A whole body 3D pose tracking method for room VR
A three-dimensional posture and full-body technology, applied in the field of human-computer interaction, can solve problems such as prone to unnatural movements, reduce the accuracy of deep learning methods, and ignore the lower body, so as to achieve the effect of making up for the lack or distortion
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[0052] The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be noted that the following embodiments are intended to facilitate the understanding of the present invention, but do not limit it in any way.
[0053] A full-body 3D pose tracking method for room VR, such as figure 1 As shown, the present invention divides the joint points of the human body into five kinematic chains C1, C2, C3, C4 and C5, wherein C1, C2 and C3 constitute the posture joints of the upper limbs, C4 and C5 constitute the posture joints of the lower limbs, and the pelvic root joints (yellow dots) ) is the common root joint.
[0054] Full-body 3D posture tracking for room VR can be divided into human upper limb posture recovery and lower limb joint point recognition and tracking, specifically including the following steps:
[0055] Human Upper Limb Pose Estimation
[0056] Step 1: Use HTC Vive equipment, including a head-m...
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