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506 results about "Cloud gaming" patented technology

Cloud gaming, sometimes called gaming on demand, is a type of online gaming that aims to provide smooth and direct playability to end users of games across various devices. This could include a host gaming server capable of executing a gaming engine and streaming the gaming data to the client device. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Some also categorize it into four models: video-based cloud gaming, instruction-based cloud gaming, file-based cloud gaming, and component-based cloud gaming.

Cloud game service platform

The invention discloses a cloud game service platform. The platform comprises a control server cluster, a streaming media server cluster and a game server cluster, wherein control servers are used for distributing streaming servers and game servers to clients; the streaming servers are used for forwarding game operation instructions transmitted from the clients to the game servers and forwarding streaming media code streams generated by the game servers to the clients; and each game server comprises a game process management module, an audio and video capture module, a coding module and an operation instruction simulation module, and the game servers are used for simulating the game operation instructions into game programs. According to the cloud game service platform, users can enjoy good game experience while not establishing high-end PCs (personal computers) as game machines but accessing low-configuration PCs to a high-speed network.
Owner:HANGZHOU SHUNWANG TECH

User save data management in cloud gaming

A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; responsive to the request, assigning the client device to a first data center from which to stream the gameplay of the cloud video game; responsive to the request, initiating transfer of user save data over the network from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, the loading of the cloud video game including loading of generic save data; initiating interactive gameplay of the cloud video game with the generic save data; during the interactive gameplay, completing the transfer of the user save data to the first data center; applying the user save data to update the execution of the cloud video game.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Using Connection Quality History to Optimize User Experience

ActiveUS20160256775A1Easy accessOptimal and satisfactory game play experienceVideo gamesTransmissionData centerGame play
Methods and systems for assigning a data center to service a request from a user account include receiving a login request to a cloud gaming server. The login request is examined to identify a user account. A use history of the cloud gaming server is examined to identify a data center. The user account is assigned to the data center to start a session of streaming game play at a server within the data center. The data center is identified without performing a connection testing operation.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Anti-fraud cloud gaming blockchain

A method includes: processing a request to execute a purchase transaction for a virtual asset of a video game, to transfer ownership of the virtual asset from a first user account to a second user account, to transfer an amount of virtual currency from the second user account to the first user account; responsive to the request, accessing a blockchain to perform an anti-fraud verification, including analyzing data of a prior transaction involving the virtual asset that is stored to the blockchain; responsive to the anti-fraud verification providing a result that does not indicate fraudulent activity, then generating transaction data based on an identifier for the first user account, an identifier for the second user account, an identifier for the virtual asset, and the amount of virtual currency, and submitting the transaction data to a node network, to write the transaction data to a block of the blockchain.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Adaptive streaming adaptation and resource optimization method applied to cloud-game system

The invention discloses an adaptive streaming adaptation and resource optimization method applied to a cloud-game system. Based on a user QoE model (Quality of Experience) and a service and cost model, user distribution and resource allocation are carried out. The adaptive streaming adaptation and resource optimization method applied to the cloud-game system comprises the following steps: a cloud-game platform operational cycle is divided into multiple time periods; user information and a visual machine resource are updated in a cloud-game platform system in each time period; a user distribution and resource allocation plan is decided based on a current system state, the service cost of a cloud-game service provider is minimized by the plan in the system operational cycle and the user QoE sum is maximized; the user distribution and resource allocation plan is applied to each game user. By establishing the QoE model, namely, the QoE model, a user utility model and a cloud-platform costing model, and based on a Lyapunov optimizing framework, the optimizing method of the user distribution and resource allocation is designed based on a game type and the adaptive streaming adaptation technology.
Owner:SUN YAT SEN UNIV

Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems

Systems and methods are provided for enabling users playing online games to create coaching videos of gameplay, and post such coaching videos to a cloud gaming system. In one example, coaching videos include a video clip of the gameplay and a video of the user, guiding and / or explaining how the game was played. A user playing the same game may desire coaching, and the cloud gaming system can identify previously posted coaching videos that correspond to the point in time or action in which the user requesting coaching is currently playing. The cloud system can access a database of coaching options, which are then presented to a user. The coaching options may be videos of gameplay and videos of the user providing coaching. The user can then view the coaching videos, rate them if desired, and then resume with his or her gameplay.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Cloud Gaming Device Handover

ActiveUS20170312626A1Boost serviceBoost device attributeVideo gamesTransmissionClient-sideHandover
Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device. A resume request received from the secondary client device causes the game state for the game to be accessed and game play resumed so as to continue streaming video frames to the secondary client device.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Video processing device, video server, client device, and video client-server system with low latency thereof

A video processing device providing multi-channel encoding with low latency is provided. The video processing device can be applied to a video server to perform video compression on game graphics for cloud gaming. With multi-channel encoding with low latency, the video server can provide compressed video streams to a variety of client devices with low latency. As a result, the users can obtain high gaming interactivity and fine entertainment in cloud gaming.
Owner:BLUSCE CORP

Three-dimensional motion mapping for cloud gaming

Three-dimensional motion mapping is disclosed. A reverse three-dimensional transform for a set of anchor pixels in the current frame is performed using a model-view matrix, a projection matrix, and view parameters associated with the computer game. Reverse transformed anchor pixels are indicated as occluded if the estimated depth for the pixel in the previous frame is greater than a real depth for the pixel in the previous frame or otherwise indicated as visible. A motion vector map for a subset of the reverse transformed pixels is constructed. A best target motion vector for a first set of sections in the current frame is derived or motion estimation is performed for sections in a second set that contain occluded pixels. Target motion vectors for groups of two or more sections of the current frame comprising two or more adjoining sections each with best target motion vectors are derived.
Owner:SONY COMPUTER ENTERTAINMENT INC

Save Game Load Time Reduction for Cloud Gaming

A cloud gaming system is disclosed. One example includes a game console that is configured to execute video games. The game console provides an interface for a remote client device to interface with the game console and request that games be played. The game console being located in a first data center. The system further includes a storage server connected to the game console over a network connection in the first data center. A save data server is also provided and is located in a second data center. A data selection logic of the game console is provided. The data selection logic is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game console. The data selection logic is configured to automatically retrieve the save data upon detecting a session initiation for a user account associated with the remote client device. The data selection logic is configured to retrieve the save data that has a likelihood of being used during the session. In one example, the likelihood of being used is determined based on historical game play as associated with the user account.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Control system and method based on cloud game scene

The invention provides a control system and method based on a cloud game scene. The control system is composed of a cloud game server, an intelligent terminal and a game hand shank, and the cloud gameserver includes a processing module, a rendering module and a coding module; the game hand shank establishes first communication connection with the cloud game server, and the intelligent terminal establishes second communication connection with the cloud game server; the game hand shank sends an operation instruction signal to the cloud game server, according to the operation instruction signal,the processing module forms an update control signal for game applications stored in the cloud game server, the rendering module adjusts sound and picture data of the game applications based on the update control signal, and the coding module receives and encodes the audio and video data to form coded data; and the intelligent terminal receives the coded data and decodes to form decoded data anddisplays decoded display picture and sound. According to the control system and method, latency of user input events can be reduced, and thus the user experience of an entire cloud game is improved.
Owner:BLACKSHARK TECH NANCHANG CO LTD

Cloud game service method, device and equipment and storage medium

The embodiment of the invention discloses a cloud game service method, device and equipment and a storage medium, wherein the method comprises the steps: enabling a cloud game platform server to obtain a target game progress of a current login user of a cloud game client; selecting a scene server matched with the target game progress from a plurality of scene servers as a target scene server; andsending the identifier of the target scene server to the cloud game client to notify the cloud game client to send an operation instruction generated by the cloud game client in response to user operation to the target scene server; after receiving the operation instruction sent by the cloud game client, enabling the target scene server to call a target rendering resource from public rendering resources according to the operation instruction through a target image rendering module, and carrying out image rendering to obtain a corresponding game picture; and sending the game picture to the cloud game client. According to the method, resources of the server can be comprehensively utilized in the cloud game scene, and the deployment cost of the server is not additionally increased.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Data processing method and device and storage medium

