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Data processing method and device and storage medium

A game data and data acquisition technology, applied in the field of computer computing, can solve problems such as misconversion, lower game compatibility, lower game frame rate, etc.

Active Publication Date: 2020-10-02
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the rendering of existing cloud games needs to send the internal graphics rendering interface of a certain operating system (for example, Android system) to an external rendering device for rendering, thereby reducing the rendering delay of cloud games, so that in large-scale In the running scenario of cloud games, the frame rate of the game will be reduced
[0003] In addition, by sending out the graphics rendering interface inside the system, the graphics rendering will be performed outside the system, which means that before the rendering format of the game data to be rendered outside the system, it is necessary to pre-configure the interface between the inside of the system and the outside of the system. Different rendering methods are used for conversion, so when the rendering format of the game data to be rendered (that is, the game data after format conversion) is rendered outside the system, there will be a phenomenon of incorrect conversion, for example, when the game is rendered outside the system , only 40% of the games can be rendered normally, which reduces the compatibility of the games

Method used

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  • Data processing method and device and storage medium
  • Data processing method and device and storage medium
  • Data processing method and device and storage medium

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Embodiment Construction

[0084] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0085] The embodiment of the present application relates to cloud technology (cloud technology), cloud computing (cloud computing) and cloud gaming (cloud gaming). Among them, cloud technology refers to a hosting technology that unifies a series of resources such as hardware, software, and network in a wide area network or a local area network to realize data calculation, storage, processing, and sharing. Cloud technology is a general term for network technolo...

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Abstract

The embodiment of the invention discloses a data processing method and device and a storage medium, wherein the method comprises the steps: obtaining a cloud game data obtaining request transmitted bya game client; in a cloud virtual container corresponding to a client environment system where the game client is located, starting a game process according to the cloud game data acquisition request; when a frame buffer area allocated to the game process is obtained, calling a graphic rendering library through a bridging channel between the game process and the graphic rendering library to obtain a graphic rendering instruction having a remote mapping relationship with the client environment system; accessing a physical rendering device associated with the frame buffer area based on the graphic rendering instruction to render the game data corresponding to the game process in a container to obtain rendered game data; and according to the rendered game data, generating a game synthesis picture for display at the game client. By adopting the method and the device, the game compatibility can be enhanced, and the rendering time delay is reduced.

Description

technical field [0001] The present invention relates to the field of computer computing, in particular to the field of cloud technology, and in particular to a data processing method, device and storage medium. Background technique [0002] In the cloud game scenario, all games run on the server side, and the rendered game screen can be returned to the terminal corresponding to the corresponding game player on the server side. However, the rendering of existing cloud games needs to send the internal graphics rendering interface of a certain operating system (for example, Android system) to an external rendering device for rendering, thereby reducing the rendering delay of cloud games, so that in large-scale In the running scenario of cloud games, the frame rate of the game will be reduced. [0003] In addition, by sending out the graphics rendering interface inside the system, the graphics rendering will be performed outside the system, which means that before the rendering...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/358A63F13/48
CPCA63F13/358A63F13/48A63F2300/534A63F2300/538A63F2300/636A63F13/355A63F13/73A63F13/77A63F2300/203Y02D10/00
Inventor 任韬华有为许斌盛郗英坤李勇杨坤
Owner TENCENT TECH (SHENZHEN) CO LTD
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