Doujin game engine
A game engine and tool technology, applied in the field of fan game engines, can solve the problems of long development cycle, inflexible customization, and lack of cross-platform, so as to achieve the effect of solving the long development cycle.
Patent Information
- Authority / Receiving Office
- CN · China
- Current Assignee / Owner
- Publication Date
- 2016-08-10
- Estimated Expiration
- Not applicable · inactive patent
Abstract
Description
Technical field
[0001] The invention relates to the field of electronic technology, in particular to a fan game engine. Background technique
[0002] The game engine directly controls the plot, level, art, music, operation and other content. It plays the role of the midfield engine, tying all the elements of the game together and directing them to work in an orderly manner in the background. The game engine can be used to control the main program of all game functions, from calculating the relative positions of collisions, physical systems and objects, to accepting player input, and outputting sounds at the correct volume, etc. However, the current game engines such as Unity3d and Ureal are almost universal engines. However, customization is not flexible, and many special effects are too complex, the structure is too large, the development cycle is long, the technical difficulty is high, and the cost of not open source or open source is high. , Does not have the characteristics ...
Examples
Embodiment Construction
[0009] The technical solution of this patent will be described in further detail below in conjunction with specific embodiments.
[0010] A fan game engine, including attribute system, character state machine system, as system, script system, map / environment system, AI system, script editing tool, data editing tool, map editing tool, internal scene editing tool, battlefield editing tool, Character image editing tools, traditional literature dictionaries and resource libraries, and user communities. The attribute system includes protagonist attributes, item attributes, NPC attributes, and skill attributes. The states of the character state machine system are also interrelated. The state machine The system is important because all behaviors that occur in the surrounding world are determined by the state of the character; the behavior system determines the way the game is performed, and the behavior system is connected with the graphics engine and the sound engine. (Or a monster) af...