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429 results about "Car racing" patented technology

Ai based monitoring of race tracks

A novel, AI based monitoring system and method for race tracks such as race tracks used for professional and amateur car racing enables automatic detection of and reaction to critical situations along the race track, including a deviation of a vehicle from the race track and / or collision with a guide plank, a loss of oil, a person or other object on the race track or the like, rule based definition and association of the automatic detection and / or automatic reactions, tracking of vehicles along the race track, including storage of the driven track, automatic mapping of detected critical situations to one or more tracked vehicles involved in the critical situation, and / or automatic generation and cutting of video footage for a tracked vehicle.
Owner:FUJITSU GERMANY GMBH

Application software to teach how to build a stock car racing

The application software of an educational entertainment method / system is provided, to be performed by a computer system having a processor and a memory, which teaches from scratch, how to build a NASCAR race car (“stock car racing”), that complies with the official NASCAR rulebook's rules and guidelines; providing a step-by-step building process, comprised by the specifications and interactive audio-visual images of each one of the car parts, or set of parts, that have to be installed in the car, further including the detailed instructions of the task to be performed at each step. A link is provided to purchase the parts online.
Owner:ORSOS BARRENECHEA JOHN HERBERT

Non-transitory computer-readable storage medium having stored therein game program, information processing system, and information processing method

An example of a game system executes a racing game where a plurality of movement objects are moved in a course in a virtual space. The course includes a branch portion branching into a plurality of branch destinations, and the plurality of movement objects pass through the branch portion multiple times in progressing through the course. In the branch portion, a branch destination that a movement object is allowed to enter or a branch destination that the movement object is restricted from entering is switched in accordance with a degree of progress of the movement object in the racing game.
Owner:NINTENDO CO LTD

Device for removably attaching steering wheel to steering column of vehicle

A modular steering wheel assembly allows for quick and secure attachment and removal of a steering wheel in vehicles or gaming setups. A steering wheel mount connects to a core via an audible rotating lock mechanism, enabling fast locking and unlocking. The core attaches to a hub mount using a pull-activated detent mechanism biased to an engaged position by a spring, ensuring stability during use. An asymmetric engagement interface ensures proper alignment, preventing incorrect attachment. A docking station provides convenient storage for unused steering wheels, keeping them organized and easily accessible. This system allows users to switch between different steering wheels without tools, enhancing customization for various driving conditions. By integrating secure and efficient locking mechanisms, the assembly offers a reliable, user-friendly solution for professional drivers, racing enthusiasts, and gaming applications where quick steering wheel changes are required.
Owner:AVANTI HERITAGE WORKS LLC

Methods, systems, apparatuses, and devices for facilitating provisioning of a virtual experience in a racing environment

An AR system for a spectator event involving moving participants in a real space, each participant having a participant field of view of said real space through a screen, said spectator event involving cameras, each camera having a camera field of view of said real space, said AR system comprising: (a) a computer presentation system for generating virtual space corresponding to said real space and a virtual object in said virtual space; (b) a participant display configured to overlay an image of a portion of said virtual space corresponding to said participant field of view of said real space on said field of view of said real space for each participant; and (c) a spectator display configured overlay an image of a portion of said virtual space corresponding to said camera field of view of said real space on said camera field of view of said real space.
Owner:RED SIX AEROSPACE INC

Ai–enabled telematics for electronic entertainment, simulation, training and remote operations systems

PendingUS20250352905A1Video gamesMachine learningFlight vehicleMotorsports
A system and method AI-enabled telematics and actuation for electronic entertainment, simulation, training, and remote operations systems. The system and method disclosed support neuro symbolic reasoning and generative AI enabled experience generation to allow a user or collection of users to experience a wide range of realistic scenarios where the user can pick and choose an experience that best fits their individual or collective preferences. Additionally, the system and method have wide applications to a variety of environments, including but not limited to, racing, sports, military training, vehicle and aircraft operation, and training simulations. The proposed system and method enable realistic, immersive video game, simulation, training, and remote operations environments which are applicable to a wide range of devices, platforms, and mediums for recreational, commercial, industrial, and security uses.
Owner:QOMPLX INC

Systems and methods for agentic operations using multimodal generative models for racing

