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Simulated gunnery method and system based on virtual reality

A technology of virtual reality and motion simulation, applied in sports accessories, video games, indoor games, etc., can solve problems such as poor immersion and inability to simulate

Inactive Publication Date: 2017-05-10
SHENZHEN USEUS VIRTUAL REALITY TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Archery is a popular sport, but due to the limitations of venues and equipment, people often only go to professional sports venues to practice archery
Those skilled in the art have developed a computer-simulated shooting system for this purpose, but it cannot simulate the interaction of real shooting, so the sense of immersion is poor

Method used

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  • Simulated gunnery method and system based on virtual reality
  • Simulated gunnery method and system based on virtual reality

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Embodiment Construction

[0030] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. The components of the embodiments of the invention generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely represents selected embodiments of the invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without making creative efforts belong to the protection scope of the present invention.

[0031] The invention discloses a simulated shooting ...

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PUM

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Abstract

The invention discloses a simulated gunnery method and system based on virtual reality. The method comprises the following steps of collecting tension data during shooting and posture data of a bow; utilizing the tension data for determining the initial velocity of a virtual arrow, and calculating the angle of emergence of the virtual arrow according to the gesture data; calculating the motion trajectory of the virtual arrow according to the initial velocity of the angle of emergence of the virtual arrow; displaying the motion trajectory of the virtual arrow in a virtual scene. The virtual reality technology is introduced, a user can carry out the shooting activity in the virtual scene, and the interactive experience similar to the real shooting activity is obtained.

Description

technical field [0001] The invention relates to the field of virtual shooting, in particular to the field of virtual archery based on virtual reality. Background technique [0002] Archery is a popular sport, but due to the limitations of venues and equipment, people often only go to professional sports venues to practice archery. Those skilled in the art have developed a computer-simulated shooting system for this purpose, but it cannot simulate the interaction of real shooting, so the sense of immersion is poor. Contents of the invention [0003] The purpose of the present invention is to provide a simulated shooting method based on virtual reality, aiming to enable users to carry out virtual archery activities in a virtual environment and enjoy an interactive experience close to real archery activities by means of virtual reality technology. [0004] A technical solution provided by the present invention is to construct a simulated shooting method based on virtual real...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/02A63F13/837A63F13/53
CPCA63F9/02A63F13/53A63F13/837
Inventor 胡金晖朱锐吴宗沅金龙王恒华
Owner SHENZHEN USEUS VIRTUAL REALITY TECH CO LTD
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