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Game data processing method and device and storage medium

A technology of game data and processing methods, applied in the field of computer computing, can solve the problems of long rendering delay, poor data fusion quality, and long time consumption.

Active Publication Date: 2021-02-05
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the existing AR technology can point out several kinds of virtual scenes. Therefore, when a certain virtual scene is rendered locally on the AR device, it takes a long time to render the corresponding virtual scene. There is a long rendering delay when outputting the corresponding virtual scene
In addition, when the AR device superimposes the real scene in the real environment and the virtual object, it will randomly superimpose the virtual object on the picture where the real scene is located, which will cause the superimposed picture to show poor data fusion quality

Method used

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  • Game data processing method and device and storage medium
  • Game data processing method and device and storage medium
  • Game data processing method and device and storage medium

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Embodiment Construction

[0077] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0078] The embodiment of the present application relates to cloud technology (cloud technology), cloud computing (cloud computing) and cloud gaming (cloud gaming). Among them, cloud technology refers to a hosting technology that unifies a series of resources such as hardware, software, and network in a wide area network or a local area network to realize data calculation, storage, processing, and sharing. Cloud technology is a general term for network technolo...

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Abstract

The embodiment of the invention discloses a game data processing method and device and a storage medium, and the method comprises the steps: obtaining a virtual scene rendering request sent by a firstgame user through a first client when a cloud server builds a long connection with a target cloud game; obtaining a game identifier of the target cloud game and a scene identifier of the virtual scene from the virtual scene rendering request, and querying a cache matching scene matched with the game identifier and the scene identifier based on a scene rendering rule to obtain virtual rendering data corresponding to the virtual scene; returning the virtual rendering data to the first client, thereby enabling the first client to perform data fusion on the reality acquisition data and the virtual rendering data based on the depth value associated with the virtual scene when the first client acquires the reality acquisition data in the reality environment where the first game user is located,and obtaining a fused data image. By adopting the method and the device, the rendering time delay can be reduced, and the data fusion efficiency and quality can be improved in an augmented reality scene.

Description

technical field [0001] The present invention relates to the field of computer computing, in particular to the field of augmented reality technology, and in particular to a game data processing method, device and storage medium. Background technique [0002] At present, augmented reality (Augmented Reality, AR) devices can use AR technology to simulate and model locally, and complete the rendering of the virtual scene locally, and then can combine the real scene captured and simulated by the local camera with the rendering result. The superimposed virtual scene can be superimposed, and then the superimposed picture can be presented to the user of the AR device. [0003] However, the existing AR technology can point out several kinds of virtual scenes. Therefore, when a certain virtual scene is rendered locally on the AR device, it takes a long time to render the corresponding virtual scene. There is a long rendering delay when outputting the corresponding virtual scene. In ...

Claims

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Application Information

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IPC IPC(8): A63F13/52G06T19/00
CPCA63F2300/538A63F2300/66A63F13/52G06T19/006
Inventor 袁俊晓
Owner TENCENT TECH (SHENZHEN) CO LTD
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