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Data interaction method, device and system, server, terminal and storage medium

A technology of data interaction and interactive data, which is applied in the computer field, can solve problems such as the inability to meet the strong phased nature of the league system, lack of automatic management processes for event activities, and high event costs, so as to improve event efficiency, improve event efficiency, and reduce learning costs. Effect

Pending Publication Date: 2021-05-25
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The current mainstream Multiplayer Online Battle Arena (MOBA), also known as (Action real-time strategy, ARTS), games such as MOBA and ARTS are all instant and more suitable for group matches , cannot meet the strong phased characteristics of the league system, and lacks an automated management process to support event activities. Once an e-sports game starts, it needs to rely on external manual management processes to ensure the normal operation of the event. Therefore, the current e-sports events basically adopt The offline game mode relies heavily on offline venues and materials, etc., the cost of the game is high, and the efficiency of the game is low

Method used

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  • Data interaction method, device and system, server, terminal and storage medium
  • Data interaction method, device and system, server, terminal and storage medium
  • Data interaction method, device and system, server, terminal and storage medium

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Embodiment Construction

[0042] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts belong to the scope of protection of this application.

[0043] see Figure 1a , Figure 1a It is a schematic diagram of the interaction process of the data interaction system provided by the embodiment of the present application. The system includes player client, server and referee client. Among them, the connection between the player client, the server and the referee client is established through the network. The player client and the referee client can be smartphones, tablet computers, notebook computers, touch screens, game consoles, personal ...

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Abstract

The invention discloses a data interaction method, device and system, a server, a terminal and a storage medium. The method comprises the following steps that a match for a target player client is established; according to a player operation instruction received from the target player client, the match event is updated, and the updated match event is sent to the target player client and the referee client; according to an interaction instruction for a target competition event obtained from the referee client, interaction data is generated, and the target competition event is an event determined from the updated competition events; and the interaction data is sent to the target player client and / or the referee client so that the target player client updates the display content of the target player client according to the interaction data, and / or the referee client updates the display content of the referee client according to the interaction data; competition cost is reduced, and competition efficiency is improved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to the field of game technology, and in particular to a data interaction method, device, system, server, terminal and storage medium. Background technique [0002] The current competitive games are mainly in the mode of instant competition. After the players complete the team formation, they enter the BAN PICK (B / P) link before the game through active matching. In the B / P link, players from both teams alternately select and ban heroes within the specified time; After the B / P link ends, players enter the core gameplay of the game to compete against each other; after the core gameplay ends, the entire gameplay process ends and the closed loop is completed. Players can start team matching again and restart the closed-loop game process. [0003] The current mainstream Multiplayer Online Battle Arena (MOBA), also known as (Action real-time strategy, ARTS), MOBA, ARTS and ot...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/77A63F13/35A63F13/45A63F13/843
CPCA63F13/77A63F13/35A63F13/45A63F13/843
Inventor 李道寒顾震晓
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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