Multi-user demo streaming service for cloud gaming
A technology for cloud games and games, applied in the field of multi-user presentation streaming services for cloud games, and can solve the problems of increased game complexity and detail in loading time
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[0027] The following embodiments describe systems and methods for a cloud gaming system that enable instant play of a game at a specific point in the game without the latency associated with loading the game. In one example, a method is provided to enable a user to play a game to a certain point in time, and then allow another user to pick up where the previous user left off. Various embodiments are described with respect to implementations that enable selection of different points in time for initiating play of different games. Some examples enable the user to play a summary clip of previous gameplay prior to the point at which the game was paused and / or stopped by the previous player. The instant game play feature allows the user to get to where the user wishes to play without requiring the user to preload, wait for the preload, advance through different levels, and / or purchase the game.
[0028] This flexibility allows users to instantly identify points in time or actions ...
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