Video playing method, video transmission method and VR cluster playing system

A video playback and transmission stream technology, applied in the field of VR, can solve problems such as the inability to meet the common experience of studios, and achieve the effect of reducing image computing capabilities

Pending Publication Date: 2021-02-19
ZHEJIANG UNIVERSITY OF MEDIA AND COMMUNICATIONS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of the embodiments of the present application is to provide a video playback method, a video transmission method, and a VR cluster playback system to improve "the image signals displayed by current VR devices are usually obtained by their own CPU calculations, which cannot satisfy the needs of many audiences in the studio." shared experience” question

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  • Video playing method, video transmission method and VR cluster playing system
  • Video playing method, video transmission method and VR cluster playing system
  • Video playing method, video transmission method and VR cluster playing system

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Embodiment Construction

[0030] The technical solutions in the embodiments of the present application will be described below with reference to the drawings in the embodiments of the present application.

[0031] In view of the problems that the displayed image signals of current VR devices are usually obtained by their own CPU calculations, which cannot satisfy the common experience of many audiences in the studio, the inventors of the present application have made research and exploration, and proposed the following embodiments to solve the above problems.

[0032] see figure 1 , the embodiment of the present application provides a VR cluster playback system, including: a server, a video signal transmitter, and multiple VR devices.

[0033] The server communicates with the video signal transmitter. One-way data transmission between the video signal transmitter and multiple VR devices through broadcasting.

[0034] The server is mainly used for processing, encoding and sending video data. Video da...

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PUM

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Abstract

The invention provides a video playing method, a video transmission method and a VR cluster playing system. The video playing method comprises the following steps: receiving a broadcast signal transmission stream sent by a video signal transmitting end; demultiplexing the broadcast signal transmission stream to obtain a corresponding relationship between the position state and the code stream number of VR equipment, a corresponding relationship between the code stream number and the video content, and video data; determining a target code stream number corresponding to the position state according to the position state, and determining target video content corresponding to the target code stream number according to the target code stream number; and searching out the target video content from the video data and presenting the target video content. Based on a broadcasting receiving mode, the VR equipment receiving the broadcast signal transmission stream can present the same virtual scene, the common experience requirement of many audiences in a studio is met, the image operation capability of the VR equipment is also reduced, and only the target video content needs to be selected from the video data to be presented.

Description

technical field [0001] The present application relates to the technical field of VR, in particular, to a video playing method, a video transmission method and a VR cluster playing system. Background technique [0002] Existing VR (Virtual Reality, virtual reality technology) equipment generally does not necessarily need to obtain video data through the network after downloading the necessary data. The position, orientation and movement of the helmet are used to achieve high-precision control of virtual movements. The image signal is usually obtained through calculation by its own CPU (Central Processing Unit, central processing unit). Existing VR devices are usually used individually, and each VR device processes its own information independently to form a corresponding virtual scene. This kind of VR equipment cannot meet the common experience of many audiences in the studio. Contents of the invention [0003] The purpose of the embodiments of the present application is...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/218H04N21/2343H04N21/431H04N21/6587
CPCH04N21/21805H04N21/234309H04N21/431H04N21/6587
Inventor 温怀疆周锋姜燕冰
Owner ZHEJIANG UNIVERSITY OF MEDIA AND COMMUNICATIONS
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