An Animation Data Organization Method Based on Sketch Interaction

An animation and data technology, applied in the field of human-computer interaction, can solve the problems of low reuse rate of animation data, long animation creation time, loss of high-level semantic information, etc.

Active Publication Date: 2020-08-21
INST OF SOFTWARE - CHINESE ACAD OF SCI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This data-based method only uses the low-level information of animation data and ignores the internal relationship between animation data, resulting in the loss of high-level semantic information, resulting in low efficiency in the management and reuse of animation data; at the same time, it also makes animation creation time-consuming. Long, high cost, low animation data reuse rate

Method used

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  • An Animation Data Organization Method Based on Sketch Interaction
  • An Animation Data Organization Method Based on Sketch Interaction
  • An Animation Data Organization Method Based on Sketch Interaction

Examples

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Embodiment Construction

[0088] In order to enable those skilled in the art to better understand the present invention, the animation data management method based on sketch interaction provided by the present invention will be further described in detail below in conjunction with the accompanying drawings, but this does not constitute a limitation to the present invention.

[0089] 1. Select the animation resources to be processed. Some of the data in this example comes from the self-constructed sketch animation database, and the other data comes from the Internet. From the existing animation data material, the animation video clip of "Witch and Cat" is selected as the object;

[0090] 2. Use the method described in step 1 above to watch the video clip, import the main animation data in the animation material to the sketch drawing canvas, and store the data in the database at the same time;

[0091] 3. Use the method described in step 2 above to analyze the relationship between the animation data, and...

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Abstract

The invention discloses an animation data organization method based on sketch interaction. The method comprises the steps of (1) establishing a sketch cognitive model for animation data sketch representation and building a sketch user interface for animation data management based on the sketch cognitive model, (2) defining the relationship between animation data based on a semantic net model and aresource description framework RDF by the sketch user interface and establishing an interaction primitive describing the relationship of the animation data, (3) establishing a context model of the animation data based on the semantic relationship between the context-awareness technology and the animation data, (4) editing the context model of the animation data by the sketch user interface to realize the organization of the animation data. The animation data is efficiently described and organized, an efficient interaction mode is provided for the retrieval and reuse of the animation data during animation creation, and the process of interactive animation generation is accelerated.

Description

technical field [0001] The invention belongs to the field of human-computer interaction, and in particular relates to an animation data organization method based on sketch interaction. Background technique [0002] In recent years, the rapid development of computer science and technology and the increasing popularity of the Internet have driven the vigorous development of the computer animation industry, and the computer animation industry has become one of the fastest growing industries. According to statistics, the scale of the global animation industry in 2010 was about 122 billion U.S. dollars. In 2016, the scale of the animation industry exceeded 244 billion U.S. dollars, with an annual growth rate of more than 12.9%. [0003] While the computer animation industry is booming, the explosive growth of computer animation data has brought people rich animation data resources and also brought more difficult challenges. How to describe computer animation resources and how to ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/00
CPCG06T13/00
Inventor 马翠霞刘舫李彦峰
Owner INST OF SOFTWARE - CHINESE ACAD OF SCI
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