Disclosed techniques relate to using one or more of racing event statistics, textual insights, predictions (e.g., team and player at the event level, and team at the season level), graphics, video overlays, and player and ball tracking data. Tracking data may be generated using an in-venue feed or a broadcast feed. The tracking data may be supplemented with event data which may be provided by an operator or an automated system based on the events related to a given sport within a venue or via a broadcast feed. The tracking data and / or event data may be used to generate insights such as event statistics, textual insights, predictions, graphics, video overlays, and or the like. Accordingly, the tracking data and insights generated in accordance with the subject matter disclosed herein may be specific to a given sporting event and / or the sport associated with the sporting event.
Owner:STATS LLC

Racing and flight simulation seat assembly with detachable seat element

A racing and flight simulation seat assembly with detachable seat element that includes a seat cushion a structural frame element operably configured to couple with a gaming cockpit framework frame assembly, formed with a deformably resilient material, a seat thickness separating an upper surface and a bottom surface of the seat cushion, with a rear surface interposed between the upper and bottom surfaces of the seat cushion, and with a front surface interposed between the upper and bottom surfaces of the seat cushion, opposing the rear surface of the seat cushion, and defining a cutout channel spanning the seat thickness and spanning rearwardly toward the rear surface of the seat cushion, a seat element selectively removably coupled to the seat cushion with at least one fastener, formed with a deformably resilient material, and disposed within the cutout channel, and with a back cushion coupled to the seat cushion.
Owner:HOME RACER LLC

System and method for facilitating virtual participation in a racing event

A computer-implemented method for facilitating one or more users virtually participating in a racing event, the method including: receiving, by one or more processors, a data feed from the event; processing, by the one or more processors, the data feed to generate a multi-dimensional virtual environment which substantially replicates the physical environment of the event, the multi-dimensional virtual environment including: virtualized representations of each participant in the event, wherein each of the virtualized representations of the participants is adapted to move inside the multi-dimensional virtual environment according to physical movements of the corresponding participant during the event, and one or more avatars corresponding with the one or more users, communicating, by the one or more processors, with computer hardware associated with the one or more users to: enable a display associated with the computer hardware to present, from a viewpoint associated with the user's avatar, the multi-dimensional virtual environment to the user, including the virtualized representations and any movement of the virtualized representations, thereby enabling the user to visualise the racing event as time passes, and enable, based on user instructions, the user's avatar to navigate the race path, thereby enabling the user to participate in the racing event and compete against the participants.
Owner:SAGE ENTERTAINMENT PTY LTD

Reconfigurable pedal set for simulated driving

A pedal assembly and method for swapping default position of a pedal for providing input to a racing simulation The pedal assembly comprising a pedal having a pedal arm for translating pressure applied to the pedal into rotational movement around a pivot axis, a pedal foot arranged at a first end of the pedal, and a pedal face plate for being pressed by a user, the pedal face plate being arranged at a second end of the pedal. The assembly further comprising a guiding plate for configuring the default position of the pedal, the guiding plate comprising an upward surface for contacting the pedal foot. The guiding plate further has a wedge protruding from the upward surface for optionally receiving the pedal foot such that said pedal becomes arranged at a first default position, and the guiding plate may be rotated 180 degrees such that the pedal foot will not be able to contact the wedge whereby the pedal becomes arranged in a second default position. The pedal assembly further comprises an axle defining the pivot axis, connection means for receiving the axle, and biasing means for biasing the pedal toward a default position.
Owner:ASETEK DANMARK

steering wheel (mark 750)

1. The name of the design product: steering wheel (mark 750). 2. The use of the design product: for consumers to control the use of racing. 3. The design points of the design product: in shape. 4. The picture or photo that best shows the design points: design 1 front view. 5. Design 1 is designated as the basic design.
Owner:SHENZHEN SOMO TECHNOLOGY CO LTD

Cognitive ability training method and system based on virtual reality

The invention relates to the technical field of cognitive training, in particular to a cognitive ability training method and system based on virtual reality. The method comprises the steps that a training mode selected by a user is obtained, a corresponding virtual scene is loaded according to the training mode, and the training mode comprises a grabbing training mode, a balance training mode and a racing training mode; acquiring training data when a user performs training in the virtual scene; determining an error rate, response time and continuous success times of the user based on the training data, and matching an adjustment rule according to the error rate, the response time and the continuous success times; and adjusting and outputting the corresponding training difficulty according to the adjustment rule, so that the user performs training under the adjusted training difficulty. The cognitive ability training effect can be improved.
Owner:SINO REAHER MEDICAL EQUIP CO LTD

