Mobile game running method and system and game terminal
A game terminal and operating method technology, which is applied in the fields of telephone communication, electrical components, branch equipment, etc., can solve problems such as affecting the game experience, game application freezes, flashbacks, etc., to ensure the game experience, avoid freezes, and be flexible. The effect of player demand
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Embodiment 1
[0055] In this embodiment, the running method is executed by the game terminal.
[0056] see figure 1 As shown, it is a flow chart of a mobile game running method provided in this embodiment. It can be seen from the figure that the running method includes the following steps:
[0057]S1. In the game terminal, in response to the start request of the game application, the current running memory usage information of the game terminal is obtained; the current running memory usage information includes the current background running program of the game terminal, the running memory usage of the current background running program, The amount of remaining running memory of the game terminal;
[0058] in:
[0059] The running memory usage of the current background running program includes: the independent running memory usage of a single current background running program, and the total running memory usage of multiple background running programs.
[0060] Regarding the remaining run...
Embodiment 2
[0100] This embodiment is a further preferred embodiment of Embodiment 1. In this embodiment, its main process is the same as that of Embodiment 1. The preferred part is that the amount of running memory M required to run the game application is further limited.
[0101] When calculating the first reference value P1, it includes:
[0102] In the game terminal, determining the startup and running level of the game application;
[0103] Based on the determined level, the amount of running memory M required to run the game application at the corresponding level is acquired.
[0104] It is easy to explain, taking the clarity of the picture when the game is running as an example, it can be divided into smooth level, high-definition level and ultra-clear level. specific:
[0105] The amount of running memory M corresponding to the fluency level is 980. Therefore, under the description explained in Embodiment 1, when the player selects the smooth mode to start and run the game appl...
Embodiment 3
[0110] see figure 2 As shown, it is a structural block diagram of a mobile game running system provided by this embodiment. It can be seen from the figure that the system includes:
[0111] The response and acquisition module 10 is used to respond to the start request of the game application program, and obtain the current running memory usage information of the game terminal; the current running memory usage information includes the current background running program of the game terminal, and the running memory usage of the current background running program , the amount of remaining running memory of the game terminal;
[0112] Judging module 20, for judging whether the amount of remaining running memory meets the starting and running of the game application program;
[0113] Preferably, the executing module 30 is configured to preferably execute corresponding operations according to the judgment result of the judging module; the corresponding operations include: starting an...
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