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212 results about "Game space" patented technology

Game program, recording medium, game device, game system, and game processing method

To provide a game program, a recording medium, a game device, a game system, and a game processing method used in a game that allows acquisition and use of items to be performed easily.SOLUTION: A game program used in a game in which an object having a predetermined item acts in a game space causes a computer to function as: game control means for processing a game; display control means for controlling display of a scene including at least one of the object and the predetermined item in the game space; identification means for identifying either the object or the predetermined item in the scene; and evaluation generation means for evaluating the identified object or the predetermined item, and generating evaluation information. The evaluation information includes first information and second information different from the first information, which indicates characteristics of the object and the item.SELECTED DRAWING: Figure 22
Owner:MARVELOUS INC

Systems and methods of controlling virtual characters based on color within a game space

An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.
Owner:NINTENDO CO LTD

Multi-person interaction system and method based on VR environment

ActiveCN119386470Aincrease frequency of interactionImprove game immersionEnsemble learningVideo gamesInteraction systemsEngineering
The invention discloses a multi-person interaction system and method based on a VR environment, and relates to the technical field of virtual reality, and the method comprises the steps: building a tourist database; on the basis of a player database, analyzing preference behavior style indexes of each player according to action events in the player data; acquiring a game scene corresponding to the real-time progress in the game linear process, analyzing a task type in the game scene, and evaluating a difficulty index of the game scene; according to the difficulty index of the game scene, carrying out association matching screening on the preference behavior style index of each player, and generating a game scene optimal person combination of the game process progress; according to the task optimal personnel combination of the game process progress and the current game space coordinate position of the personnel combination, a guide path scene is generated, and game interaction matching is completed. The method has the advantages that the interaction frequency in the VR game scene is improved, and the game immersion is improved.
Owner:SHENZHEN NEWVANE TECH CO LTD

Multi-claw game machine and method for controlling multi-claw game machine

A multi-claw game machine includes a housing defining a game space, a plurality of action units, and a control unit signally connected to the action units and configured to control at least one of the action units. The action units are disposed in the game space and are spaced apart from each other, so that the game space is divided into a plurality of sub-areas that respectively correspond to the action units. Each action unit includes a bridge crane module disposed at a top of a respective one of the sub-areas, a claw mechanism connected to the bridge crane module, and a driving module connected to the bridge crane module. Each action unit has a specific parameter having a value different from the value of the specific parameter of at least another one of action units. A method is also provided for controlling the multi-claw game machine.
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Intelligent driving decision method, decision device and vehicle

The present application discloses an intelligent driving decision-making method, a decision-making device, and a vehicle, which can be applied in the field of intelligent driving, including: identifying an object with uncertain intention (i.e., a game object) and its n road topologies, and determining the intention probability of the game object traveling along each road topology (a total of n), constructing a sampling game space including m game strategies, calculating the strategy cost of the m game strategies in each road topology (a total of n groups), determining n target strategy costs that meet preset conditions, and determining the decision result of the self-vehicle according to the target game strategy (one of the m). In the case of an object with uncertain intention, the present application uses the observed information to infer the intention probability of the object with unclear intention, and based on this, makes an uncertain interactive game decision to solve the best action of the self-vehicle, so that the self-vehicle can reasonably respond to the jump of the intention of the dynamic object, reduce unreasonable braking and mistaken rushing, and improve the riding comfort, safety, and passability of the self-vehicle.
Owner:HUAWEI TECH CO LTD

Use of biometric signal to trigger recording of computer game clip

When a gamer's sensed heart rate or other biometric indicator indicates that the gamer is excited or otherwise that an interesting part of a computer game is commanding the gamer's attention, a clip of the game is automatically recorded. A heat map of heart rate may be presented to the gamer showing the gamer his reactions as he moves around the game space. Also, a specific heart rate capture mechanism on a game controller is presented.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Prize acquisition game device

A prize acquisition game device includes: a prize display case that includes a casing defining a game space in which prizes are displayed; a prize acquisition device that moves in the game space to acquire the prizes; and a control panel that includes an operation device that receives an input to operate movement of the prize acquisition device. The prize display case further includes: a door that is disposed on a front side of the prize display case and opens and closes the game space, and a placing base that is disposed below the door, the placing base has a top surface, a front surface, an edge formed by the top surface and the front surface, and a support that is formed on the top surface and supports the door from below, and a cover that covers at least a portion of the edge.
Owner:SEGA CORP

