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58 results about "Game space" patented technology

Multi-claw game machine and method for controlling multi-claw game machine

A multi-claw game machine includes a housing defining a game space, a plurality of action units, and a control unit signally connected to the action units and configured to control at least one of the action units. The action units are disposed in the game space and are spaced apart from each other, so that the game space is divided into a plurality of sub-areas that respectively correspond to the action units. Each action unit includes a bridge crane module disposed at a top of a respective one of the sub-areas, a claw mechanism connected to the bridge crane module, and a driving module connected to the bridge crane module. Each action unit has a specific parameter having a value different from the value of the specific parameter of at least another one of action units. A method is also provided for controlling the multi-claw game machine.
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Use of biometric signal to trigger recording of computer game clip

When a gamer's sensed heart rate or other biometric indicator indicates that the gamer is excited or otherwise that an interesting part of a computer game is commanding the gamer's attention, a clip of the game is automatically recorded. A heat map of heart rate may be presented to the gamer showing the gamer his reactions as he moves around the game space. Also, a specific heart rate capture mechanism on a game controller is presented.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Large model adaptive security detection method and system based on four-order linkage

The invention discloses a large model adaptive security detection method and system based on four-order linkage, and the method achieves the security detection of the output content of a large model through four-stage collaborative linkage: in the context consistency reasoning stage, calculating the semantic consistency score of a generated text, a multi-round dialogue history, a user prompt word and an external knowledge base; marking a potential risk; in the causal chain risk detection stage, modeling multiple rounds of dialogues into a causal graph, calculating a risk path probability, matching an attack pattern library, and marking high risks; in the dynamic game optimization stage, a game space of a detector and an attacker is constructed, an optimal detection threshold value is solved, and parameters of each stage are linked and updated; in the cycle state switching stage, switching is carried out between a low-power-consumption monitoring state and a dynamic updating state according to system performance and a risk situation, and a risk level is output by integrating results of the four stages. According to the method, the problems of low hidden attack detection rate, high false alarm, risk non-traceability and resource waste in the prior art are solved, and self-adaption, low false alarm, traceability, high efficiency and energy conservation are realized.
Owner:XIAMEN MEIYABAIKE INFORMATION SECURITY RES INST CO LTD

Multi-claw game machine

A multi-claw game machine includes a housing defining a game space, a plurality of action units, and a control unit signally connected to the action units and configured to control at least one of the action units. The action units are disposed in the game space and are spaced apart from each other, so that the game space is divided into a plurality of sub-areas that respectively correspond to the action units. Each action unit includes a bridge crane module disposed at a top of a respective one of the sub-areas, a claw mechanism connected to the bridge crane module, and a driving module connected to the bridge crane module. Each action unit has a specific parameter having a value different from the value of the specific parameter of at least another one of action units. A method is also provided for controlling the multi-claw game machine.
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Crane game device

To provide a crane game device that realizes a new playing method. [Solution] A crane game device comprising a cabinet 2 surrounding a game space 20 including a plurality of sub-areas 200 arranged in a predetermined horizontal direction T, a plurality of operating means 3 arranged in each sub-area 200 within the game space 20, and a control means 4 signal-connected to each operating means 3, wherein each operating means 3 is configured to have a moving module 31 arranged above the corresponding sub-area 200, a catcher unit 32 connected to the moving module 31, and a drive module connected to the moving module 31 and controlling the movement of the catcher unit 32 in the moving module 31, and wherein a difference parameter exists between each operating means 3, and the control means 4 individually controls at least one of each operating means 3.
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Dynamic interaction method and system for game roles based on virtual scene

The invention discloses a dynamic interaction method and system for game roles based on a virtual scene, and relates to the technical field of virtual scenes, and the method comprises the steps: building a corresponding dynamic interaction space according to the voice interaction information of a master game role and the voice response information of a plurality of slave game roles; according to the multi-layer interaction content of the dynamic interaction space, the interaction state of the main game role and the corresponding game space, the multi-interaction interface is determined, and the accuracy of the multi-interaction interface is improved. Therefore, the plot abnormal part of the plot content is determined based on the plot content corresponding to the dynamic interaction event, the role positioning of the master game role and the response action content of the slave game role, and the optimized plot content is determined based on the plot abnormal part, the main line of the plot content and the role hobby factor of the master game role. According to the invention, the plot abnormal part of the plot content is improved, and the optimization of the plot abnormal part of the plot content is triggered, so that the optimized plot content is output.
Owner:SHENZHEN FINGERTIP INTERACTIVE ENTERTAINMENT TECH CO LTD

