According to the cloud game
service quality enhancing method and
system based on
edge computing, an
edge server is used for rendering a game for a player, and a cloud only needs to be responsible forcomputing the game state and sending updating information to the
edge server. In consideration of different loads of games in each region, a region
division algorithm is provided to determine the deployment position of the cluster, so that the load is balanced. In consideration of different requirements of each game, a cluster
selection algorithm is proposed to select a cluster for a player, so that the selected cluster meets the game requirements without
wasting resources. In consideration of a large number of interactions among players, a
server allocation algorithm is proposed to allocate players with friend relationships to the same
server, so that the
delay caused by the interactions is further reduced. Considering the periodic change of the game dynamics, a
server dynamic deploymentstrategy is provided to dynamically start the server, the reliability of the server is further improved, and the cost is saved. According to the technical scheme,
response delay can be reduced, bandwidth consumption is reduced, and the user coverage rate is increased.