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556 results about "Car racing" patented technology

Ai based monitoring of race tracks

A novel, AI based monitoring system and method for race tracks such as race tracks used for professional and amateur car racing enables automatic detection of and reaction to critical situations along the race track, including a deviation of a vehicle from the race track and / or collision with a guide plank, a loss of oil, a person or other object on the race track or the like, rule based definition and association of the automatic detection and / or automatic reactions, tracking of vehicles along the race track, including storage of the driven track, automatic mapping of detected critical situations to one or more tracked vehicles involved in the critical situation, and / or automatic generation and cutting of video footage for a tracked vehicle.
Owner:FUJITSU GERMANY GMBH

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Application software to teach how to build a stock car racing

The application software of an educational entertainment method / system is provided, to be performed by a computer system having a processor and a memory, which teaches from scratch, how to build a NASCAR race car (“stock car racing”), that complies with the official NASCAR rulebook's rules and guidelines; providing a step-by-step building process, comprised by the specifications and interactive audio-visual images of each one of the car parts, or set of parts, that have to be installed in the car, further including the detailed instructions of the task to be performed at each step. A link is provided to purchase the parts online.
Owner:ORSOS BARRENECHEA JOHN HERBERT

Strategic space racing board game

The invention is a board game in which players are in control of 2 supercharged “Astro Racers” that are ready for blast-off in a mad dash around the Solar System. Players collect power-ups while trying to avoid hazardous meteors, aliens and worm holes that can teleport them around a playing board. The first player to get both of their Astro Racers back to Earth wins the game.
Owner:BERTHOLD DAVID

Low-metal friction material for racing car as well as preparation method, brake pad and application of low-metal friction material

The invention belongs to the technical field of brake pad materials, and particularly relates to a low-metal friction material for a racing car, a preparation method of the low-metal friction material, a brake pad and application. The low-metal friction material comprises the following raw materials: phenolic resin modified stainless steel, composite rubber, a lubricating material, a friction increasing material and a filler. Through the synergistic effect of the phenolic resin modified stainless steel, the composite rubber, the lubricating material, the friction increasing material and the filler, the low-metal friction material has stable friction coefficient, excellent wear resistance, low noise and excellent thermal stability.
Owner:HUNAN JINLI HIGH TECH CO LTD

Power monitoring system for race car auxiliary battery

A system configured to monitor a primary battery and a backup battery in a vehicle. The system includes one or more active components, such as a controller, that switch power between the primary battery and the backup battery. The system is configured to switch power from the primary battery to the backup battery when the power level of the primary battery drops below a threshold level. The system is generally implemented on a vehicle having an internal combustion engine. Power from the primary battery is used to start the engine. The backup battery is typically a swappable and interchangeable battery, such as a cordless power tool battery. In one example, the vehicle does not include an alternator.
Owner:BLACK BELT RACING LLC

Smartphone racing sailboat instrument and crowdsourced race tracking system

A sailboat race tracking system includes a race computer and a sailboat computing device authenticated to the race computer. The sailboat computing device transmits position data as a function of time to the race computer. An event organizer computing device sets a race start time and transmits the race start time to the race computer. The race computer receives the position data as a function of time from multiple sailboat computing devices and syncs it according to the race start time. The race computer transmits the time-synced position data of the sailboat computing devices to the sailboat computing devices and spectator computing devices for display.
Owner:WHITSERVE LLC

Non-transitory computer-readable storage medium having stored therein game program, information processing system, and information processing method

An example of a game system executes a racing game where a plurality of movement objects are moved in a course in a virtual space. The course includes a branch portion branching into a plurality of branch destinations, and the plurality of movement objects pass through the branch portion multiple times in progressing through the course. In the branch portion, a branch destination that a movement object is allowed to enter or a branch destination that the movement object is restricted from entering is switched in accordance with a degree of progress of the movement object in the racing game.
Owner:NINTENDO CO LTD