Multi-claw clamping game machine table

A multi-claw clamping game machine table comprises a show window defining a game space, a plurality of actuating units arranged in the game space at intervals in the transverse direction, and a control unit in information connection with the actuating units and used for selectively controlling at least one of the actuating units. The game space is divided into a plurality of sub-areas corresponding to the actuating units respectively, and each actuating unit comprises a crown block module arranged at the top of the corresponding sub-area and a clamping jaw mechanism connected to the crown block module; and the driving module is connected to the crown block module and is used for controlling the clamping jaw mechanism to move on the crown block module. Wherein at least one difference parameter exists between the actuating units, so that the actuating units generate different moving states when being operated, and therefore, the clamping jaw mechanism can generate different motion modes to form more diversified game modes when a player uses the control unit to operate to play a game.
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Game live distribution system and program

ActiveJP2025169036AData processing applicationsVideo gamesVirtual locomotionControl cell
To enable a group of multiple users to enjoy a betting game.MEANS FOR SOLVING THE PROBLEM: A game live distribution system for performing game live distribution between multiple users including a distributor and viewers includes: a game providing unit that provides a game in which, if votes made by users who have predicted the outcome of a competition performed by a virtual competitor in a game space satisfy winning conditions, the payout according to a payout ratio is imparted to the user; a distribution unit that provides a live distribution that distributes a live video of the game played by the distributor to one or more viewers' devices; and a display control unit that performs control for displaying, on a display screen of the live video, a voting status object indicating which users in a group consisting of the distributor and the one or more viewers have voted for which virtual competitors.SELECTED DRAWING: Figure 3
Owner:MIRATIV CO LTD

Vehicle trajectory prediction method and device based on space-time cooperation and game driving

The invention provides a vehicle track prediction method and device based on space-time cooperation and game driving, and the method comprises the steps: inputting the historical motion tracks of a target vehicle and surrounding vehicles of the target vehicle into a time sequence encoder, and obtaining the time sequence characteristics of the target vehicle and the surrounding vehicles; inputting the time sequence characteristics of the target vehicle and the surrounding vehicles into a graph attention network to obtain space interaction characteristics of the target vehicle; inputting the time sequence features and the space interaction features into a game module, obtaining strategy vectors of the target vehicle and the surrounding vehicles and income values corresponding to the strategy vectors, and updating the space interaction features based on the strategy vectors and the income values of the target vehicle and the surrounding vehicles to obtain game space features; and fusing the game space feature with the time sequence feature of the target vehicle to obtain a space-time fusion feature, and inputting the space-time fusion feature into a trajectory decoder to obtain a predicted trajectory of the target vehicle. The accuracy of the vehicle track prediction result can be improved.
Owner:BEIJING UNIV OF POSTS & TELECOMM

Game device, game control program, and game control method

The indicator moves to the display unit, preventing it from interfering with the display of moving objects and improving the player's operability. [Solution] The aiming cursor display unit 221 displays an aiming cursor in the aiming cursor display area DM1 of the display unit 211 for determining the position to apply an action to the ball object BL in the game space. The operation icon display unit 222 displays an operation icon CM for operating the aiming cursor K in an operation icon display area DM2, which is different from the aiming cursor display area DM1 within the display unit 211. The aiming cursor linkage control unit 224 moves and displays the aiming cursor K in the display unit 211 in conjunction with the movement of the operation icon CM, which is moved and displayed by the operation icon display unit 222.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Game System

To provide technology that adds a new level of enjoyment to photography, allowing people to enjoy it as a form of play. [Solution] The game system comprises a plurality of cameras installed in different locations for photographing users in the game space, a task presentation control unit 511 that controls the user to be guided to the front of the shooting direction of a given destination camera among the plurality of cameras, and controls the user to be presented with a task for shooting, and a video generation unit 519 that generates a video for the user using the live view image of one of the plurality of cameras. The task presentation control unit 511 selects the destination camera according to the task.
Owner:BANDAI NAMCO ENTERTAINMENT INC +1

