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504 results about "Cloud gaming" patented technology

Cloud gaming, sometimes called gaming on demand, is a type of online gaming that aims to provide smooth and direct playability to end users of games across various devices. This could include a host gaming server capable of executing a gaming engine and streaming the gaming data to the client device. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Some also categorize it into four models: video-based cloud gaming, instruction-based cloud gaming, file-based cloud gaming, and component-based cloud gaming.

Method for automatically managing and controlling virtual GPU (Graphics Processing Unit) resource in cloud gaming

The invention provides a method for automatically managing and controlling a virtual (Graphics Processing Unit) resource in cloud gaming. The method comprises the steps of establishing an Auto-vGPU framework; selecting key index data as system input by using an LASSO (Least Absolute Shrinkage and Selection Operator)-based dimensionality reduction algorithm for supporting an input and output model, which fits the low dimension, of the Auto-vGPU framework; automatically controlling the parameter configuration in a vGASA module in the Auto-vGPU framework by utilizing a parameter automatic configuration algorithm of a PI (proportional-Integral) controller, reducing the manual operation, and supporting the Auto-vGPU framework to keep good performance in a dynamic and complicated cloud environment. According to the method provided by the invention, the automatic management on the virtual GPU resource is realized, an LASSO / LARS (Least Angle Regression) dimensionality reduction technology is used, the input capacity of each game in a virtual machine is automatically reduced, and an online controller is also designed through adopting a method for automatically configuring PI parameters according to expected performance.
Owner:SHANGHAI JIAO TONG UNIV

Live broadcast interaction method and device based on cloud game and storage medium

The embodiment of the invention discloses a live broadcast interaction method and device based on a cloud game, and a storage medium, and the method comprises the steps: receiving a game starting request transmitted by a live broadcast audience end, and transmitting the game starting request to a cloud game server, so as to start a target cloud game corresponding to the game starting request for the live broadcast audience end by a cloud game server; sending live broadcast data of the target cloud game to a live broadcast audience terminal, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to the live broadcast anchor terminal; and receiving operation data for the live broadcast activity data sent by the live broadcast audience terminal, and sending the operation data to the cloud game server, so that the cloud game server generates a corresponding first game prop in a target cloud game corresponding to the live broadcast audience terminal according to the operation data, and game prop interaction between the live broadcast page and the game page is realized. Game props generated in the live broadcast are applied to a target cloud game page of the live broadcast audience terminal.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD
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