Cloth animation generation method, device, and computer-readable storage medium

A cloth and animation technology, applied in the computer field, can solve the problems of high cost and long time.

Active Publication Date: 2021-12-03
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Based on this, it is necessary to provide a method, device, and computer-based method for generating cloth animation to solve the technical problems of large grids and large number of grid vertices in high-precision cloth models, which lead to high overhead and time-consuming cloth animation simulation calculations. Read storage media and computer equipment

Method used

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  • Cloth animation generation method, device, and computer-readable storage medium
  • Cloth animation generation method, device, and computer-readable storage medium
  • Cloth animation generation method, device, and computer-readable storage medium

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Embodiment Construction

[0048] In order to make the purpose, technical solution and advantages of the present application clearer, the present application will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present application, and are not intended to limit the present application.

[0049] With the development of computer graphics technology, 3D games and animation movies are becoming more and more common, and the dynamic simulation of various characters and scenes in the real world is an important content of building 3D games and animation movies, and virtual objects, such as characters Modeling is an essential part. Wherein, the modeling of the virtual character includes a skeleton layer, a skin layer and a clothing layer, wherein the application can be applied to the generation of cloth animation of the clothing layer of the virtual character. The...

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Abstract

The present application relates to a cloth animation generation method, device, computer-readable storage medium and computer equipment, the method comprising: acquiring the physical grid of the cloth model of the virtual object; determining each grid vertex according to the cloth constraints of the physical grid The amount of coloring marks; the physical grid is divided into multiple sub-physical grids according to the amount of coloring marks of the grid vertices; the rendering position coordinates of the grid vertices on each sub-physical grid are calculated in parallel; according to each grid vertex on the physical grid The rendering position coordinates of the rendering grid are obtained to obtain the position coordinates of the grid vertices on the rendering grid; according to the position coordinates of the grid vertices on the rendering grid, the cloth animation of the virtual object is generated. The solution provided by this application can greatly shorten the calculation time of cloth animation simulation, and can be widely used in the performance of flexible materials such as clothing and clothing of animation characters and game characters.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a cloth animation generation method, device, computer-readable storage medium and computer equipment. Background technique [0002] With the development of computer technology, cloth animation simulation technology is widely used in animation films, games and other fields. For example, in martial arts animation, when the virtual anthropomorphic character is running, jumping, etc. Obtain effects such as deformation and fluttering of clothing on virtual characters to express rich motion details and increase the realism of animation. However, in order to obtain delicate and realistic cloth animation effects, it is often necessary to build a high-precision cloth model, and the high-precision cloth model has a large grid and a large number of mesh vertices, resulting in a large cost and time-consuming cloth animation simulation calculation. Contents of the invention [...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40
CPCG06T13/40G06T2210/16
Inventor 杨双才刘电屈禹呈化超煜丁程峰刘冰啸
Owner TENCENT TECH (SHENZHEN) CO LTD
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