Audio playing method and device and storage medium
A technology for playing audio and audio data, applied in the Internet field, can solve the problem of easy noise when switching sound effect modes, and achieve the effect of suppressing noise
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2018-07-31
Smart Images

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Abstract
Description
technical field
[0001] The invention relates to the field of the Internet, in particular to a method, device and storage medium for playing audio. Background technique
[0002] In order to improve the fun of playing audio on the terminal, a sound effect list is usually displayed on the display interface of the terminal. The sound effect list includes a variety of sound effect modes, such as classical music mode, pop music mode, jazz music mode and rock music mode. Enable the terminal to play audio according to the sound effect mode selected by the user. Among them, the audio is played according to the selected sound effect mode, that is, the feature value of the audio to be played is adjusted. Different sound effect modes correspond to different feature adjustment values. The feature adjustment value refers to the adjustment amount of the feature value of the audio. Value usually refers to the loudness of the audio.
[0003] In related technologies, audio is composed of a ...
Examples
Embodiment Construction
[0058] In order to make the object, technical solution and advantages of the present invention clearer, the implementation manner of the present invention will be further described in detail below in conjunction with the accompanying drawings.
[0059] figure 1 is a flow chart of a method for playing audio provided by an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:
[0060] Step 101: When an instruction to play the target sound effect mode is received, obtain the audio data played within the preset time period before the current time and the closest to the current time, and the audio data required within the M preset time periods after the current time and the closest to the current time For the audio data to be played, the first audio data and M second audio data are respectively obtained, where M is a positive integer greater than or equal to 1, and the target sound effect mode refers to the sound effect mode used ...