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Method for treating message of network game based on PZO

An online game and message processing technology, which is applied in the field of P2P-based online game message processing, can solve the problems of reducing network traffic between servers, achieve the effects of reducing application costs, saving network bandwidth, and improving scalability and reliability

Inactive Publication Date: 2010-12-01
BEIHANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The technical problem of the present invention is: to overcome the deficiencies of the prior art, to provide a P2P-based network game message processing method, the method uses P2P to connect between game servers, and uses intelligent agents to process messages, which solves the problem of The problem of scalability effectively reduces the network traffic between servers; when game servers process messages, considering the different delays between different users and servers, it effectively ensures the fairness of message processing

Method used

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  • Method for treating message of network game based on PZO
  • Method for treating message of network game based on PZO
  • Method for treating message of network game based on PZO

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Embodiment Construction

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Abstract

The method comprises: at the server end of network game, all game servers are connected through P2P coverage network; using an intelligent unit to allocate and manage the message; the intelligent unit is in charge of updating the game data required by stand-in of each user. In game, the ownership of each object only belongs to its game server; the game server fairly rank the response message of user, and makes process. The invention considers the different time delay between different users and different server and avoids the unfair competition between gamer due to different distance between different users and different servers.

Description

A P2P-based online game message processing method technical field The invention relates to a P2P-based network game message processing method. Background technique Online games are likely to become a large-scale application model on the Internet in the future. Therefore, it will also become a strong application demand, driving the research, development and application of a series of key technologies. The characteristics of the Internet itself, such as delay, instability, and low bandwidth, make online games very different from traditional stand-alone games. When the number of users increases, online games face problems of scalability, reliability, and responsiveness. . Since the number of users that a server can support is limited and cannot support more than 3000-6000 simultaneous online users, multiple servers are required to create a game virtual environment where tens of thousands of people are online at the same time. When a large number of users connect to the serv...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/08H04L12/28G06F15/16
Inventor 赵沁平程卫星何兵
Owner BEIHANG UNIV
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