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A live game interaction method, electronic device, storage medium and system

A playback time and highlight technology, applied in the field of video processing, can solve the problems of poor visual expression, no change, and inability to achieve dynamic changes in highlight clips, so as to enhance visual expression and improve user ratings

Active Publication Date: 2021-11-23
MIGU COMIC CO LTD +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Since the live video broadcast has the advantages of strong real-time performance, more and more users especially prefer to watch the live broadcast of competitive sports through the live video broadcast. The existing methods usually use the host or commentator of the live game to realize the interaction with the users watching the live game, which lacks the spontaneous interaction mode of the user, and the content of the highlight segment in the live game video has not changed all the time, and it is impossible to realize the user-based spontaneous interaction. The interactive information changes dynamically, which makes the visual performance of the highlight clips in the live game video poor, which affects the ratings of users watching the live game video

Method used

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  • A live game interaction method, electronic device, storage medium and system

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Embodiment Construction

[0047] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0048] figure 1 It is a flow chart of an embodiment of the live game interactive method of the present invention, as figure 1 As shown, a live game interaction method provided by an embodiment of the present invention includes the following steps:

[0049] S101: Determine the number of interactions corresponding to each interaction option, the i...

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PUM

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Abstract

An embodiment of the present invention provides a live game interaction method, electronic device, storage medium and system, the method includes: determining the number of interactions corresponding to each interaction option, the interaction option is for a highlight segment in the live game video; The highlight segment is a video segment in which the distance between the moving target and the competition target is less than a preset threshold; according to the number of interactions corresponding to each interaction option, generate a highlight effect, add the highlight effect to the highlight segment, and send the added The video of the live game with the special highlight effect. The electronic device, the storage medium and the system execute the above method. The live game interaction method, electronic equipment, storage medium and system provided by the embodiments of the present invention can improve the ratings of users watching the live game video.

Description

technical field [0001] The present invention relates to the technical field of video processing, in particular to an interactive method for a live game, an electronic device, a storage medium and a system. Background technique [0002] At present, live video broadcast is more and more popular among users; live video broadcast refers to the use of the Internet and streaming media technology for live broadcasting. Video has gradually become the Internet's favorite because of the integration of rich elements such as images, text and sound, sound and shape, and excellent effects. mainstream expression. For example, a user can set up a live video room on the website through the Internet and broadcast to other users in the live video room. The user can see the anchor video in the current live video room and hear its voice. The anchor can also interact with the video Multiple users in the live broadcast room conduct private chats and other interactions. [0003] Since the live vi...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/44H04N21/466H04N21/4788H04N21/845
CPCH04N21/44008H04N21/4668H04N21/4788H04N21/8456
Inventor 颜伟婷杜欧杰吴嘉旭李立锋王科陈国仕李鹏
Owner MIGU COMIC CO LTD
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