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Playing cards and system

A technology of playing cards and playing cards, applied in the field of playing cards and the system of the playing cards, to prevent illegal behaviors

Inactive Publication Date: 2014-08-06
ANGEL PLAYING CARDS CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the case where the marks on the surface of the playing cards can be seen in this way, the possibility of fraudulent actions by using a small camera or the like may be hidden, which cannot be denied and may become a problem.

Method used

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  • Playing cards and system
  • Playing cards and system
  • Playing cards and system

Examples

Experimental program
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Effect test

Embodiment approach 1

[0018] figure 1 It is an explanatory diagram showing the outline of the holding state of playing cards in Embodiment 1 of the present invention, figure 2 (a) is a plan view of a card having a mark representing a numerical value only on the upper left and lower right of the card in Embodiment 1, figure 2 (b) is a plan view of a card having the same mark only on the upper right and lower left of the card.

[0019] The playing card 1 according to Embodiment 1 is a deck of 52 cards consisting of two types of cards, a card 1a and a card 1b, and the card 1a has marks representing numerical values ​​representing card ranks only on the upper left and lower right of the card 1. 2. The card 1b has marks 2 representing numerical values ​​representing the card ranks only on the upper right and lower left of the card 1 . For example, among hearts and clubs among the suits, cards such as A, 2, 3, and servants, queens, and kings as flower cards (J, Q, K) become cards with marks only on t...

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PUM

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Abstract

One problem of traditional playing cards is that when a plurality of cards representing a hand are collected and held in the hand, the index on each card corner becomes visible if the cards are shifted while being held, and when a dishonest person cheats (peeks) with the intention of carrying out a dishonest action, all cards being held in the hand are seen by a third party. The purpose of the present invention is to provide playing cards that make it possible to prevent dishonest actions such as peeking during card games. The playing cards (1) of the present invention are designed so that a deck of 52 playing cards is configured from two types of cards, each of which comprises indexes (2) indicating the numerical value that expresses the rank of a card: cards (1a) that have indexes (2) on only the top left and bottom right corners of the card (1); and cards (1b) that have indexes (2) on only the top right and bottom left corners of the card (1).

Description

technical field [0001] The present invention relates to playing cards and a system of the playing cards. The playing cards have a function of preventing fraudulent behavior in card games. Background technique [0002] Poker cards used in card games are for example disclosed in International Publication WO99 / 44701 (refer to Japanese Special Table 2001-523151, figure 1 ) is disclosed. In this document, a group mark (hereinafter referred to as suit) and a numerical value (hereinafter referred to as rank) indicating the group to which the card belongs are provided on the surface of the card by printing or the like. Usually level is to make four kinds of suits only with the number corresponding to the level (if it is six, it is six), and the mark showing the suit is printed on the surface to show the level. And, at present, in order to distinguish the suit and rank of each playing card, the suit and rank of each playing card called marks are printed on the upper left and lower ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F1/02
CPCA63F1/06A63F1/02A63F1/067A63F1/18
Inventor 重田泰郭维纪
Owner ANGEL PLAYING CARDS CO LTD
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