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Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program

a game progress and program technology, applied in the field of game progress administering system, can solve the problems of unpredictable and interesting competition games, long competition time, and difficulty in adjusting the timing, method, etc. of the subsequent rounds, and achieve the effect of quick and smooth proceeding

Inactive Publication Date: 2007-07-05
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008] In view of the above problems, an object of the present invention is to provide a game progress administering system capable of quickly and smoothly proceeding with competition games in a tournament comprised of a plurality of rounds in massively multiplayer online playing games, a game progress administering method and a computer-readable recording medium storing a game progress administering program.

Problems solved by technology

In the case where strangers compete with each other in this way, since abilities of the competitors concerning the competition game cannot be known, the competition game can become unpredictable and interesting in a specific manner as compared to ordinary competition games played using stand-alone video game apparatuses as competitors.
However, if a competition time required for one competition game with time limit is long such as a soccer game simulating soccer and having the first and second halves of 45 minutes, competition time becomes even longer if the competition games are played in the form of a tournament, wherefore players are restraint for a long time to lose interest in the game.
Thus, how to handle starting timings, methods, etc. of the succeeding rounds has been a problem for the realization of games of this type.
In other words, it is particularly quite difficult to smoothly and quickly proceed with tournaments of the games of this type.

Method used

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  • Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program
  • Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program
  • Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program

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Embodiment Construction

[0036]FIG. 1 is a construction diagram of a game system to which a game progress administering system according to an embodiment of the invention is applied. The game system is provided with client terminal units (corresponding to a part of a game progress administering system and game terminal units) 1 assigned with corresponding identification information, shop servers 2 each communicably connected with a plurality of (eight in this example) client terminal units 1 via special lines 5, a central server 3 (corresponding to a part of the game progress administering system) communicably connected with a plurality of shop servers 2 via communication lines 4 to administer a game played by a plurality of players using the client terminal units 1. It should be noted that the shop servers 2 are communicably connected with each other via the communication lines 4.

[0037] Each client terminal unit 1 receives specified operations a player carries out while referring to a game screen displaye...

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PUM

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Abstract

A game progress administering system is provided with a participation receiving section 361a for receiving the participation in a competition game from client terminal units, a combination generating means 361b for fitting the participating terminal units in combinations of a competition game tournament, a competition starting section 361c for allotting one game space to one combination and instructing the start of the competition games in each round, and a competition ending section 361d for instructing the end of the competitions in each round in accordance with a time limit for each round up to the semifinal round and determining winning participating terminal units in accordance with the dominance in the progress statuses of the competition games.

Description

FIELD OF TECHNOLOGY [0001] The present invention relates to a game progress administering system in which game terminal units to be operated by players are so connected via communication lines as to be able to communicate operation signals necessary for the progress of a game, a game progress administering method and a computer-readable recording medium storing a game administering program. BACKGROUND TECHNOLOGY [0002] Various video game systems playable among a plurality of players have been conventionally proposed or already used. There is also known a video game system in which a plurality of video game apparatuses (game terminal units) of the same type are installed for arcade games and connected via a network (and a server) such as a LAN or Internet, so that a plurality of players can play a game in the same game space. In such a video game system, table games such as mahjong and shoji (Japanese chess) and competing-type games such as sports and martial arts (hereinafter, table...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/33A63F13/35A63F13/45A63F13/79A63F13/837
CPCA63F13/12A63F2300/558A63F2300/50A63F2300/407A63F13/30A63F2300/60A63F13/48A63F13/795A63F13/80A63F13/352A63F13/335A63F13/798
Inventor KUBOTA, KAZUTAKAKONISHI, KAZUMAHARANO, YUUKIWADA, HIROYUKIITOH, KAZUNORIAKASHI, SHIGETONISHIYAMA, MASAHIROSHIBAMIYA, MASAKAZU
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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