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a technology of interactive sports and game, applied in the field of sports games, can solve the problems of fragmented playing of interactive games, inability to simulate existing games,
Inactive Publication Date: 2009-04-02
MORALES MANUEL S
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Inventions that try to simulate existing games will always be limited to a simulation of the real thing.
In addition, inventions that inte...
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[0013]The present invention utilizes a game method consisting of events, plays, and or occurrences associated with a broadcast sporting event which are embodied, but not limited to, playing cards consisting of three categories: common events, uncommon events, and commercial advertisement events which are assigned point values in relation to the categories and frequency of occurrences. The categorized events are arranged by color into card sets as shown in FIG. 1 and FIG. 2. The purpose of having events being categorized into different color card sets is to insure that the various event categories are evenly distributed among each participant's card hand. In doing so, each card hand dealt provides a favorable chance of winning for all participants and thereby generates interest and competitiveness in playing the game being watched.
[0014]The design of the card back graphically represents 10 the sport being played as well as the category colors of blue 11, red 12, and black 13-14 cards...
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Abstract
The Tempt Destiny interactive sports game method pertains to a method of playing an interactive sports game while observing or listening to a live or recorded broadcast sporting event. This invention embodies playing cards that describe the occurrences of the method of play and rules of the sporting event and commercial advertisements that are typically broadcast during the event. When a participant's card matches the play or occurrence during the broadcast sporting event, the participant claims the card and its point value. During a commercial break, participants can exchange cards from the card sets to alter their hand. The participant with the most points totaled from the cards claimed, wins the hand. The game method can be applied to football, baseball, car racing, etc. Since participants are not predicting the plays of the sporting event, no extensive knowledge of the sport is required to play.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS[0001]U.S. Patent Documents4,141,548Feb. 27, 1979Everton4,953,873Sep. 4, 1990Jacobson5,730,443Mar. 24, 1998Allen6,012,721Jan. 11, 2000Harnish6,209,872Apr. 3, 2001Caswell[0002]This application claims priority from U.S. Provisional Patent Application No. 60 / 766,378, entitled “Tempt Destiny interactive sports game method” EFS ID: 101385.BACKGROUND OF THE INVENTION[0003]1. Field of the Invention[0004]The invention relates to the field of sports games and more particularly, a card game that interacts with live or recorded sports broadcasts.[0005]2. Description of Related Art[0006]Many games have been developed to simulate, predict, and interact with popular sporting events such as football, baseball, basketball, hockey, soccer, and car racing. Prior art commonly try to simulate the sporting experience as with U.S. Pat. No. 6,012,721 issued to Harnish utilizing cards describing play action events. Other prior art which interact with the viewing of an...
Claims
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