The invention discloses a real-time distributed actual
battlefield scene
simulation control system, and relates to the technical field of real-time distributed
simulation, and the
system comprises three core modules: 1, a distributed architecture construction module for constructing a deployment architecture combining a
central node and an
edge node, accessing a hardware terminal and formulating a unified data interaction specification, the
system comprises a first module, a second module, a
clock synchronization and load monitoring module, a task migration execution module and a third module, wherein the first module is used for guaranteeing node time consistency through a user-defined synchronization mechanism, collecting load data, calculating a dynamic association load value and setting a load threshold value in combination with a training scale; the migration cost is quantified, the task with the minimum migration cost is preferentially migrated,
data transmission specifications and space-time consistency are ensured, actual combat training requirements of different scales are met, and
system load balance, real-
time response and scene
high fidelity are achieved through the content of the method.