Systems and methods to facilitate game unit management with a smart contract responsive to battles involving the game units

Systems and methods to facilitate game unit management with a smart contract responsive to battles involving the game units are disclosed. Exemplary implementations may: execute an instance of a game space that enables a battle involving game units that correspond to digital assets stored in player wallets associated with players in the battle; effectuate transfer of at least one digital asset to be in the battle from player wallets to a contract wallet administered by a smart contract; record battle information characterizing the battle; determine, based on battle information, a winning player and a losing player in the battle; transmit the battle information to the smart contract to effectuate, based on battle information, a transfer of a first digital asset from the contract wallet to a first player wallet associated with the winning player.
Owner:DISNEY ENTERPRISES INC

Game live distribution system and program

To enable a group of multiple users to enjoy a betting game.MEANS FOR SOLVING THE PROBLEM: A game live distribution system for performing game live distribution between multiple users including a distributor and viewers includes: a game providing unit that provides a game in which, if votes made by users who have predicted the outcome of a competition held in a game space satisfy winning conditions, the payout according to a payout ratio is imparted to the user; a distribution unit that provides a live distribution that distributes a live video of the game played by the distributor to one or more viewers' devices; and a group processing unit that allows comments from the viewers to be posted and viewed only within a group consisting of the distributor and the one or more viewers viewing the live video of the distributor during live distribution of the live video.SELECTED DRAWING: Figure 3
Owner:MIRATIV CO LTD

Virtual board game system

The present invention provides a virtual board game system. The virtual board game system comprises a board game server and a plurality of board game terminals; the board game server is communicatively connected to each board game terminal; the board game server comprises a board game space module, a virtual avatar module, a video communication module, and a board game module; the board game space module is used for providing a three-dimensional board game space; the virtual avatar module is used for displaying, in the three-dimensional board game space, a player virtual avatar corresponding to each board game terminal; the video communication module is used for negotiating board game rules in the three-dimensional board game space; the board game module is used for implementing game interaction with each board game terminal in the three-dimensional board game space. The virtual board game system provided in embodiments of the present invention overcomes the limitations of physical board games in terms of physical props and venues, and also improves the realism and interactivity of communication.
Owner:BEIJING MOMO INFORMATION TECHNOLOGY CO LTD

Fighting simulation system and operation method thereof

PCT designated stageWO2026101228A1Image enhancementImage analysisPoint cloudMedicine
Provided, according to one embodiment of the present application, are a fighting simulation system and an operation method thereof. The system may comprise: at least one lidar sensor unit which is installed in a play space of a fighting game and generates point cloud data; a motion tracking unit which generates tracking data for at least a portion of body parts of a first opponent and a second opponent on the basis of first point cloud data corresponding to the first opponent and second point cloud data corresponding to the second opponent, the opponents being positioned in the play space, and the point cloud data being generated through the lidar sensor unit; a strike determination unit which determines the delivery or not of a strike between the first opponent and the second opponent and the strength of the strike on the basis of the tracking data of the motion tracking unit; and a visualization unit which visualizes the delivery or not of the strike and the strength of the strike determined by the strike determination unit as a predetermined image, and superimposes and displays same on a real-time play image of the fighting game of the first opponent and the second opponent.
Owner:LEE SUNG BAE

Information processing systems, information processing methods, and storage media

This invention provides an information processing system, an information processing method, and a program storage medium. An information processing system (1) includes a first terminal (20) controlling the process of a game and a second terminal (10) communicatively connected to the first terminal (20) but not having the function of controlling the game process. The second terminal (10) includes a sending unit (113) that sends message information based on user operations on the second terminal (10), the message information including at least a message and scene information of a scene within the game space where the game is playing, for displaying the aforementioned message. The first terminal (20) includes a receiving unit (212) for receiving message information and a message display unit (213) for displaying the message in the scene based on the message information.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Use of biometric signal to trigger recording of computer game clip