The embodiment of the invention discloses a data processing method and device and a storage medium, wherein the method comprises the steps: obtaining a cloud game data obtaining request transmitted bya game client; in a cloud virtual container corresponding to a client environment system where the game client is located, starting a game process according to the cloud game data acquisition request; when a frame buffer area allocated to the game process is obtained, calling a graphic rendering library through a bridging channel between the game process and the graphic rendering library to obtain a graphic rendering instruction having a remote mapping relationship with the client environment system; accessing a physical rendering device associated with the frame buffer area based on the graphic rendering instruction to render the game data corresponding to the game process in a container to obtain rendered game data; and according to the rendered game data, generating a game synthesis picture for display at the game client. By adopting the method and the device, the game compatibility can be enhanced, and the rendering time delay is reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Processing method and processing device for cloud games, terminal, server and storage medium

The embodiment of the invention discloses a processing method and a processing device for cloud games, a terminal, a server and a storage medium. The method comprises the following steps: receiving text data and first video streaming data of cloud games transmitted by the server, carrying out rendering on the text data according to a negotiated rendering strategy to obtain second video streaming data, carrying out overlaying processing on first video streaming data and second video streaming data to obtain target video streaming data of cloud games, and outputting the target video streaming data of cloud games, wherein the first video streaming data is obtained after processing the game data of the cloud games according to the negotiated rendering strategy by the server. Through the method, the terminal and the server can be used for carrying out comprehensive processing on data generated for the cloud games, and the requirement of operating the cloud games on the performance of the server and the requirement of communication quality are reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Multi-user demo streaming service for cloud gaming

Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. The executing causing the game to launch and progress to a gaming session where modules of the game are pre-loaded and waiting for interactive input of the game. The method includes advancing, by the cloud gaming system, in the game from a level to a later level in the game. Then pausing the game on the cloud gaming system and generating a post that is indicative of the game and the later level. The post being displayed on a website, and wherein the executing of the game, the advancing and the pausing being processed by the cloud gaming system without user input. In some embodiments, other users can advance the gameplay, and other users can resume play from where they left off, without needed to re-load the game.
Owner:SONY INTERACTIVE ENTERTAINMENT AMERICA LLC

Artificial intelligence (AI) model training using cloud gaming network

A method for processing an artificial intelligence (AI) model for a gaming application. The method includes training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays. The method includes receiving first input state data during a first game play of the scenario. The method includes applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play. The method includes performing an analysis of the output based on a predefined objective. The method includes performing an action to achieve the predefined objective based on the output that is analyzed.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Method for automatically managing and controlling virtual GPU (Graphics Processing Unit) resource in cloud gaming

The invention provides a method for automatically managing and controlling a virtual (Graphics Processing Unit) resource in cloud gaming. The method comprises the steps of establishing an Auto-vGPU framework; selecting key index data as system input by using an LASSO (Least Absolute Shrinkage and Selection Operator)-based dimensionality reduction algorithm for supporting an input and output model, which fits the low dimension, of the Auto-vGPU framework; automatically controlling the parameter configuration in a vGASA module in the Auto-vGPU framework by utilizing a parameter automatic configuration algorithm of a PI (proportional-Integral) controller, reducing the manual operation, and supporting the Auto-vGPU framework to keep good performance in a dynamic and complicated cloud environment. According to the method provided by the invention, the automatic management on the virtual GPU resource is realized, an LASSO / LARS (Least Angle Regression) dimensionality reduction technology is used, the input capacity of each game in a virtual machine is automatically reduced, and an online controller is also designed through adopting a method for automatically configuring PI parameters according to expected performance.
Owner:SHANGHAI JIAO TONG UNIV

