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Live broadcast interaction method and device based on cloud game and storage medium

An interactive method and cloud game technology, applied in the field of cloud game-based live broadcast interaction method, device and storage medium, can solve problems such as fragmentation, inability to effectively achieve data intercommunication, and inability to deeply integrate current games in live game play

Active Publication Date: 2021-02-09
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002]With the increase of game types and the richness of gameplay, various games have become an important entertainment component in people's leisure life, some of which are more complex and challenging In response to the progress and development of network technology, webcast has been developed and applied very obviously. Thanks to the interactivity and entertainment of the live broadcast platform, more and more As more and more viewers use the live broadcast platform for learning and entertainment, various types of live broadcasts emerge as the times require, such as game live broadcasts, beauty live broadcasts, clothing live broadcasts, talent live broadcasts, etc. The real-time situation and operation skills of the game, the audience watching the live broadcast watch the game operation and commentary of the game anchor through the website of the live broadcast platform or the audience client. During the research and practice of the existing technology, the inventor of the present invention found that When users watch the live broadcast of the game through the live broadcast platform, the data exchange between the live broadcast and the game cannot be effectively achieved, and the two scenes are relatively separated. current game

Method used

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  • Live broadcast interaction method and device based on cloud game and storage medium
  • Live broadcast interaction method and device based on cloud game and storage medium
  • Live broadcast interaction method and device based on cloud game and storage medium

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Embodiment Construction

[0041] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention. Apparently, the described embodiments are only some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.

[0042] Embodiments of the present invention provide a cloud game-based live broadcast interaction method, device, and storage medium. Specifically, the cloud game-based live broadcast interaction method in the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server or other device. The terminal can be a computer device such as a smart phone, a tablet computer, a notebook computer, a touch screen...

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Abstract

The embodiment of the invention discloses a live broadcast interaction method and device based on a cloud game, and a storage medium, and the method comprises the steps: receiving a game starting request transmitted by a live broadcast audience end, and transmitting the game starting request to a cloud game server, so as to start a target cloud game corresponding to the game starting request for the live broadcast audience end by a cloud game server; sending live broadcast data of the target cloud game to a live broadcast audience terminal, wherein the live broadcast data comprises live broadcast activity data and first game picture data of the target cloud game corresponding to the live broadcast anchor terminal; and receiving operation data for the live broadcast activity data sent by the live broadcast audience terminal, and sending the operation data to the cloud game server, so that the cloud game server generates a corresponding first game prop in a target cloud game corresponding to the live broadcast audience terminal according to the operation data, and game prop interaction between the live broadcast page and the game page is realized. Game props generated in the live broadcast are applied to a target cloud game page of the live broadcast audience terminal.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a cloud game-based live broadcast interaction method, device and storage medium. Background technique [0002] With the increase of game types and the richness of gameplay, various games have become an important entertainment component in people's leisure life, and some more complex and challenging games have derived some superb skills and superb operations. , in response to the progress and development of network technology, webcasting has been significantly developed and applied. Thanks to the interactivity and entertainment of the livestreaming platform, more and more viewers use the livestreaming platform for learning and entertainment. Various types of Live broadcasts have also emerged as the times require, such as game live broadcasts, beauty live broadcasts, clothing live broadcasts, and talent live broadcasts. During the research and practice of the prior art, the ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2187H04N21/27H04N21/239H04N21/258H04N21/431H04N21/442H04N21/478A63F13/35A63F13/86
CPCH04N21/2187H04N21/27H04N21/2393H04N21/25866H04N21/4312H04N21/44213H04N21/4781A63F13/35A63F13/86
Inventor 庄宇轩孙静
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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