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Switching method and device with relatively fixed positions between buttons, mobile client and computer client

A switching device and button technology, which is applied in the direction of electrical digital data processing, input/output process of data processing, instruments, etc., can solve problems such as player misoperation, player's inability to accurately remember buttons, and affecting player's operation efficiency and experience. , to achieve the effect of enhancing the operating experience

Active Publication Date: 2020-05-19
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] It can be seen from this that the switching of the operation buttons in the combat interface of the existing ARPG mobile game will lead to irregular changes in the relative positions of the buttons, which will easily cause the player to be unable to accurately remember the current positions of the buttons A, B and C. Before each operation, it is necessary to reconfirm the operation buttons in the interface, which affects the player's operation efficiency and sense of experience; it may even easily cause the player to misuse due to inaccurate memory, which greatly reduces the accuracy and experience of the player's operation interaction

Method used

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  • Switching method and device with relatively fixed positions between buttons, mobile client and computer client
  • Switching method and device with relatively fixed positions between buttons, mobile client and computer client
  • Switching method and device with relatively fixed positions between buttons, mobile client and computer client

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0056] In order to solve the problem of irregular changes in the relative position of each button in the combat interface of the prior art ARPG mobile game due to the switching of the operation buttons, the player cannot accurately remember the current position of all the buttons, thus affecting the player's operation efficiency and experience sense, and cause the player to misuse due to inaccurate memory. The gist of the present invention is to change the switching mode of the operation buttons, by recording the invariable relative order of all operation buttons, and realize the switching according to the sequence relationship. The display of all buttons keeps the positions of all operation buttons relative to each other after switching consistent with their positions relative to each other before switching, so that the relative positions of all operation buttons are fixed so that players can easily remember them. The positional relationship between each button can accurately ...

Embodiment 2

[0091] Since in embodiment 1, the button disappears immediately before switching, and is in an invisible state, and the button is displayed instantaneously after switching, such a switching method will produce obvious jumps before and after the button switching, which leads to the button switching process. Poor fluency will have a negative impact on the player's visual effects and experience. Therefore, the purpose of this embodiment 2 is to change the switching mode of the button switching process, so as to overcome the defects that the switching fluency caused by the instantaneous disappearance and instantaneous display of the button affects the player's experience and operation, and achieves the smoothness and smoothness of the button switching process. The purpose of bringing players better experience and operation, thereby further improving the technical solution in Embodiment 1. Hereinafter, the method for switching between buttons with relatively fixed positions in this...

Embodiment approach

[0100] Method (1): Realize the animation display of the switching process by inserting animation; or

[0101] Mode (2): before step S23, that is, before receiving the button switching instruction, the following steps are also included:

[0102] Step S2A: setting all the buttons as a static button, and setting a dynamic button corresponding to each of the static buttons;

[0103] Step S2B: Establish an association relationship between each static button and its corresponding dynamic button; wherein, all static buttons are displayed before and after switching, and all dynamic buttons are displayed during switching. In this embodiment, step S2A and step S2B can be before step S21, also can be between step S21 and step S22, also can be between step S22 and step S23; Include the following steps:

[0104] Step S251: immediately before switching: hide all static buttons, and display all dynamic buttons at the same time;

[0105] Step S252: switching process: playing animations of ...

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Abstract

The invention relates to a switching method and device for keeping button positions relatively fixed, a mobile client and a computer client. The method comprises the steps of: recording a front-back relative sequence of buttons; setting display positions of the buttons, and designating a current selected position among the display positions; receiving a button switching instruction; establishing an incidence relation between the current selected button and the current selected position; displaying the current selected button at the current selected position, simultaneously displaying other buttons in sequence at other display positions according to the relative sequence of the buttons, thus realizing switching of the buttons. Compared with the prior art, the method and the device have the advantages that the method can ensure the position relation of the buttons relative fixed before and after switching, so that a player can easily memorize the position relation of the buttons and accurately click the required buttons, and the operation experience of the player, the operation efficiency and the operation accuracy are strengthened.

Description

technical field [0001] The invention belongs to the technical field of operation button switching on a game interface, and in particular relates to a method and device for keeping the position between the switched button and other buttons relatively fixed after button switching, a mobile client and a computer client. Background technique [0002] Action role-playing game (Action Role Playing Game, referred to as ARPG) is a kind of game closely related to the player's operation. Menu-controlled combat, therefore, ARPG needs to pay attention to and consider the player's operating experience to ensure that the player can accurately and quickly control the action of the character and obtain a better experience. [0003] However, the switching of the operation buttons in the combat interface of the existing ARPG mobile game will cause the relative positions between the buttons to change, that is, every time the buttons are switched, the relative positions between the buttons will...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/0481G06F3/0484
CPCG06F3/0481G06F3/04847
Inventor 乔博文林健尤家声
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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