PCT designated stageWO2025222095A1Video gamesBiologic AssaysHeat map
When a gamer's sensed heart rate or other biometric indicator indicates that the gamer is excited or otherwise that an interesting part of a computer game is commanding the gamer's attention, a clip of the game is automatically recorded. A heat map of heart rate may be presented to the gamer showing the gamer his reactions as he moves around the game space. Also, a specific heart rate capture mechanism on a game controller is presented.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game device

The invention relates to a game device (1) having a display surface (2), a game space (8) which is assigned to the display surface (2), a sensor system (3) which is configured to detect an impact point (11) of an object (6) on the display surface (2), an acquisition system (4) which is configured to detect a position of a player (5) in at least a portion of the game space (8), and a computing unit (15) which is configured to determine a target field (7) on the display surface (2) using the position, wherein the game device (1) is configured to display the target field (7) on the display surface (2) and to determine whether the impact point (11) lies in the target field (7).
Owner:LYMB IO GMBH

Virtual power plant multi-source aggregation regulation method and system

The application provides a kind of virtual power plant multi-source aggregation regulation method, comprising the following steps: S1: multi-source data sensing access;S2: dual-domain knowledge enhanced reasoning;S3: digital twin game deduction;S4: security check and instruction issuing;S5: explainability application and artificial interaction.The application provides a kind of virtual power plant multi-source aggregation regulation method and system, by constructing "sensing access, dual-domain reasoning, deduction optimization, security check" four-layer closed loop, relying on multi-modal large model to unify analyzing multi-source heterogeneous data, and cooperatively constructing game space with digital twin deduction environment, breaking the limitations of traditional scheme relying on static constraints and numerical optimization, effectively adapting to the scene of fast evolution of power market mechanism, accurately disposing the strategy game behavior of similar subjects in distributed resource aggregation, realizing the paradigm leap of virtual power plant regulation and decision-making from "constraint-driven numerical optimization" to "game-driven equilibrium counter-selection".
Owner:HUNAN ZHILIAN FUTURE INFORMATION TECHNOLOGY CO LTD

Information processing method and recording medium

An acquirer acquires touch location information indicating a touch location on a touch panel. A designator designates the moving direction of an object in the game space based on the touch location information. In a case in which there are multiple paths in which the object is movable in a game space, a predictor predicts, from among the multiple paths, a path in which the object will be moving, based on the moving direction designated by the designator and a shape of an environment that restricts movement of the object in the game space. The display controller displays an image indicating a prediction result by the predictor in the game space.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Game device, game device operation control method, and game program

A grasping device is provided, comprising a main body having a first drive unit and a rotating body disposed below the main body for grasping a prize. The main body has a slip ring portion connected to the rotating body. The rotating body has an arm unit for grasping the prize, configured to rotate about the central axis of the slip ring portion by being driven by the first drive unit. A moving mechanism for use in a game device is provided, which transfers a prize in a game space to a prize removal space through an opening. The moving mechanism comprises: a drive unit; a support unit connected to the drive unit; a first movable part connected to the support unit and movable along the support unit; and a prize grasping part disposed on the first movable part.
Owner:WAN YU SHENG CO LTD

Game Space Graphical User Interface for Electronic Devices

1. Name of the product in this design: Graphical User Interface for Game Space in Electronic Devices. 2. Purpose of this design: An electronic device. 3. The key design feature of this product is its graphical user interface. 4. The image or photograph that best illustrates the design's key features: the front view. 5. The rear view, left view, right view, bottom view, and top view are standard design elements and are omitted. 6. Purpose of the graphical user interface: The graphical user interface of this design is used to enter the game. In the main view, swipe left or right to select a game. After clicking "Download Game", the main view will change to the interface state shown in Figure 1. After the download is complete, the interface will change to the interface state shown in Figure 2. Click "Start Game" in interface change state diagram 2 to enter interface change state diagram 3.
Owner:CHONGQING CHANGAN AUTOMOBILE CO LTD

Systems and methods of controlling virtual characters based on color within a game space