Game device, operation control method of game device, and game program

To provide a moving mechanism and a gripping device used for the moving mechanism, which are used in a game device that allows its size to be reduced and is capable of giving a plyer a feeling of excitement.SOLUTION: There is provided a gripping device for gripping a prize including a body with a first driving part and a rotation body provided below the body. The body includes a slip ring part connected to the rotation body. The rotation body includes an arm unit for gripping a prize and is configured to rotate around a central axis of the slip ring part by the drive of the first driving part. There is also provided a moving mechanism used for a game device that moves a prize in a game space to a prize takeout space through an opening. The moving mechanism includes a driving part, a support part connected to the driving part, a first movable part that is connected to the support part and is movable along the support part, and a prize gripping part provided at the first movable part.SELECTED DRAWING: Figure 3
Owner:MARVELOUS INC

Methods and systems for facilitating personalizing a gameplay

Disclosed herein is a method of facilitating personalizing a gameplay. Accordingly, the method may include receiving a game request from at least one owner device associated with a game space owner, generating at least one gaming user interface based on the game request, obtaining at least one personalization information associated with at least one of the game space owner and at least one player, generating at least one non fungible token record representing at least one non fungible token associated with the plurality of game assets, generating a personalized game space data based on the at least one non fungible token record, transmitting the personalized game space data to the at least one owner device, and storing the personalized game space data in a distributed ledger.
Owner:SOLOMATIN IGOR

Information processing system for bonding objects in a game space

An example of an information processing system selects a first object among a plurality of virtual objects by a selection operation of a user and generates a bonding object indicating respective bonding positions on the selected first object and a second object among the plurality of virtual objects. In accordance with a bonding instruction from the user, the first object and the second object are bonded to each other at the respective bonding positions.
Owner:NINTENDO CO LTD

Large model adaptive security detection method and system based on four-order linkage

The invention discloses a large model adaptive security detection method and system based on four-order linkage, and the method achieves the security detection of the output content of a large model through four-stage collaborative linkage: in the context consistency reasoning stage, calculating the semantic consistency score of a generated text, a multi-round dialogue history, a user prompt word and an external knowledge base; marking a potential risk; in the causal chain risk detection stage, modeling multiple rounds of dialogues into a causal graph, calculating a risk path probability, matching an attack pattern library, and marking high risks; in the dynamic game optimization stage, a game space of a detector and an attacker is constructed, an optimal detection threshold value is solved, and parameters of each stage are linked and updated; in the cycle state switching stage, switching is carried out between a low-power-consumption monitoring state and a dynamic updating state according to system performance and a risk situation, and a risk level is output by integrating results of the four stages. According to the method, the problems of low hidden attack detection rate, high false alarm, risk non-traceability and resource waste in the prior art are solved, and self-adaption, low false alarm, traceability, high efficiency and energy conservation are realized.
Owner:XIAMEN MEIYABAIKE INFORMATION SECURITY RES INST CO LTD

Multi-claw game machine

A multi-claw game machine includes a housing defining a game space, a plurality of action units, and a control unit signally connected to the action units and configured to control at least one of the action units. The action units are disposed in the game space and are spaced apart from each other, so that the game space is divided into a plurality of sub-areas that respectively correspond to the action units. Each action unit includes a bridge crane module disposed at a top of a respective one of the sub-areas, a claw mechanism connected to the bridge crane module, and a driving module connected to the bridge crane module. Each action unit has a specific parameter having a value different from the value of the specific parameter of at least another one of action units. A method is also provided for controlling the multi-claw game machine.
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Crane game device

To provide a crane game device that realizes a new playing method. [Solution] A crane game device comprising a cabinet 2 surrounding a game space 20 including a plurality of sub-areas 200 arranged in a predetermined horizontal direction T, a plurality of operating means 3 arranged in each sub-area 200 within the game space 20, and a control means 4 signal-connected to each operating means 3, wherein each operating means 3 is configured to have a moving module 31 arranged above the corresponding sub-area 200, a catcher unit 32 connected to the moving module 31, and a drive module connected to the moving module 31 and controlling the movement of the catcher unit 32 in the moving module 31, and wherein a difference parameter exists between each operating means 3, and the control means 4 individually controls at least one of each operating means 3.
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Game providing server

