Method and device for realizing dynamic skin of input method
An input method and skin technology, applied in the field of input method, can solve the problems of monotonous and inflexible implementation of input method skin, achieve the effects of rich vision and psychology, realize dynamic changes, and increase animation effects
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[0070] Example 1: In this example, the skin strategy is to replace the skin. Generally, the change of user input behavior corresponding to the strategy of changing the skin is discrete (for example, the user's emotion may only have limited states such as happiness, depression, and worry, so this behavior change is called discrete). A variety of input method skins can be preset on the client. When the skin strategy is triggered, the corresponding skin can be selected according to the trigger condition. The skin strategy at this time can exist in the form of a keyword table, and which keyword corresponds to which input method skin can be stored in the keyword table. Among them, there can be multiple keywords corresponding to one skin, and each keyword corresponding to the same skin may be synonyms or synonyms, for example, happy, happy, etc. correspond to the same skin; depression, sad, etc. correspond to another skin, etc.
[0071] Among them, multiple input method skins of the c...
Example Embodiment
[0073] Embodiment 2: In this embodiment, the skin strategy is based on the skin’s picture attributes (including picture color, brightness, contrast, transparency, size, position of graphic elements, distance between graphic elements, etc.), animation effects (whether to play or not) Or add animation, etc.), animation playback speed, etc. to modify. Generally, the change of the user input behavior corresponding to this modified strategy is continuous (for example, the user's typing speed may be continuously changed, so the change of this behavior is called continuous). At this time, the mapping relationship between the input behavior information and the skin state can also be saved in the skin strategy. For example, if the user’s typing speed is displayed through the color of the input method’s skin, the mapping relationship between the typing speed and the color depth can be saved. When the user enters characters, the user’s typing speed is tracked and based on the Just adjust...
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