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Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems

A technology of cloud games and games, applied in the field of tutorial videos

Active Publication Date: 2017-08-11
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

As a result, previous video posts have not been very helpful to users wishing to obtain information about specific game levels, game actions, game events and / or interaction locations

Method used

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  • Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems
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  • Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems

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Embodiment Construction

[0024] The following embodiments describe systems and methods for enabling a user playing an online game to create a tutorial video of the gameplay and publish this tutorial video to a cloud gaming system. In one embodiment, the tutorial video includes video clips of the gameplay as well as a video of the user, instructing and / or explaining how to play the game. For example, after playing a game for a while, various users will decide to post tutorial videos about different parts of the video game. In one configuration, the tutorial videos are indexed according to the timestamp of playback. Timestamps may include not only time, but also metadata identifying where in the video game session, action, and / or scene the tutorial video was produced. In this way, subsequent users who need tutorials on specific parts of the video game can simply request tutorials, and the system will automatically identify one or more tutorial videos that are applicable to the state in which the user i...

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PUM

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Abstract

Systems and methods are provided for enabling users playing online games to create coaching videos of gameplay, and post such coaching videos to a cloud gaming system. In one example, coaching videos include a video clip of the gameplay and a video of the user, guiding and / or explaining how the game was played. A user playing the same game may desire coaching, and the cloud gaming system can identify previously posted coaching videos that correspond to the point in time or action in which the user requesting coaching is currently playing. The cloud system can access a database of coaching options, which are then presented to a user. The coaching options may be videos of gameplay and videos of the user providing coaching. The user can then view the coaching videos, rate them if desired, and then resume with his or her gameplay.

Description

[0001] priority claim [0002] This application claims U.S. Provisional Patent Application No. 62, filed September 30, 2015, entitled "Systems and Methods for Enabling Time-Shifted Coaching for CloudGaming Systems" / 235,432, which is incorporated herein by reference. technical field [0003] The present disclosure relates to systems and methods for enabling access to tutorials from other players and posting tutorial videos associated with a particular game being played via a cloud gaming system. Background technique [0004] Cloud systems use computing resources (hardware and software) to deliver services over a network (usually the Internet). In the case of game play, the service is capable of streaming content to remote clients, with most of the processing being done on servers, which may be distributed. The input provided at the remote client will then drive the execution of the game on the server without the need for specialized gaming hardware at the client location. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/85A63F13/87A63F13/86A63F13/79A63F13/77
CPCA63F13/77A63F13/79A63F13/85A63F13/86A63F13/87A63F13/355A63F13/497A63F13/35A63F13/52A63F13/25A63F13/335
Inventor D.佩里
Owner SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
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