Game device, server device, game control method and information store medium

By introducing a championship management system into the game device, players compete with ghost cars and update championship data, which solves the problem of lack of fun in the ghost car race mode in the existing technology and improves the competitiveness and interest of the game.

Active Publication Date: 2008-07-16
BANDAI NAMCO ENTERTAINMENT INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, existing races against ghost cars are less fun than races against actual players
In other words, the existing ghost car reproduces the past driving of the player, so there is no change from playing a game in which the driving time is only competed with a single car

Method used

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Examples

Experimental program
Comparison scheme
Effect test

no. 1 approach

[0131] First, the first embodiment will be described.

[0132] game system

[0133] FIG. 1 is a diagram showing the configuration of a game system 1 in the first embodiment. Referring to FIG. 1 , a game system 1 is configured by connecting a plurality of game devices 10 installed in the same store to a communication line N1 such as a LAN in the store. The game device 10 is a game device for players to play games, for example, is realized by a game device for business use, and executes a racing game.

[0134] FIG. 2 shows an example of the appearance of the game device 10 . According to FIG. 2 , the game device 10 is formed to simulate a driver's seat of a racing car, and includes a frame body 1100 and a seat 1200 . On the front of the housing 1100 are provided a display 1102 for displaying a game screen and a speaker 1104 for emitting game sounds, and a steering wheel 1106, a shift lever 1108, an accelerator pedal 1110, and a brake pedal for players to input game operations...

no. 2 approach

[0208] Next, a second embodiment will be described. In addition, below, the same code|symbol is attached|subjected to the same element as the structure of said 1st Embodiment, and the detailed description is abbreviated or abbreviate|omitted.

[0209] System Components

[0210] FIG. 26 is a diagram showing the configuration of the game system 2 in the second embodiment. According to FIG. 26, the game system 2 is configured by connecting a national server 60 and a plurality of game devices 40 installed in each store to a communication line N2. Here, the communication line N2 indicates a communication line capable of transmitting and receiving data. That is, the communication line N2 includes a communication network such as a telephone communication network, a cable network, and the Internet, in addition to LANs such as dedicated lines (dedicated cables) for direct connection and the Internet (registered trademark). In addition, the communication method may be wired or / wirele...

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PUM

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Abstract

A racing game in which, for each of a plurality of racing courses, a "crown" representing the fastest player (champion) on that course is awarded to a player. Players can compete with players holding crowns to challenge for that crown. For example, when the player Px challenges the crown fight of the route 1, the player Px operates the player car PC and competes with the player Pa who is the crown holder player of the route 1, that is, with the player Pa who is controlled according to the ghost data Ga1 of the route 1 of the player Px. Ghost car GC race. And, when the player Px wins, the crown of the line 1 held by the player Pa is transferred to the player Px (challenge).

Description

technical field [0001] The present invention relates to game devices and the like. Background technique [0002] Conventionally, racing games in which cars, motorcycles, etc. are operated (manipulated) are popular as game products. This race game includes various race modes such as a mode for competing with other players and a mode for competing for driving time. In addition, there is known a system in which a "ghost car" enters a game space in a racing game. According to accumulated and stored player's past race data, the computer controls the ghost car to reproduce the player's past behavior (for example, refer to Patent Document 1). [0003] Japanese Patent Laid-Open No. 2003-320164 [0004] However, existing races with ghost cars are less fun than races with actual players. That is, the existing ghost car reproduces the player's past driving, so there is no change from playing a game in which the driving time is only competed with a single racing car. Contents of t...

Claims

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Application Information

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Patent Type & AuthorityApplications(China)
IPC IPC(8): A63F13/00A63F13/12A63F13/33A63F13/35A63F13/497A63F13/79A63F13/95
CPCA63F13/12A63F2300/208A63F2300/558A63F2300/513A63F2300/577A63F2300/8017A63F2300/634A63F13/30A63F13/00G07F17/32A63F13/245A63F13/577A63F13/803A63F13/798
OwnerBANDAI NAMCO ENTERTAINMENT INC