A method of horizontal transformation of vertex position from plane game to three-dimensional
A vertex and game technology, applied in graphics and image conversion, image data processing, instruments, etc., can solve problems such as large parallax, no contrast between screen and screen effects, poor stereo effect, etc. The effect of reducing parallax
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[0026] Specific embodiments of the present invention are described in detail below, but it should be understood that the protection scope of the present invention is not limited by the specific embodiments.
[0027] Unless expressly stated otherwise, throughout the specification and claims, the term "comprise" or variations thereof such as "includes" or "includes" and the like will be understood to include the stated elements or constituents, and not Other elements or other components are not excluded.
[0028] Such as Figure 2-4 Shown, a kind of horizontal transformation method of the vertex position of plane game to three-dimensional, its steps are:
[0029] (1) Designate a depth plane as the zero plane, and all objects under the depth of the zero plane have no parallax; the straight line extending from the zero plane into the screen is the positive parallax extension line Li and Ri, and the straight line extending from the zero plane out of the screen are the reverse par...
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