Device for removably attaching steering wheel to steering column of vehicle

A modular steering wheel assembly allows for quick and secure attachment and removal of a steering wheel in vehicles or gaming setups. A steering wheel mount connects to a core via an audible rotating lock mechanism, enabling fast locking and unlocking. The core attaches to a hub mount using a pull-activated detent mechanism biased to an engaged position by a spring, ensuring stability during use. An asymmetric engagement interface ensures proper alignment, preventing incorrect attachment. A docking station provides convenient storage for unused steering wheels, keeping them organized and easily accessible. This system allows users to switch between different steering wheels without tools, enhancing customization for various driving conditions. By integrating secure and efficient locking mechanisms, the assembly offers a reliable, user-friendly solution for professional drivers, racing enthusiasts, and gaming applications where quick steering wheel changes are required.
Owner:AVANTI HERITAGE WORKS LLC

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Methods, systems, apparatuses, and devices for facilitating provisioning of a virtual experience in a racing environment

An AR system for a spectator event involving moving participants in a real space, each participant having a participant field of view of said real space through a screen, said spectator event involving cameras, each camera having a camera field of view of said real space, said AR system comprising: (a) a computer presentation system for generating virtual space corresponding to said real space and a virtual object in said virtual space; (b) a participant display configured to overlay an image of a portion of said virtual space corresponding to said participant field of view of said real space on said field of view of said real space for each participant; and (c) a spectator display configured overlay an image of a portion of said virtual space corresponding to said camera field of view of said real space on said camera field of view of said real space.
Owner:RED SIX AEROSPACE INC

Unmanned driving control system

The invention, which relates to the technical field of unmanned driving, discloses an unmanned driving control system comprising the following components: an environment sensing layer, a positioning mapping layer, a path planning layer, a decision control layer and a bottom execution layer. According to the invention, the improved YOLOv7-tiny target detection algorithm and the DeepSort target tracking algorithm are adopted, and laser radar point cloud processing is combined, so that accurate identification and tracking of track markers such as cone buckets are realized, the real-time performance and accuracy of target detection are improved, the robustness of environmental perception is further enhanced through a data fusion technology, and the method has the advantages of being high in practicability and easy to popularize. Meanwhile, on the path planning and decision control level, a graph search tree and a B spline curve are used for optimizing the path, and a Stanley / MPC hybrid transverse control algorithm is combined, so that the racing car can still keep stable driving track and speed in high-speed driving and complex racing track environments, and the stability and accuracy of an unmanned driving system are remarkably improved.
Owner:HEFEI UNIV OF TECH

Ai–enabled telematics for electronic entertainment, simulation, training and remote operations systems

PendingUS20250352905A1Video gamesMachine learningFlight vehicleMotorsports
A system and method AI-enabled telematics and actuation for electronic entertainment, simulation, training, and remote operations systems. The system and method disclosed support neuro symbolic reasoning and generative AI enabled experience generation to allow a user or collection of users to experience a wide range of realistic scenarios where the user can pick and choose an experience that best fits their individual or collective preferences. Additionally, the system and method have wide applications to a variety of environments, including but not limited to, racing, sports, military training, vehicle and aircraft operation, and training simulations. The proposed system and method enable realistic, immersive video game, simulation, training, and remote operations environments which are applicable to a wide range of devices, platforms, and mediums for recreational, commercial, industrial, and security uses.
Owner:QOMPLX INC

Wheel module and vehicle having same

The present embodiments provide a wheel module and a vehicle having same, the wheel module comprising: a knuckle rotatably coupled to a lower arm, coupled to a vehicle body, to steer a road wheel; a connection link having a lower end coupled to the upper end of the knuckle; a steering system fixed to the vehicle body and coupled to the upper end of the connection link to rotate the connection link and thereby steer the road wheel; a suspension system having one end coupled to the knuckle and the other end coupled to the connection link; a wheel driving system installed on the inside of the road wheel to provide a rotational force to the road wheel; and a braking system installed on the inside of the wheel driving system to adjust the rotational speed of the road wheel.
Owner:HL MANDO CORP

