Switching method and device with relatively fixed positions between buttons, mobile client and computer client
A switching device and button technology, which is applied in the direction of electrical digital data processing, input/output process of data processing, instruments, etc., can solve problems such as player misoperation, player's inability to accurately remember buttons, and affecting player's operation efficiency and experience. , to achieve the effect of enhancing the operating experience
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Embodiment 1
[0056] In order to solve the problem of irregular changes in the relative position of each button in the combat interface of the prior art ARPG mobile game due to the switching of the operation buttons, the player cannot accurately remember the current position of all the buttons, thus affecting the player's operation efficiency and experience sense, and cause the player to misuse due to inaccurate memory. The gist of the present invention is to change the switching mode of the operation buttons, by recording the invariable relative order of all operation buttons, and realize the switching according to the sequence relationship. The display of all buttons keeps the positions of all operation buttons relative to each other after switching consistent with their positions relative to each other before switching, so that the relative positions of all operation buttons are fixed so that players can easily remember them. The positional relationship between each button can accurately ...
Embodiment 2
[0091] Since in embodiment 1, the button disappears immediately before switching, and is in an invisible state, and the button is displayed instantaneously after switching, such a switching method will produce obvious jumps before and after the button switching, which leads to the button switching process. Poor fluency will have a negative impact on the player's visual effects and experience. Therefore, the purpose of this embodiment 2 is to change the switching mode of the button switching process, so as to overcome the defects that the switching fluency caused by the instantaneous disappearance and instantaneous display of the button affects the player's experience and operation, and achieves the smoothness and smoothness of the button switching process. The purpose of bringing players better experience and operation, thereby further improving the technical solution in Embodiment 1. Hereinafter, the method for switching between buttons with relatively fixed positions in this...
Embodiment approach
[0100] Method (1): Realize the animation display of the switching process by inserting animation; or
[0101] Mode (2): before step S23, that is, before receiving the button switching instruction, the following steps are also included:
[0102] Step S2A: setting all the buttons as a static button, and setting a dynamic button corresponding to each of the static buttons;
[0103] Step S2B: Establish an association relationship between each static button and its corresponding dynamic button; wherein, all static buttons are displayed before and after switching, and all dynamic buttons are displayed during switching. In this embodiment, step S2A and step S2B can be before step S21, also can be between step S21 and step S22, also can be between step S22 and step S23; Include the following steps:
[0104] Step S251: immediately before switching: hide all static buttons, and display all dynamic buttons at the same time;
[0105] Step S252: switching process: playing animations of ...
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