Mistaken touch prevention method based on game scene, mobile terminal and storage medium

A game scene and anti-mis-touch technology, applied in the input/output process of data processing, instruments, calculations, etc., can solve problems such as key mis-touch, improve accuracy, reduce key mis-touch, and improve user experience Effect

Active Publication Date: 2019-05-21
吴宏琴
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The main purpose of the present invention is to provide a method for preventing false touches based on the game scene, a mobile terminal and a storage medium, aiming at solving the problem of easy Technical issues causing false button presses

Method used

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  • Mistaken touch prevention method based on game scene, mobile terminal and storage medium
  • Mistaken touch prevention method based on game scene, mobile terminal and storage medium
  • Mistaken touch prevention method based on game scene, mobile terminal and storage medium

Examples

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no. 4 example

[0102] The fourth embodiment of the method for preventing false touches based on the game scene of the present invention, in this embodiment, the step S130 includes:

[0103] S13031 also includes the following steps before detecting the touch point of the shielding function button of the second touch operation, before shielding the function corresponding to the function button;

[0104] Confirm that the game intensity value within the preset range of the virtual game object is greater than a preset threshold.

[0105] If the end point B of the first touch operation is detected, and the distance between the coordinates of the end point B of the first touch operation and the function key 30 is less than a preset value and is located at the edge 50 of the game interface, or, the first When the coordinates of the end point B of the touch operation are located within the area of ​​the function keys 30 of the game interface 20, the timing starts when the end point B of the first tou...

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Abstract

The invention discloses a mistaken touch prevention method based on a game scene, which comprises the following steps: controlling the movement of a virtual game object according to a direction control instruction corresponding to a detected touch point of a first touch operation on a game interface; if the end point of the first touch operation is detected, executing the first touch operation; the distance between the end point coordinate of the first touch operation and the function key is smaller than a preset value and the end point coordinate is located at the edge of the game interface;or, if the end point coordinate of the first touch operation is located in the function key area of the game interface, starting to calculate a first preset time interval at the time point when the end point of the first touch operation is detected; and shielding a function corresponding to the function key in a first preset time interval from a time point at which the end point of the first touchoperation is detected. According to the method and the device, the corresponding operation triggered by mistakenly touching the functional key can be avoided, the situation that the key is mistakenlytouched in the game process is reduced, and the user experience is improved.

Description

technical field [0001] The present invention relates to the technical field of mobile terminals, in particular to a method for preventing false touches based on a game scene, a mobile terminal and a storage medium. Background technique [0002] With the rapid development of mobile terminals, mobile terminals and the Internet provide convenience for people's life, work and entertainment, and various game applications APP gradually enrich people's daily life. [0003] In general, when a user plays a game, they often control the virtual direction control keys in the game interface through sliding touch operations to control the movement and direction of the virtual game object. However, the virtual keys do not have the tactile feel of physical keys. Therefore, during the touch operation of the direction control keys, the user's fingers will slide out of the direction control key area unconsciously. Therefore, the direction control keys are often set to, after the direction cont...

Claims

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Application Information

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IPC IPC(8): G06F3/041G06F3/0488H04L29/06
Inventor 吴宏琴
Owner 吴宏琴
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