Speed ​​control device displaying a target in augmented reality

Pace control device for running sports, consisting of augmented reality glasses (1) equipped with a specific application and a pace and incline measurement device (5). Through the glasses (1), the runner (2) can see her environment as if through a transparent lens, as well as a virtual target (3), appearing as if projected onto the ground (4) in front of her. The virtual target acts as a "pacemaker": it moves ahead of the runner at a predefined target pace, so the runner only has to follow it to maintain that pace. (See abstract figure: Figure 1.)
Owner:QUENDEZ SYLVAIN

Constant velocity joint

A constant velocity joint includes an inner race having inner ball tracks extending between opposite inner race sides and an outer race having outer ball tracks extending between opposite outer race sides. The inner ball tracks have an inner ball track radius of curvature extending between the inner race sides. The outer ball tracks have an outer ball track radius of curvature extending between the outer race sides. At least one inner ball track radius of curvature has a convex curvature and at least one inner ball track radius of curvature has a concave curvature, and / or, the inner ball track radius of curvature of at least one inner ball track has a radius origin offset from the central axis of rotation, and / or, the outer ball track radius of curvature of at least one outer ball track has a radius origin offset from the central axis of rotation.
Owner:STEERING SOLUTIONS IP HOLDING CORP

Improved racing simulation using various input / output modalities

In one aspect, a device includes a processor assembly and storage accessible to the processor assembly. The storage includes instructions executable by the processor assembly to facilitate a racing simulation. The instructions are also executable to, as part of facilitating the racing simulation, provide one or more outputs related to the racing simulation based on biometric input associated with a user, provide force feedback at a steering wheel input device, control an output device to simulate wind, and / or control an electronic seat belt.
Owner:LENOVO (SINGAPORE) PTE LTD

Method and system for mixed-reality race game

The present invention relates to a method and system for mixed-reality race game. The method comprises receiving telemetry data from the real-world racer moving on the real-world racetrack, and associating telemetry data of the real-world racer with the virtual racer model and receiving control data from a user device, and associating the control data with the controllable virtual racer. The method further comprises calculating position and speed of the virtual racer model in a virtual racetrack based on the telemetry data associated with the virtual racer model, and calculating position and speed of the controllable virtual racer in the virtual racetrack based on the control data associated with the controllable virtual racer.
Owner:ADVANTAGE HOLDING LTD

System and method for optimising performance of an autonomous race car

A system and method for optimizing the performance of an autonomous race car in real-time during a race event are disclosed. An autonomous race car controller unit is pre-fed with a first set of initial parameter values and a second set of initial parameter values. A set of sensors is configured for measuring a first and a second set of real-time parameter values after the starting of the race event. A performance optimization module is configured to generate a corrective course by receiving the first and second sets of real-time parameters and detecting the presence of errors between a control command given by the controller unit and its execution.
Owner:SIT AUTONOMOUS AG

Systems and methods for agentic operations using multimodal generative models for racing

Disclosed techniques relate to using one or more of racing event statistics, textual insights, predictions (e.g., team and player at the event level, and team at the season level), graphics, video overlays, and player and ball tracking data. Tracking data may be generated using an in-venue feed or a broadcast feed. The tracking data may be supplemented with event data which may be provided by an operator or an automated system based on the events related to a given sport within a venue or via a broadcast feed. The tracking data and / or event data may be used to generate insights such as event statistics, textual insights, predictions, graphics, video overlays, and or the like. Accordingly, the tracking data and insights generated in accordance with the subject matter disclosed herein may be specific to a given sporting event and / or the sport associated with the sporting event.
Owner:STATS LLC