An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.
Owner:NINTENDO CO LTD

System and method to implement a lottery second chance game based on game tiles

A system and method for play of a lottery bonus game provides lottery tickets in a primary lottery game that entitle a player to receive a game tile for use in the bonus game. Different game tiles are generated for the bonus game, each game tile having a different continuous graphic symbol thereon. A generic game board has designated game spaces defined thereon. The player scans a code on the lottery ticket, receives the game tile associated with the lottery ticket, and places each game tile in any one of the game spaces on the game board and at any orientation desired by the player to create a closed-form shape defined by a continuous connection of the graphic symbols between adjacent game tiles on the game board.
Owner:SCIENTIFIC GAMES LLC

Mixed-reality gaming system and methods for use therewith

A mixed-reality gaming system operates by: receiving first telemetry data corresponding to a first gaming object in a first game space, wherein the first gaming object is a first physical object that operates in the first game space under control of a first client device of a first player and wherein the first game space is a physical space in proximity to the first client device; generating first gaming data corresponding to a mixed-reality game, the first gaming data based on a positioning of the first gaming object in the mixed-reality game; and sending the first gaming data to a second client device of a second player controlling a second gaming object in the mixed-reality game to facilitate real-time remote game play of the mixed-reality game between the first gaming object and the second gaming object.
Owner:COPENHAGEN GAME PRODUCTIONS APS

Dynamic radar map real-time feedback motion sensing game space position offset system

PendingCN121988023AImprove matching accuracyAvoid virtual displacement deviationVideo gamesGyroscopeVirtual space
The invention relates to a dynamic radar map real-time feedback motion sensing game space position offset system, and belongs to the technical field of motion sensing game man-machine interaction. The system comprises a gait detection and mapping unit, a displacement estimation and radar scaling unit, a mobile phone orientation determination and coordinate system establishment unit and a system construction and conversion unit. Step-stepping actions of walking of the player are recognized, and steps are mapped into game radar fixed displacement units; on the basis of the previous result, non-walking movement displacement is estimated by fusing sensor data and is scaled to radar coordinates; integrating the data of the gyroscope and the magnetometer to determine the orientation of the mobile phone so as to establish a unified coordinate system; and constructing a relative displacement system, recording a zero reference and converting physical displacement into radar pixel displacement. The effects that complex external hardware is not needed, walking and non-walking actions are accurately matched, and physical-virtual space coordinates are unified are achieved, the problems of positioning deviation and feedback dislocation in the prior art are solved, and the real-time performance and immersion of a motion sensing game are improved.
Owner:上海屏云科技有限公司

Game devices, methods for controlling the operation of game devices, and game programs

A gaming device is provided that transfers prizes from a game space to a prize retrieval space. The gaming device includes an operating unit that receives input from a player, a game area for placing prizes, and a movement mechanism with a prize-grabbing unit for moving according to the input. When a predetermined trigger is activated, the game area connects the game space to the prize retrieval space, thereby transferring the prizes to the prize retrieval space. This provides a gaming device that allows for miniaturization while providing players with a sense of excitement.
Owner:WAN YU SHENG CO LTD

Crane game device

To provide a crane game device for performing a novel play method.SOLUTION: A crane game device includes: a housing 2 encircling a game space 20 including a plurality of sub-areas 200 arranged in a prescribed lateral direction T; a plurality of operation means 3 arranged in the respective sub-areas 200 in the game space 20; and control means 4 signally connected to the respective operation means 3. Each of the operation means 3 is configured to have: a movement module 31 arranged a top of each corresponding one of the sub-areas 200; a catcher unit 32 connected to the movement module 31; and a drive module connected to the movement module 31 and controlling movement at the movement module 31 of the catcher unit 32. In addition, difference parameters exist among the respective operation means 3, and the control means 4 individually controls at least one in the respective operation means 3.SELECTED DRAWING: Figure 2
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Server, game system, and processing method

A server among various servers is included in a game system in which the servers are responsible for various respective areas in a game space and manage object information indicating a state of each of various objects movable among the areas. The server stores the object information, updates the object information of an object existing in the area for which the server is responsible, stores the MAC address of a target server, transmits to the target server by packet transfer based on data in the data link layer with the stored MAC address being set as a destination update information that indicates update content of the object information updated by the first update unit and time information indicating an in-game clock time at the time of the update, and updates the object information of an object existing outside the area for which the server is responsible.
Owner:CYGAMES INC