General solution for ball games based on dynamic game handle

A gamepad and solution technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of lack of playability, fun, difficult operation, unreal players, etc., to increase playability and movement trajectory Real, real-time experience of smooth effects

Inactive Publication Date: 2011-02-09
鼎亿数码科技(上海)有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Present existing ball game, most of them can only sit on the seat, adopt mouse and keyboard to operate, hand can only do very small movements to operate, and when using mouse and keyboard to operate ball game, it is to rely on Discontinuous click operations to simulate some actions that should be continuous, which will make players feel unreal, difficult to operate, and lack of playability and fun

Method used

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  • General solution for ball games based on dynamic game handle
  • General solution for ball games based on dynamic game handle
  • General solution for ball games based on dynamic game handle

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0035] This embodiment is analyzed with the example of playing table tennis.

[0036] The game model is simulated through mathematical iteration and saved to the database, so that the game model system can find a suitable trajectory according to the ball's landing area, hitting point position, hitting type, etc.

[0037] In this game model, the input force of the handle is divided into five levels, namely, force level 0: weak force; force level 1: small force; force level 2: medium force; force level 3: strong force; force level 4: super strong.

[0038] In addition, in this game model, for the regionalization of desktop objects in table tennis games, see figure 1 , the actual graphical model of shot timing see figure 2 , the actual graphical model of the hitting area see image 3 .

[0039] Figure 4 It is the overall frame diagram of the batting strategy analysis. After entering the batting strategy analysis, it is judged whether there is a suitable handle swinging acti...

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PUM

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Abstract

The invention discloses a general solution for ball games based on a dynamic game handle, which comprises the following steps: 1) establishing a game model for the ball games; 2) setting a batting strategy and a decision method in the game model for the ball games; 3) setting a dynamic judgment method in the game model for the ball games; and 4) continuously transmitting a motion control signal of the game handle according to a certain frame number rate to the ball games, wherein the games are analyzed according to the date continuously uploaded to control the game action and select the flight path of a ball. The method has the advantages that the ball games can be truly simulated according to the opportunity, the dynamics and the amplitude of the waving of the dynamic game handle; and players can enjoy the games and can exercise the agile response capacity of the bodies and the brains thereof. The invention is suitable for the ball games of table tennis, tennis ball, badminton, baseball, and the like.

Description

technical field [0001] The invention relates to a ball game method, in particular to a general ball game solution based on a dynamic game handle. Background technique [0002] Present existing ball game, most of them can only sit on the seat, adopt mouse and keyboard to operate, hand can only do very small movements to operate, and when using mouse and keyboard to operate ball game, it is to rely on Discontinuous click operations to simulate some actions that should be continuous will make players feel unreal, difficult to operate, and lack of playability and fun. [0003] With the wide application of wireless communication technology, a dynamic gamepad using wireless communication (such as Bluetooth technology) makes dynamic games possible. [0004] The gamepad sends motion-related signals to the game terminal according to a certain frame rate, so that a wave generates a set of data. Through the analysis of this set of data, the user's wave direction, strength, amplitude a...

Claims

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Application Information

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IPC IPC(8): A63F13/00A63F13/10A63F13/02A63F13/428A63F13/812
Inventor潘海龙陈建平
Owner鼎亿数码科技(上海)有限公司