Racing game simulator stand main body

1. Name of this design product: Racing game simulator stand body. 2. Purpose of this design: A bracket for the cockpit of video games and racing simulators. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: 3D view 1. 5. Other situations requiring explanation: The part covered by the red semi-transparent layer in the picture is not part of the part claimed for protection in this design.
Owner:NINGBO TUOTUO RIVER DESIGN CO

Square battery car (racing car)

ActiveCN309247277SElectric carsControl theory
1. The name of the product of this design: Square battery car (racing car). 2. Purpose of this design product: square electric vehicle used for playing and riding in the square. 3. The design key point of this appearance design product lies in the shape. 4. The picture or photo that best illustrates the design points: three-dimensional picture.
Owner:顾根青

Racing steering wheel (NS-003)

1. Name of the product in this design: Racing Car Steering Wheel (NS-003). 2. Purpose of this design: Steering wheel for racing games. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: a 3D model.
Owner:温焕云

A power unit for automobiles

This invention provides an automotive power unit. A transverse baffle assembly within the fuel tank divides the fuel storage chamber into one or more first partitioned cavities along the height of the fuel tank shell. The size of each first partitioned cavity is smaller than the size of the fuel storage chamber. A longitudinal baffle, along the length of the fuel tank shell, divides the first partitioned cavities into one or more second partitioned cavities. The size of each second partitioned cavity is smaller than the size of the first partitioned cavity, thus reducing the space for gasoline movement. Simultaneously, longitudinal through-holes allow communication between different second partitioned cavities, enabling gasoline to flow between adjacent second partitioned cavities. When gasoline sloshes, it flows from one second partitioned cavity into another, reducing air bubbles generated by the impact between the gasoline and the longitudinal baffle. The flow guiding assembly provides downforce to the vehicle while simultaneously dissipating heat from the cooling system.
Owner:GUANGZHOU CITY UNIV OF TECH

Flyweight motor vibration module (2)

1. The name of the design product: the block motor vibration module (2). 2. The use of the design product: used for installation on the simulation racing pedal or other products, receiving data in the game to produce vibration to remind the user. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: perspective view 1.
Owner:HUNAN LEIXUAN INFORMATION TECHNOLOGY CO LTD

Motor vehicle braking system with protection mode

The invention relates to a motor vehicle braking system comprising a first assembly with a first pressure supply device and a second assembly with a second pressure supply device, wherein an isolation valve is provided for separating the first and the second assembly and The second unit comprises a circuit isolating valve, which divides the second unit into a first brake circuit comprising the first wheel brakes and the second pressure supply unit, and a second brake circuit comprising the second wheel brakes. To prevent problems with the isolating valve, a control device is provided which, in the event of a fault in the first unit, switches to a fallback mode in which only the second unit builds up and regulates the pressure in the wheel brakes. The control device then switches to a protective mode in which, when pressure is requested, the isolating valve is open and the circuit isolating valve is closed.
Owner:CONTINENTAL AUTOMOTIVE TECHNOLOGIES GMBH

Racing game operation control method and apparatus, storage medium, and device

This application discloses an operation control method performed at a computer device. The method includes: detecting a target distance between a first virtual object and a second virtual object in a racing game, a position of the first virtual object being located behind a position of the second virtual object in the racing game; when a duration for which the target distance is less than or equal to a first distance threshold has reached a first time threshold: performing an acceleration operation on the first virtual object according to an increased driving control force; and updating the first virtual object from a first rendering effect to a second rendering effect.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

A game handle with horizontal rotation automatic return control device

The application discloses a game handle with a horizontal rotation automatic return control device, which comprises a handle main body and a horizontal rotation automatic return control device, wherein the horizontal rotation automatic return control device comprises a shell, a shaft core wheel arranged in the shell and capable of rotating, a sensing element for detecting / inspecting the rotation angle of the shaft core wheel, a direction control disc mounted on the upper shaft body of the shaft core wheel, and an automatic return mechanism arranged in the shell and used for driving the shaft core wheel to automatically return after counterclockwise / clockwise rotation; the upper shaft body of the shaft core wheel extends out of the upper end of the shell, and the direction control disc is exposed on the surface of the handle main body and can rotate horizontally at a large angle. The direction control disc in the horizontal rotation automatic return control device can rotate at a large angle, and the racing control mode is highly simulated, so that the game starting degree and the playing experience are greatly improved, the control precision is improved, and the direction control disc can be automatically returned through the automatic return mechanism.
Owner:谢赟