Map generation method and device

A map generation and map technology, applied in editing/combining graphics or text, indoor games, sports accessories, etc., can solve problems such as poor flexibility of large-scale random maps

Active Publication Date: 2020-05-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Embodiments of the present invention provide a method and device for generating maps to at least solve the technical problem of poor flexibility in generating large-scale random maps in the prior art

Method used

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  • Map generation method and device
  • Map generation method and device

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Embodiment Construction

[0029] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0030] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a map generation method and device. The method comprises the following steps: selecting a plurality of sub-checkpoint maps from a sub-checkpoint map library; sequentially placing the first M sub-checkpoint maps in the multiple sub-checkpoint maps in a predetermined map area, the first M sub-checkpoint maps being all located in the map area, and the first M sub-checkpoint maps being not overlapped with one another; sequentially placing the remaining sub-checkpoint maps in a way that the remaining sub-checkpoint maps are not overlapped with the sub-checkpoint maps alreadyplaced in the map area and are communicated with at least one sub-checkpoint map in the sub-checkpoint maps already placed in the map area, to obtain a target map. The purpose that the basic random unit is the sub-checkpoint on the basis of sub-checkpoint splicing is achieved, so that the technical effect of generating the random large map according to the random sub-checkpoint is achieved, and the technical problem that in the prior art, the flexibility of generating the large-scale random map is poor is solved.

Description

technical field [0001] The present invention relates to the field of maps, in particular to a method and device for generating maps. Background technique [0002] With more and more types of games, in order to better attract users, a simulated scene is introduced into the game, and a map will appear in the scene, which can conveniently and clearly let players know where they are currently in the game location, and the generation of the map in the game is a complex work. [0003] In order to improve the game experience, the maps in the game are usually set with different game maps on different tube cards, so as to avoid the fact that repeated maps cannot bring novelty. That is, a random map is set for each level. The random map is a random arrangement of a series of small map blocks (no more than 100m*100m) on a two-dimensional plane, and the splicing traces of the random plots are obvious. The game elements in the map block are also relatively solidified, and there will b...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60
CPCA63F13/60A63F13/5378A63F2300/6009G06T11/60
Inventor 李建全程再兴李刚
Owner TENCENT TECH (SHENZHEN) CO LTD
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