Distributed cloud gaming method and system where interactivity and resources are securely shared among multiple users and networks

InactiveUS20120028712A1Improved combination of convenienceImproved combination of utilityCathode-ray tube indicatorsVideo gamesVirtualizationDigital content
A method for rendering content from a first device to a second device in a network environment, comprising the steps of providing a Master set-top box, sending an invitation and a corresponding HDCP code from the Remote set-top box to the Master set-top box via a network interface, approving the invitation of the Remote set-top box and pairing the Master set-top box with available Remote set-top boxes, digitizing and compressing the content from the game console using the virtualization engine, splitting the compressed digital content into a plurality of network packets and sending to the Remote set-top box via a network interface, decompressing the received plurality of network packets, and sending them to atleast an audio / video output device.
Owner:BRITE SMART

Game live broadcast control method and device, computer storage medium and electronic equipment

The invention relates to the technical field of games, and provides a game live broadcast control method and device, a computer readable storage medium and electronic equipment. The game live broadcast control method is applied to a live broadcast server or a cloud game server, and comprises the steps of obtaining a game picture corresponding to a live broadcast room; receiving a control presentation request sent by a live broadcast audience, wherein the control presentation request is used for indicating the live broadcast server or the cloud game server to specify control information contained in a game live broadcast picture transmitted to the live broadcast audience; determining to-be-presented control information according to the control presentation request, and generating the game live broadcast picture according to the game picture and the to-be-presented control information; and transmitting the game live broadcast picture to the live broadcast audience. According to the invention, dynamic setting of live broadcast audiences on game live broadcast pictures is realized, user requirements are met, and the user experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Network adaptive latency reduction through frame rate control

InactiveCN103905836AConsistent quality of serviceStable service qualityTransmissionSelective content distributionQuality of serviceNetwork conditions
Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding / sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.
Owner:NVIDIA CORP

Cloud game service quality enhancing method and system based on edge computing

According to the cloud game service quality enhancing method and system based on edge computing, an edge server is used for rendering a game for a player, and a cloud only needs to be responsible forcomputing the game state and sending updating information to the edge server. In consideration of different loads of games in each region, a region division algorithm is provided to determine the deployment position of the cluster, so that the load is balanced. In consideration of different requirements of each game, a cluster selection algorithm is proposed to select a cluster for a player, so that the selected cluster meets the game requirements without wasting resources. In consideration of a large number of interactions among players, a server allocation algorithm is proposed to allocate players with friend relationships to the same server, so that the delay caused by the interactions is further reduced. Considering the periodic change of the game dynamics, a server dynamic deploymentstrategy is provided to dynamically start the server, the reliability of the server is further improved, and the cost is saved. According to the technical scheme, response delay can be reduced, bandwidth consumption is reduced, and the user coverage rate is increased.
Owner:NANJING UNIV OF TECH

Android system-based cloud game operating method and android system-based cloud game server

ActiveCN110115835APrevent malfunctionAvoid problems when updating to new versions of AndroidVideo gamesTransmissionOpen sourceComputer compatibility
An embodiment of the invention relates to the technical field of cloud games and discloses an android system-based cloud game operating method and an android system-based cloud game server. The android system-based cloud game server starts an android open source simulator to load user configurations; starts a user interaction background management module to receive user interaction events, parse and inject them into the android open source simulator in order to respond to and start a cloud game application corresponding to a user operation; and also starts a RTSP (real time streaming protocol)service module to continuously acquire game images and audio data, thereby forming RTSP video streams that are sent to a game terminal. The android system-based cloud game server is achieved herein through the android open source simulator; the technical threshold is lowered, and the cost is reduced. In addition, the android open source simulator has a complete supporting version at each updatedandroid version and has best compatibility; therefore, the problem is avoided that the cloud game server is unable to update a new android version in time.
Owner:CHINANETCENT TECH

