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Cloud game service quality enhancing method and system based on edge computing

A quality of service and edge computing technology, applied in the computer field, can solve problems such as the failure to effectively solve the problem of cloud game response delay, limit the expansion of service scope, etc.

Active Publication Date: 2020-09-15
NANJING UNIV OF TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Third, relying on a single service center limits the expansion of service scope
[0010] None of the above solutions can effectively solve the response delay problem of cloud games

Method used

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  • Cloud game service quality enhancing method and system based on edge computing
  • Cloud game service quality enhancing method and system based on edge computing
  • Cloud game service quality enhancing method and system based on edge computing

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Embodiment Construction

[0038] Below in conjunction with specific embodiment and accompanying drawing, the present invention is further described:

[0039] The cloud game service quality enhancement method and system based on edge computing of the present invention uses an edge server to render games for players, and the cloud only needs to be responsible for calculating the game state and sending update information to the edge server. Considering the different game loads in different regions, a region division algorithm is proposed to determine the deployment location of the cluster to balance the load. Considering the different requirements of each game, a cluster selection algorithm is proposed to select clusters for players, so that the selected clusters can meet the requirements of the game without wasting resources. Considering the large number of interactions between players, a server allocation algorithm is proposed to allocate the players in the friendship relationship to the same server, fu...

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Abstract

According to the cloud game service quality enhancing method and system based on edge computing, an edge server is used for rendering a game for a player, and a cloud only needs to be responsible forcomputing the game state and sending updating information to the edge server. In consideration of different loads of games in each region, a region division algorithm is provided to determine the deployment position of the cluster, so that the load is balanced. In consideration of different requirements of each game, a cluster selection algorithm is proposed to select a cluster for a player, so that the selected cluster meets the game requirements without wasting resources. In consideration of a large number of interactions among players, a server allocation algorithm is proposed to allocate players with friend relationships to the same server, so that the delay caused by the interactions is further reduced. Considering the periodic change of the game dynamics, a server dynamic deploymentstrategy is provided to dynamically start the server, the reliability of the server is further improved, and the cost is saved. According to the technical scheme, response delay can be reduced, bandwidth consumption is reduced, and the user coverage rate is increased.

Description

technical field [0001] The technical solution belongs to the field of computer technology, specifically a method and system for enhancing cloud game service quality based on edge computing. Background technique [0002] Cloud gaming is a booming game mode, which has changed the centralized client and server infrastructure of traditional games; it will liberate players from high-end hardware configuration and cumbersome game installation, players only need one A computer with Internet access is enough, without the high-end graphics card, large storage memory, and high-configuration CPU required for 3D games to obtain a good gaming experience. In cloud games, the game is stored and run on a remote server, and the rendered game screen is transmitted to the player through the network in real time, so the player's client only needs basic video decompression capabilities [1] . Game operators can save costs by purchasing services (cloud resources) according to system requirements...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L29/06A63F13/352
CPCH04L67/1029H04L67/1031H04L67/101H04L67/1023A63F13/352H04L67/131
Inventor 沈航成昭炜沈专白光伟王天荆
Owner NANJING UNIV OF TECH
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