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Video game unit capable of simulating a real state of car racing

a video game and car racing technology, applied in the field of video game units, can solve the problems of video game units failing to satisfy players, still monotonous manipulating racing cars in the game,

Inactive Publication Date: 2007-12-13
SYSGRATION
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007] To achieve the above and other objects, the video game unit capable of simulating a real state of car racing according to the present invention includes a control console, on which there are provided a steering wheel, a plurality of control keys located on the steering wheel for controlling the speed or brake of a racing car built in a game played on the video game unit, an extended connector fo

Problems solved by technology

However, it is still very monotonous to manipulate the racing car in the game simply using the steering wheel 10 over a prolonged tim

Method used

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  • Video game unit capable of simulating a real state of car racing

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Embodiment Construction

[0011] Please refer to FIG. 2, in which a control console 16 for a video game unit capable of simulating a real state of car racing according to a first embodiment of the present invention is shown. The control console 16 is provided with a steering wheel 18, on which a plurality of control keys 20 are provided. Via a control chip (not shown) in the control console 16, the control keys 20 may be used to control two fans 22 located at two lateral sides of the control console 16. An extended connector 24 is provided on the control console 16 for transmitting signals between the control console 16 and a host of the video game unit. With the steering wheel 18, a user could manipulate a racing car built in a game played on the video game unit. When an acceleration key in the control keys 20 is pushed, the racing car in the game is linearly accelerated. At this point, the control chip would send a signal to the two fans 22, so that an external power supply 26 connected to the control cons...

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PUM

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Abstract

A video game unit capable of simulating a real state of car racing includes a control console, on which there are provided a steering wheel, a plurality of control keys located on the steering wheel for controlling the acceleration or brake of a racing car built in a game played on the video game unit, an extended connector for communicating the control console with a host of the video game unit or a computer, and two fans located at two sides of the steering wheel. When an acceleration key is pushed, or when the steering wheel is turned, the fans are caused to produce airflows to simulate a real state of car racing.

Description

FIELD OF THE INVENTION [0001] The present invention relates to a video game unit, and more particularly to a video game unit capable of simulating a real state of car racing through easy operation to increase the fun of playing on the video game unit. BACKGROUND OF THE INVENTION [0002] In a conventional video game unit for car racing game, there is included a steering wheel 10 provided on a control console 12 of the video game unit, as shown in FIG. 1. The control console 12 could be connected via a connector 14 provided thereon to a host of a commercially available video game unit, such as PS1, PS2, Nintendo, and XBOX of Microsoft®, or a home computer, so that a player could manipulate the steering wheel 10 to control a racing car built in a game played on the video game unit. To control the racing car in the game via the steering wheel 10 is much more realistic and stimulating than using a key pad. However, it is still very monotonous to manipulate the racing car in the game simpl...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/06A63F2300/8017A63F2300/302A63F2300/1062A63F13/245A63F13/28A63F13/803A63F13/22
Inventor YU, HSZANG-TANG
Owner SYSGRATION
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