Cloud game realizing method and system

The invention provides a cloud game realizing method and system. The method comprises the steps that a server receives a control instruction of clients, wherein the number of the clients is more than or equal to 2; the server generates a corresponding original cloud game picture data according to the control instruction; the server captures and codes the original cloud game picture data, and duplicates the coded original cloud game picture data according to the number of the client; and the server respectively sends the original cloud game picture data and the duplicated cloud game picture data to the clients. According to the invention, multiple people and multiple screens play the same single cloud game online through the same server.
Owner:TIANJIN MIYOU TECH

Cloud game processing method, device, storage medium and electronic equipment

PendingCN111135569AAchieving lightweight operationMeet application needsVideo gamesWeb browserTerminal equipment
The invention provides a cloud game processing method, a cloud game processing device, a storage medium and electronic equipment, and relates to the technical field of cloud computing. The cloud gameprocessing method is applied to a cloud server, a cloud game interface is displayed through a web browser of terminal equipment, the cloud game processing method comprises the steps: a game request sent by terminal equipment is received, and the game request comprises game video parameters requested by a user or screen display parameters and decoding performance parameters of the terminal equipment; game video parameters are determined according to the game request, wherein the game video parameters comprise resolution parameters or code rate parameters; a game operation instruction sent by the terminal equipment is received, and a game video is generated according to the game operation instruction and the game video parameter; and the game video is sent to the terminal equipment, so thatthe terminal equipment can display the game video through a web browser. The invention provides a cloud game solution supporting multiple terminals, and the practicability is high.
Owner:REALME CHONGQING MOBILE TELECOMM CORP LTD

Method, device and system for running cloud game

The invention discloses a method, a device and a system for running a cloud game, and belongs to the technical field of cloud games. The method combines a CDN network with a cloud game technology, pre-deploys a game server and a streaming media server at a CDN edge node through a distributed architecture, so that a cloud game service device sinks to the edge node closest to a terminal user, and greatly reduces the transmission delay of game data. The ARM-based game server used for concurrent operation of android games does not need to change the code structure and logic of a game source station and game application, and solves the game compatibility problem to the greatest extent. In addition, based on the start time and experience requirements of different games, different end determination duration is configured to facilitate the release of idle resources in the game server in time.
Owner:CHINANETCENT TECH

Virtual cloud game platform based on heterogeneous intelligent terminal

The invention discloses a virtual cloud game platform based on a heterogeneous intelligent terminal. An existing networking game capable of only normally running on a PC is installed on a server to run, a real-time interface of the game is sent to a player intelligent terminal, and a player sends operation information to the server for game control by controlling the intelligent terminal of the player. Thus, the aim of remotely playing a game on a smart phone, a set top box and other intelligent terminals is achieved, the cloud game becomes possible, the existing game playing mode is changed,and the game industry is expanded to the other field.
Owner:UNIV OF ELECTRONICS SCI & TECH OF CHINA

Live broadcast interaction method and device based on cloud game and storage medium

The embodiment of the invention discloses a live broadcast interaction method and device based on a cloud game, and a storage medium, and the method comprises the steps: receiving a game starting request transmitted by a live broadcast audience end, and transmitting the game starting request to a cloud game server, so as to start a target cloud game corresponding to the game starting request for the live broadcast audience end by a cloud game server; sending live broadcast data of the target cloud game to a live broadcast audience terminal, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to the live broadcast anchor terminal; and receiving operation data for the live broadcast activity data sent by the live broadcast audience terminal, and sending the operation data to the cloud game server, so that the cloud game server generates a corresponding first game prop in a target cloud game corresponding to the live broadcast audience terminal according to the operation data, and game prop interaction between the live broadcast page and the game page is realized. Game props generated in the live broadcast are applied to a target cloud game page of the live broadcast audience terminal.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD
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