A planning method and device for a 3D scene vertical space flight route
A vertical space and flight path technology, applied in the field of 3D games, can solve problems such as low computing efficiency, unreasonable paths, poor game immersion and poor user experience, and achieves the goal of reducing performance consumption and improving user experience. Effect
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[0035] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0036] figure 1 For the planning method flow chart of 3D scene vertical space flight route according to the present invention, reference will be made below figure 1 , the method for planning a 3D scene vertical space flight route of the present invention is described in detail.
[0037] At step 110, an abstract model of the vertical space is obtained.
[0038] In this step, figure 2 It is a schematic diagram of an abstract model of the vertical space connecting the starting point and the target point according to the present invention, such as figure 2 As shown, in the 3D scene, the starting point of pathfinding is A, and the target point is N. Connect A and N ...
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