To provide a character rearing game with high amusement properties while adopting an activity in an SNS for a game element.SOLUTION: A server for providing a game in which one or a plurality of user terminals are caused to rear a user character in a game space acquires information related to an activity in one or a plurality of SNS applications that the user uses, and converts the information related to the activity to a game element in the game space.SELECTED DRAWING: Figure 7
Owner:株式会社EAGLE

Dynamic interaction method and system for game roles based on virtual scene

The invention discloses a dynamic interaction method and system for game roles based on a virtual scene, and relates to the technical field of virtual scenes, and the method comprises the steps: building a corresponding dynamic interaction space according to the voice interaction information of a master game role and the voice response information of a plurality of slave game roles; according to the multi-layer interaction content of the dynamic interaction space, the interaction state of the main game role and the corresponding game space, the multi-interaction interface is determined, and the accuracy of the multi-interaction interface is improved. Therefore, the plot abnormal part of the plot content is determined based on the plot content corresponding to the dynamic interaction event, the role positioning of the master game role and the response action content of the slave game role, and the optimized plot content is determined based on the plot abnormal part, the main line of the plot content and the role hobby factor of the master game role. According to the invention, the plot abnormal part of the plot content is improved, and the optimization of the plot abnormal part of the plot content is triggered, so that the optimized plot content is output.
Owner:SHENZHEN FINGERTIP INTERACTIVE ENTERTAINMENT TECH CO LTD

Game live distribution system and program

It enables the excitement of a betting game to be fostered in a group consisting of multiple users. 【Problem-Solving Means】 A game live distribution system for performing game live distribution among a plurality of users including a distributor and viewers provides a game in which, when a vote cast by a user predicting the result of a competition conducted among virtual competitors in a game space satisfies the winning condition, a payout is given to the user based on the payout ratio determined according to the parameters of the virtual competitor and the quantity of the value wagered by the user in the vote. A distribution unit that provides live distribution for distributing a live video of the game played by the distributor to the terminals of the viewers, and a game control unit that increases the payout ratio in response to a support gift being given from the viewers to the distributor during the live distribution.
Owner:MIRATIV CO LTD

System for developing operation planning optimization algorithm under intelligent game

The invention relates to the technical field of artificial intelligence and operation planning optimization, and discloses an operation planning optimization algorithm development system under an intelligent game, and the system comprises a multi-level reward shaping module which guides multiple agents to efficiently explore and learn in a sparse reward environment; the pheromone indirect communication network module is used for realizing low-overhead collaborative optimization; the intelligent agent role self-adaptive differentiation module is used for forming a collaborative and complementary self-organizing structure; the curiosity-driven exploration processing module is used for guiding multiple agents to efficiently explore and develop in a complex game space; the Nash equilibrium and multi-agent value decomposition module is used for constructing an operation planning optimization framework capable of coordinating a multi-agent cooperation and competition relationship in an intelligent game environment; through a multi-level reward shaping system and a curiosity-driven exploration process, the system has an efficient exploration capability in a sparse reward environment.
Owner:XIAMEN YUANTING INFORMATION TECH CO LTD

Multi-claw clamping game machine table

A multi-claw clamping game machine table comprises a show window defining a game space, a plurality of actuating units arranged in the game space at intervals in the transverse direction, and a control unit in information connection with the actuating units and used for selectively controlling at least one of the actuating units. The game space is divided into a plurality of sub-areas corresponding to the actuating units respectively, and each actuating unit comprises a crown block module arranged at the top of the corresponding sub-area and a clamping jaw mechanism connected to the crown block module; and the driving module is connected to the crown block module and is used for controlling the clamping jaw mechanism to move on the crown block module. Wherein at least one difference parameter exists between the actuating units, so that the actuating units generate different moving states when being operated, and therefore, the clamping jaw mechanism can generate different motion modes to form more diversified game modes when a player uses the control unit to operate to play a game.
Owner:PAOKAI ELECTRONIC ENTERPRISE CO LTD

