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System and method for detection, classification, and management of collusion in online activity

a technology of online activity and collusion management, applied in the field of online activity collusion detection, classification and management system, can solve the problems of increasing the amount of money per hand made by the provider, affecting non-colluding users at the table, and collusion between

Inactive Publication Date: 2009-03-12
LEVITT TOD S +3
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention is a system and method for detecting and managing collusion in online gaming. The system and method involve gathering data about users of an online service and comparing it to control data using a mathematical algorithm. The algorithm generates a current score based on the comparison and decides whether the online activity indicates collusion based on the score. The system can also identify users with an affinity for participating in the same online activity and compiling lists of users based on their actions in previous online activities. The technical effect of the invention is to improve the detection and management of collusion in online gaming, which can enhance the integrity of the game and prevent unfair activities."

Problems solved by technology

Additionally, collusion can occur between participants in virtual reality platforms such as Second Life, an online world that lets users navigate through a digital planet, has a functioning economy with its own currency.
Indeed, recently the biggest bank in the virtual world of Second Life has closed its doors after a run on its deposits, putting at risk hundred of thousands of real dollars of savings and investments.
Indeed, pot sizes may actually go up as the result of collusion thus increasing the amount of money made per hand by the provider.
However the non-colluding users at the table are directly impacted by the losses caused by collusive play at their table.
Moreover, there may be indirect effects caused by the collusion such as users reducing their bets, playing less, or leaving sites altogether due to fear of collusion.
Even in a bricks and mortar type casino, this type of collusion is not easy to spot.
Nonetheless, casinos are forced primarily to rely on other users to observe and discreetly point out suspected collusive behavior.
This is because online service providers do not have the luxury of observing the behavior of the users personally.

Method used

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  • System and method for detection, classification, and management of collusion in online activity

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Embodiment Construction

[0033]In the following paragraphs, the present invention will be described in detail by way of example with reference to the associated Figures. Throughout this description, the embodiments and examples shown should be considered as exemplars, rather than as limitations on the present invention. As used herein, the “present invention” refers to any one of the embodiments of the invention described herein, and any equivalents. Furthermore, reference to various feature(s) of the “present invention” throughout this document does not mean that all claimed embodiments or methods must include the referenced feature(s).

[0034]Terms and phrases used in this document, and variations thereof, unless otherwise expressly stated, should be construed as open ended as opposed to limiting. As examples of the foregoing: the term “including” should be read as meaning “including, without limitation” or the like; the term “example” is used to provide exemplary instances of the item in discussion, not an...

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PUM

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Abstract

The present invention relates to the detection, classification, and management of collusion in online gaming. Specifically, it relates to detecting collusion in online poker and other games of chance. The present invention may also be used to detect collusion in other types of strategy based online gaming such as first person shooter games. The present invention can then be used to classify and visualize any detected collusion. Finally, the present invention can be used to make recommendations regarding what possible courses of action could be taken, if any, to prevent and / or control collusion.

Description

[0001]The present invention relates to the detection, classification, and management of collusion between users of an online service, such as an online casino, that are participating in an online activity, such as gambling. Specifically, it relates to using online activity history such as gameplay history, and a variety of mathematical models to detect collusion between users. Further, the present invention will, after detecting collusion, classify and visualize the collusion by type, dollar value, behavior, etc. Finally, the present invention will determine what possible courses of action could be taken, if any, to prevent anchor control collusion.[0002]The present invention may be a service made available remotely to online service providers. In another embodiment, the present invention may be a bundle of processes and software packaged together as a Collusion Management Suite (CMS) for use directly by online services. Alternatively, the present invention may be a CMS pre-installe...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/3241G07F17/32
Inventor LEVITT, TOD S.GOLDFEDDER, BRANDONAIKIN, JEFFREYOSTHEIMER, JAMES
Owner LEVITT TOD S