Racing and flight simulation seat assembly with detachable seat element

A racing and flight simulation seat assembly with detachable seat element that includes a seat cushion a structural frame element operably configured to couple with a gaming cockpit framework frame assembly, formed with a deformably resilient material, a seat thickness separating an upper surface and a bottom surface of the seat cushion, with a rear surface interposed between the upper and bottom surfaces of the seat cushion, and with a front surface interposed between the upper and bottom surfaces of the seat cushion, opposing the rear surface of the seat cushion, and defining a cutout channel spanning the seat thickness and spanning rearwardly toward the rear surface of the seat cushion, a seat element selectively removably coupled to the seat cushion with at least one fastener, formed with a deformably resilient material, and disposed within the cutout channel, and with a back cushion coupled to the seat cushion.
Owner:HOME RACER LLC

System and method for facilitating virtual participation in a racing event

A computer-implemented method for facilitating one or more users virtually participating in a racing event, the method including: receiving, by one or more processors, a data feed from the event; processing, by the one or more processors, the data feed to generate a multi-dimensional virtual environment which substantially replicates the physical environment of the event, the multi-dimensional virtual environment including: virtualized representations of each participant in the event, wherein each of the virtualized representations of the participants is adapted to move inside the multi-dimensional virtual environment according to physical movements of the corresponding participant during the event, and one or more avatars corresponding with the one or more users, communicating, by the one or more processors, with computer hardware associated with the one or more users to: enable a display associated with the computer hardware to present, from a viewpoint associated with the user's avatar, the multi-dimensional virtual environment to the user, including the virtualized representations and any movement of the virtualized representations, thereby enabling the user to visualise the racing event as time passes, and enable, based on user instructions, the user's avatar to navigate the race path, thereby enabling the user to participate in the racing event and compete against the participants.
Owner:SAGE ENTERTAINMENT PTY LTD

Reconfigurable pedal set for simulated driving

A pedal assembly and method for swapping default position of a pedal for providing input to a racing simulation The pedal assembly comprising a pedal having a pedal arm for translating pressure applied to the pedal into rotational movement around a pivot axis, a pedal foot arranged at a first end of the pedal, and a pedal face plate for being pressed by a user, the pedal face plate being arranged at a second end of the pedal. The assembly further comprising a guiding plate for configuring the default position of the pedal, the guiding plate comprising an upward surface for contacting the pedal foot. The guiding plate further has a wedge protruding from the upward surface for optionally receiving the pedal foot such that said pedal becomes arranged at a first default position, and the guiding plate may be rotated 180 degrees such that the pedal foot will not be able to contact the wedge whereby the pedal becomes arranged in a second default position. The pedal assembly further comprises an axle defining the pivot axis, connection means for receiving the axle, and biasing means for biasing the pedal toward a default position.
Owner:ASETEK DANMARK

steering wheel (mark 750)

1. The name of the design product: steering wheel (mark 750). 2. The use of the design product: for consumers to control the use of racing. 3. The design points of the design product: in shape. 4. The picture or photo that best shows the design points: design 1 front view. 5. Design 1 is designated as the basic design.
Owner:SHENZHEN SOMO TECHNOLOGY CO LTD

Cognitive ability training method and system based on virtual reality

The invention relates to the technical field of cognitive training, in particular to a cognitive ability training method and system based on virtual reality. The method comprises the steps that a training mode selected by a user is obtained, a corresponding virtual scene is loaded according to the training mode, and the training mode comprises a grabbing training mode, a balance training mode and a racing training mode; acquiring training data when a user performs training in the virtual scene; determining an error rate, response time and continuous success times of the user based on the training data, and matching an adjustment rule according to the error rate, the response time and the continuous success times; and adjusting and outputting the corresponding training difficulty according to the adjustment rule, so that the user performs training under the adjusted training difficulty. The cognitive ability training effect can be improved.
Owner:SINO REAHER MEDICAL EQUIP CO LTD

Racing game simulator stand main body

1. Name of this design product: Racing game simulator stand body. 2. Purpose of this design: A bracket for the cockpit of video games and racing simulators. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: 3D view 1. 5. Other situations requiring explanation: The part covered by the red semi-transparent layer in the picture is not part of the part claimed for protection in this design.
Owner:NINGBO TUOTUO RIVER DESIGN CO