Game live streaming system and program

To enhance the sense of excitement in game live streaming where a plurality of streamers engages in competition.MEANS FOR SOLVING THE PROBLEM: A game live streaming system for distributing, by live streaming, a commentary video of a game played by a streamer to viewers includes: a game provision unit that provides, as the game, a competitive game in which a plurality of streamers competes in a game space; a gift processing unit that, for each of the plurality of streamers, accepts support gifts donated from corresponding viewers; and a game control unit that, during the competitive game, performs control that causes an advantageous effect on the streamer who received the support gift and / or a disadvantageous effect on an opponent of the streamer.SELECTED DRAWING: Figure 2
Owner:MIRATIV CO LTD

Puzzle game apparatus and method

PCT designated stage expiredWO2025116050A1Video gamesSound sourcesPoint object
The present invention relates to a puzzle game apparatus and method for improving game immersion by changing playing music according to game achievements. The present invention provides the puzzle game apparatus comprising: an environment setting unit for setting a basic environment, which includes a game space, at least one moving block arranged in the game space, an object generation point at which an object is generated in the game space, and an object collection point at which the object is collected; an object generation unit for generating a plurality of objects at the object generation point; an object collection unit for counting the number of objects collected at the object collection point; a sound source storage unit for storing a sound source that is played according to the progress of a game; an input unit for receiving, from a user, an operation signal for moving the moving block; a sound source provision unit for providing the sound source stored in the sound source storage unit to the user; and a game control unit for moving the moving block in response to the operation signal from the input unit, controlling the movement of an object colliding with the moving block, and controlling the volume or type of the sound source provided by the sound source provision unit according to the number of objects counted by the object collection unit.
Owner:SEO MIN JI

Game live distribution system and program

To enable a group of multiple users to enjoy a betting game.MEANS FOR SOLVING THE PROBLEM: A game live distribution system for performing game live distribution between multiple users including a distributor and viewers includes: a game providing unit that provides a game in which, if votes made by users who have predicted the outcome of a competition performed by a virtual competitor in a game space satisfy winning conditions, the payout according to a payout ratio is imparted to the user; a distribution unit that provides a live distribution that distributes a live video of the game played by the distributor to one or more viewers' devices; and a display control unit that performs control for displaying, on a display screen of the live video, a voting status object indicating which users in a group consisting of the distributor and the one or more viewers have voted for which virtual competitors.SELECTED DRAWING: Figure 3
Owner:MIRATIV CO LTD

Dynamic basketball game system and method

A dynamic basketball game system and method, having a substantially cubical base assembly having proximal and distal ends and includes a basketball hoop assembly designed to be horizontally movable along a linear channel assembly between those proximal and the distal ends. The pole assembly may be rotatable around the center of mass of the basketball hoop assembly, the center of mass further defining a vertical axis of the basketball hoop assembly. Included in the dynamic basketball game system is a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed substantially above the combined pedestal assembly and cubical base assembly wherein optical and other sensors may determine the movements of users and balls within the games space wherein users may further interact via at least one user interface and screen.
Owner:JUMPSHOT INC

Vehicle trajectory prediction method and device based on space-time cooperation and game driving

The invention provides a vehicle track prediction method and device based on space-time cooperation and game driving, and the method comprises the steps: inputting the historical motion tracks of a target vehicle and surrounding vehicles of the target vehicle into a time sequence encoder, and obtaining the time sequence characteristics of the target vehicle and the surrounding vehicles; inputting the time sequence characteristics of the target vehicle and the surrounding vehicles into a graph attention network to obtain space interaction characteristics of the target vehicle; inputting the time sequence features and the space interaction features into a game module, obtaining strategy vectors of the target vehicle and the surrounding vehicles and income values corresponding to the strategy vectors, and updating the space interaction features based on the strategy vectors and the income values of the target vehicle and the surrounding vehicles to obtain game space features; and fusing the game space feature with the time sequence feature of the target vehicle to obtain a space-time fusion feature, and inputting the space-time fusion feature into a trajectory decoder to obtain a predicted trajectory of the target vehicle. The accuracy of the vehicle track prediction result can be improved.
Owner:BEIJING UNIV OF POSTS & TELECOMM

Methods and Systems for Determining Decal Projections Intersecting Spatial Units in a Frame of a Game Space

