Mobile game running method and system and game terminal

A game terminal and operating method technology, which is applied in the fields of telephone communication, electrical components, branch equipment, etc., can solve problems such as affecting the game experience, game application freezes, flashbacks, etc., to ensure the game experience, avoid freezes, and be flexible. The effect of player demand

Inactive Publication Date: 2020-10-09
BEIJING ELEX TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in existing mobile electronic devices, players cannot effectively understand the occupation of the operating memory of the mobile electronic device before running the game application program. As a result, the game application freezes or crashes, which affects the game experience

Method used

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  • Mobile game running method and system and game terminal
  • Mobile game running method and system and game terminal

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0055] In this embodiment, the running method is executed by the game terminal.

[0056] see figure 1 As shown, it is a flow chart of a mobile game running method provided in this embodiment. It can be seen from the figure that the running method includes the following steps:

[0057]S1. In the game terminal, in response to the start request of the game application, the current running memory usage information of the game terminal is obtained; the current running memory usage information includes the current background running program of the game terminal, the running memory usage of the current background running program, The amount of remaining running memory of the game terminal;

[0058] in:

[0059] The running memory usage of the current background running program includes: the independent running memory usage of a single current background running program, and the total running memory usage of multiple background running programs.

[0060] Regarding the remaining run...

Embodiment 2

[0100] This embodiment is a further preferred embodiment of Embodiment 1. In this embodiment, its main process is the same as that of Embodiment 1. The preferred part is that the amount of running memory M required to run the game application is further limited.

[0101] When calculating the first reference value P1, it includes:

[0102] In the game terminal, determining the startup and running level of the game application;

[0103] Based on the determined level, the amount of running memory M required to run the game application at the corresponding level is acquired.

[0104] It is easy to explain, taking the clarity of the picture when the game is running as an example, it can be divided into smooth level, high-definition level and ultra-clear level. specific:

[0105] The amount of running memory M corresponding to the fluency level is 980. Therefore, under the description explained in Embodiment 1, when the player selects the smooth mode to start and run the game appl...

Embodiment 3

[0110] see figure 2 As shown, it is a structural block diagram of a mobile game running system provided by this embodiment. It can be seen from the figure that the system includes:

[0111] The response and acquisition module 10 is used to respond to the start request of the game application program, and obtain the current running memory usage information of the game terminal; the current running memory usage information includes the current background running program of the game terminal, and the running memory usage of the current background running program , the amount of remaining running memory of the game terminal;

[0112] Judging module 20, for judging whether the amount of remaining running memory meets the starting and running of the game application program;

[0113] Preferably, the executing module 30 is configured to preferably execute corresponding operations according to the judgment result of the judging module; the corresponding operations include: starting an...

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PUM

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Abstract

The invention belongs to the technical field of mobile games, and discloses a mobile game running method and system and a game terminal. The method comprises the steps: in a game terminal, in responseto a starting request of a game application program, obtaining current running memory occupation information of the game terminal , wherein the current running memory occupation information comprisesa current background running program of the game terminal, the running memory occupation amount of the current background running program and the remaining running memory amount of the game terminal;determining whether the remaining running memory amount meets the starting and running requirements of the game application program or not; if so, starting and running the game application program; if not, performing optimal sorting on the current background running programs, and executing automatic quitting of part of the current background running programs based on the optimal sorting. In conclusion, stable and rapid running of the game application program can be effectively guaranteed, lagging and quitting caused by insufficient running memory are avoided, and game experience is improved.

Description

technical field [0001] The invention belongs to the technical field of mobile games, and in particular relates to a mobile game running method, system and game terminal. Background technique [0002] With the development of mobile electronic devices (eg, smart phones, tablet computers, etc.), the mobile electronic devices can support more and more applications, including game applications and other non-game applications. [0003] In existing mobile electronic devices, when only the application interface is exited, the application program is not completely exited, and the application program is still running in the background. Running memory. At this time, if you need to use the mobile electronic device to run the game application, you need to exit part of the background running program; [0004] However, in existing mobile electronic devices, players cannot effectively understand the occupation of the operating memory of the mobile electronic device before running the game ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04M1/725
Inventor 高运王恺
Owner BEIJING ELEX TECH
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