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Versus-type game structure and execution method

An execution method and game technology, applied in card games, indoor games, sports accessories, etc., can solve the problems of reduced variability and flexibility, reduced game flexibility and sense of fun, low variability and fun, etc.

Inactive Publication Date: 2014-01-01
张诗杰
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In a traditional battle game, there is a battle card deck composed of a number of role cards, magic cards and trap cards by the player or the opponent player, and then the battle card decks are combined by the two sides. Game, which can improve the monotony of traditional poker games, and because the content and patterns of the cards are varied, it can improve the overall collection and the fun of the game; but the card content and settings and calculations used in the above games The method is usually too complicated, so that in use, it is often necessary to rely on the assistance of notes or electronic calculators, which only increases the difficulty of the game. In addition, as long as both players spend money to buy exactly the same cards in the game, the offense and defense are determined according to the rules. After the order, since the number of characters in each game is limited by the quota, the result of the battle (win or lose) is almost decided at this time, and the variability and interest are not high; The complexity of the content of the card itself, and thus create the support or influence between different cards in the game, and for the number of battle characters that can participate in each battle, there is no fixed limit, which will not increase the complexity of estimation or identification. Under certain conditions, it can effectively improve the brilliance of the overall game
[0003] Furthermore, since the concepts of resource consumption and state reversal are not included in the above-mentioned traditional games, the layout methods of each player will almost choose to build the most powerful type without consideration, and the variability and flexibility are greatly reduced. Relatively reduces the flexibility and fun of the overall game

Method used

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  • Versus-type game structure and execution method
  • Versus-type game structure and execution method
  • Versus-type game structure and execution method

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Embodiment Construction

[0076] In order to achieve the above-mentioned purpose and improve the lack of traditional ones, the playing card game structure of the present invention includes a pair of battlefield fields 10 (please refer to figure 1 ) and including multiple leader cards 20 (see Figures 1 to 5 ), role cards 30, consumption cards 40 and permanent cards 50 and other different types of cards; each player participating in the battle must select a leader card that includes a leader from a sufficient number of the above cards 20, plus a number of agreed number of role cards 30, consumption cards 40 or permanent cards 50 to form a battle card deck A; and at least a card deck area 11 is planned in the battle field 10 And duel field 13; According to different types of requirements, an attribute representation part 21, 31, 41, 51, a name representation part 22, 32, 42, 52, a name representation part 22, 32, 42, 52, a Effect description part 23, 33, 43, 53, a feature representation part 24, 34, 44,...

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Abstract

The invention provides a versus-type game card structure and an execution method. The versus-type game card structure includes a battle field area, a plurality of leader cards, role cards, consumption cards and permanent cards. A player screens a leader card, a plurality of role cards, consumption cards and permanent cards, so that a battle card group is formed. The players place the cards in a card group area, an energy storage area and a fighting area of the battle field area scheduled in advance; adjust the cards; and then fight with each other. The cards receiving damages for the players in fighting are placed in a damage calculating area in the field and the cards that are used or damages in fighting are placed in a tomb of the field until the cards of one of the players disposed in the damage calculating area are accumulated to a predetermined value or the other player cannot continue the game any time. Therefore, the victory or defeat is decided.

Description

technical field [0001] The present invention relates to the design of a battle-style game structure and its execution method, especially refers to forming a battle card set with multiple cards, and putting the multiple battle card sets into a pair of battle fields respectively The position planned in the battle plan is used to prepare for attack, defense and decide the outcome. Background technique [0002] In a traditional battle game, there is a battle card deck composed of a number of role cards, magic cards and trap cards by the player or the opponent player, and then the battle card decks are combined by the two sides. Game, which can improve the monotony of traditional poker games, and because the content and patterns of the cards are varied, it can improve the overall collection and the fun of the game; but the card content and settings and calculations used in the above games The method is usually too complicated, so that in use, it is often necessary to rely on the...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F1/00A63F1/02
Inventor 张诗杰
Owner 张诗杰
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