A method of shading spatial units while rendering a frame in a video game. Initially, the virtual camera field of view is divided into a group of spatial units and each spatial unit in the group of spatial units is tested to determine which decals intersect the spatial unit. To do so, an initial list of decals associated with a given game space is tested. Once a subset of decals for a given spatial unit is identified, that spatial unit is subdivided further into smaller spatial units. The smaller spatial units are tested again, however, instead of using the initial list of decals, only the smaller subset of decals that was identified is used. The iterative process of subdividing the spatial units into smaller and smaller spatial units and testing each spatial unit continues until a given (higher) resolution is reached for the game space.
Owner:ACTIVISION PUBLISHING INC

Computer-readable non-transitory storage medium having game program stored therein, game system, and game processing method

A first game apparatus and a second game apparatus are matched via a network. A first player character to be operated by a player of the first game apparatus and a second player character to be operated by a player of the second game apparatus are selected from a character group including a plurality of characters different from each other. In a case where the selected characters are different characters, the first game apparatus and the second game apparatus both draw a game space including the first player character and the second player character. On the other hand, in a case where the selected characters are the same character, the first game apparatus draws a game space without drawing the second player character, and the second game apparatus draws a game space without drawing the first player character.
Owner:NINTENDO CO LTD

Event-based currency

An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and / or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.
Owner:KABAM INC

Game device, game control program, and game control method

The indicator moves to the display unit, preventing it from interfering with the display of moving objects and improving the player's operability. [Solution] The aiming cursor display unit 221 displays an aiming cursor in the aiming cursor display area DM1 of the display unit 211 for determining the position to apply an action to the ball object BL in the game space. The operation icon display unit 222 displays an operation icon CM for operating the aiming cursor K in an operation icon display area DM2, which is different from the aiming cursor display area DM1 within the display unit 211. The aiming cursor linkage control unit 224 moves and displays the aiming cursor K in the display unit 211 in conjunction with the movement of the operation icon CM, which is moved and displayed by the operation icon display unit 222.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Compound partition table board and multifunctional table

The utility model provides a duplex partition table board and a multifunctional table, the duplex partition table board comprises a plurality of duplex inner table tops, each duplex inner table top is arranged on a game partition, and the multiple duplex inner table tops are arranged side by side at intervals; the duplex inner table comprises a mortise and tenon table plate and a plurality of threaded supporting rods, and the threaded supporting rods are vertically arranged on the corresponding game subareas; the top face of each mortise and tenon table board is arranged to be a chess and card game space, and a beverage placing space is formed between the bottom face of each mortise and tenon table board and the corresponding game subarea. An interval exists between every two adjacent duplex inner tables, so that the situation that chess and cards in different groups of games are extremely easy to mix can be effectively reduced, meanwhile, when beverages of a user turn over on one side, the beverages only wet the beverage placing space, the situation that the chess and cards are wetted due to the fact that the beverages turn over is avoided, and the service life of the chess and cards is prolonged. And the game process cannot be influenced by beverage overturning.
Owner:MEIZHOU FRII LENS ELECTRONICS TECH CO LTD

Non-transitory computer-readable storage medium having game program stored therein, game system, and game processing method

A predetermined position in a game space is set as an appearance planned position for a predetermined character. The character is caused to appear at the appearance planned position if the appearance planned position is a position where the predetermined character can appear. If this position is a position where the predetermined character cannot appear, a searching object is placed at the appearance planned position, and a process of moving the searching object in the game space by a predetermined distance and determining whether or not the predetermined character can appear at a position after the movement, is repeated until a position where the predetermined character can appear is reached. If the searching object reaches the position where the predetermined character can appear, the predetermined character is caused to appear at this position.
Owner:NINTENDO CO LTD

Game device, game control program, and game control method

To prevent an indication body from disturbing display of a mobile body object moved and displayed to a display part and to improve operability of a player.SOLUTION: An aiming cursor display part 221 displays, to an aiming cursor display region DM1 of a display part 211, an aiming cursor for determining a position where operation is imparted to a ball object BL in a game space. An operation icon display part 222 displays an operation cursor CM for operating the aiming cursor K to an operation icon display region DM2 different from the aiming cursor display region DM1 in the display part 211. An aiming cursor interlock control part 224 moves and displays the aiming cursor K to the display part 211 so as to interlock with movements of the operation icon CM moved and displayed by the operation icon display part 222.SELECTED DRAWING: Figure 6
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD