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44results about How to "Guaranteed gaming experience" patented technology

Data processing method, device and system

The application discloses a data processing method, device and system. The method comprises the following steps: receiving a synchronization packet for retry sent by a game client, and ensuring that the synchronization packet carries a synchronization request for updating the game data; querying a response packet corresponding to the synchronization packet in the response packets of the history buffer, wherein the queried response packet is generated by updating the game data through a game server according to the historically-received synchronization request carried in the synchronization packet; and sending the queried response packet to the game client. According to the data processing method, device and system disclosed by the application, the game server queries the response packet that corresponds to the synchronization packet in the buffer when confirming to receive the synchronization packet for retry, if the response packet is searched, it indicates that the game server has received the synchronization packet and has updated the game data, and thus the queried response packet can be directly sent to the game client without re-updating the game data, and the phenomenon that the game server cannot repeatedly update the game data for the same synchronization packet can be ensured.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method for realizing anti-external hanging of online game

ActiveCN101557400AEliminate the possibility of crackingFlexible calculation methodTransmissionSpecial data processing applicationsClient-sideChallenge response
The invention discloses a method for realizing anti-external hanging of online games, and the method comprises the following steps: 1) a server end sends challenge information to a client randomly and waits for the client to respond; (2) after receiving the challenge information, the client runs script codes of the challenge information which is sent by the server end in a virtual machine, and sends the result to the server end; 3) after receiving challenge response returned by the client, the server end compares the challenge response with an expected result at the server end, if the result is in accordance with the expected result, the game client is thought to be legal and trustable; if not, the game client is thought to be illegal and not trustable. By using the method, the existing or potential external hanging can be attacked effectively so as to reliably safeguard the interests of normal users and game companies.
Owner:厦门吉比特网络技术股份有限公司

Method and system for chess and card games

The invention discloses a method and system for chess and card games. The system itself can be a data platform which stores data of multiple chess and card games and has all functions of real chess and cards, the system is obtained through electronization and integration of real chess and cards like playing cards, mahjong tiles and Chinese dominoes to replace traditional real mahjong tiles, playing cards, Chinese dominoes, Chinese chess, go chess pieces and the like with a digitized mode, so that raw material waste caused by producing real entertainment tools can be reduced, and environment pollution caused by discarding after use can be reduced. Specifically, the system can be made into various forms like a set top box or a case. The system has a wireless transmission function, and can be used in families or public entertainment venues or a local space. Recreational activities can be conducted after a mobile phone, a tablet computer, a laptop or a desktop of a user is connected with the system in a wireless or wired mode, or after the system has access to the Internet.
Owner:解用海

Game image refreshing control method and relative device

The invention relates to a game image refreshing control method and a relative device. The method includes: acquiring a total weight of a game image corresponding to a current time point, wherein the game image does not have an animation and a movable object, the total weight of the game image is equal to a preset basic weight, and the total weight of the game image is greater than the basic weight when the game image has the animation and / or the movable object; calculating a first specific value of the total weight to the preset maximum frame rate of game image refreshing, calculating a product of the first specific value and a preset basic frame rate of game image refreshing, acquiring the adding frame rate, accumulating the adding frame rate and the basic frame rate, and acquiring the current frame rate, wherein the maximum frame rate is higher than the basic frame rate, and the basic frame rate is the frame rate of game image refreshing when the game image does not have the animation and the movable object; and refreshing the game image corresponding to the current time point according to the current frame rate. The game image refreshing control method can decrease power consumption to the greatest extent while ensuring game experience.
Owner:GUANGDONG XIAOTIANCAI TECH CO LTD

Virtual object control method and device, terminal and storage medium

The invention discloses a virtual object control method and device, a terminal and a storage medium, and belongs to the technical field of computer application. The method comprises the steps of obtaining role allocation information of a first user account participating in game playing after the game playing is started; under the condition that the first user account is allocated as a first role,displaying first prompt information; in response to a control operation for the first role, controlling the first role to execute an operation for a second role in a virtual environment provided by the game playing; and after the game playing is finished, obtaining and displaying a match result of the first user account. According to the technical scheme provided by the embodiment of the invention, the virtual object is divided into the first role and the second role which are unequal in number, so that the user controls the first role or the second role to perform game playing, the user number of single game playing is reduced on the premise of ensuring game experience, the calculation amount is reduced, and the server pressure is further effectively reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game touch key control method, terminal and computer readable storage medium

The invention discloses a game touch key control method, a terminal and a computer readable storage medium. The method is applied to the terminal comprising a game touch key at the side face. The method comprises the steps of judging whether a current display interface of the terminal is a preset game interface or not, if yes, determining the game state corresponding to the game interface, and then controlling the sensitivity of the game touch key according to the game state. The problem that the user game experience is affected due to the fact that an existing user touches the game touch keyby mistake in the game process is solved. The invention further discloses the terminal and the computer readable storage medium. According to the scheme, the sensitivity of the game touch key is controlled, under the certain game state, the phenomenon that the corresponding game operation is triggered by mistake when the user touches the game touch key by mistake is avoided, and therefore the usergame experience is ensured, and the user satisfaction degree is increased.
Owner:NUBIA TECHNOLOGY CO LTD

Cloud game implementation system and method based on cloud computing

The invention discloses a cloud game implementation system and method based on cloud computing, and relates to the technical field of game implementation. The cloud game implementation system comprises a cloud server used for game installation and operation, a cloud memory connected with the cloud server and used for storing user data and game data, and terminal equipment connected with the cloudserver and used for calling and displaying the game installed on the cloud server. According to the cloud game implementation system adopting the technical scheme, a game opening platform is installedon the cloud server for game login, a set of game products is formed through a product matrix to be called by the game open platform, and meanwhile, mutual connection between multiple channels and the game opening platform is realized through the channel matrix, so that a game interface is displayed on practical terminal equipment of a user, a game mode of displaying a game on the terminal equipment and running the game on the cloud server is realized, and the method has the advantages of smooth game running, good user game experience and convenience in game product management.
Owner:深圳云鹭科技有限公司

Server maintenance method and device, processor and electronic device

The invention discloses a server maintenance method and device, a processor and an electronic device. The method comprises the following steps: dividing a plurality of to-be-scheduled container unitsinto a plurality of server business cluster nodes to obtain a first container group and a second container group; running a first game logic through the first container group and responding to a client request; updating and running a second game logic in the second container group of the server, wherein the second game logic is the game logic after the first game logic is updated; and receiving acurrent game logic request sent by the client through the second container group, and responding to the current game logic request according to the second game logic. According to the invention, the technical problem of high maintenance cost caused by the fact that a non-stop service scheme provided in the prior art needs to be completed through switching among a plurality of server clusters and server resources on the plurality of server clusters participating in switching need to be consumed at the same time in the process is solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Information processing method and device, electronic device and storage medium

The invention provides an information processing method and device, an electronic device and a storage medium. The method includes the steps of detecting a current moving direction of an object; whenan included angle between the current moving direction and a positive direction of a preset route is greater than a preset value, displaying first indication information, wherein the first indicationinformation includes indication information of an operation gesture; determining whether or not the input operation gesture is received; when the input operation gesture is received, controlling the object to continuously steer according to a preset angular velocity from a current position until the object is moved to a preset position, so that an included angle between the movement direction of the object at the preset position and the positive direction is less than the preset value. According to the information processing method and device, the electronic device and the storage medium, theintegrity and smoothness of game screens and operation flows can be effectively ensured, it is ensured that users are indulged in games, and the game experience feeling of the users is ensured.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Ticket checking system and method based on pedestrian re-identification

The embodiment of the invention discloses a ticket checking system and method based on pedestrian re-identification, the system comprises a tourist video acquisition device, a computer, a comparison database, a ticket checking video acquisition device and a channel gate, and the tourist video acquisition device acquires video data of tourists who buy tickets; the ticket checking video acquisition device acquires videos of pedestrians to be checked at each ticket checking point; the computer reads the video data, performs framing on the video data to extract pedestrian images, and stores the obtained pedestrian images in a comparison database in real time; the video of each ticket checking point is obtained, pedestrian data is obtained through real-time detection, the pedestrian data is compared with data in the comparison database, and a comparison result is transmitted to the channel gate; and the channel gate makes a release or warning action according to the comparison result. According to the invention, a traditional ticket checking process is hidden, and the manual process is replaced by computer equipment so that the ticket buying and checking efficiency can be improved, and the playing experience of tourists can be ensured.
Owner:SHENZHEN UNIV

Game rendering updating method and device, computer equipment and storage medium

PendingCN114404951AImprove the problem of character flashingEnsuring Players Gaming ExperienceVideo games3D-image renderingComputer equipmentEngineering
The invention provides a game rendering updating method and device, computer equipment and a storage medium, and relates to the technical field of game rendering. According to the application, after the current world space pose information of the target game role in the target game scene is obtained, the target local space bounding box of the target game role for realizing the action pose of the target role is correspondingly determined, and the world space pose information is combined with the target local space bounding box; calculating an expected world space bounding box of the target game role for realizing the action posture of the target role in the target game scene, and then performing camera cutting processing on the target game role by using the expected world space bounding box, therefore, it is ensured that the world space bounding box, participating in camera cutting processing, of the corresponding game role in the game scene is substantially matched with the role action posture of the game role, the role flashing problem of the game role in the camera cutting processing process is effectively solved, and the game experience of players is ensured.
Owner:BEIJING PIXEL SOFTWARE TECH

Virtual character position verification method and device, electronic equipment and storage medium

The embodiment of the invention provides a virtual character position verification method and device, electronic equipment and a storage medium, and the method comprises the steps: obtaining the current server time of a server when a current position data package transmitted by a client is received, wherein the current position data packet comprises the current client time corresponding to the current position of the virtual character in the game; acquiring reference client time and reference server time; obtaining a difference value between the current client time and the reference client time as a current client time difference value, and obtaining a difference value between the current server time and the reference server time as a current server time difference value; and when the current client time difference value is greater than or equal to the current server time difference value, determining that the position verification of the virtual character fails. According to the embodiment of the invention, the position of the virtual character in the game is verified, so that a cheating player can be effectively identified, and the game experience of a normal player is ensured.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Mobile game demo generation method based on HTML5 (Hypertext Markup Language)

The invention relates to the field of mobile equipment and a cross-platform game thereof, in particular to a mobile game demo generation method based on a HTML5 (Hypertext Markup Language). The method comprises the following steps: 1) loading game pictures and patterns in batches; 2) solving page switching in a game; 3) realizing game contents; and 4) creating an interface by aiming at a demo game, and entering different downloading addresses and pages through the demo. The system comprises a game picture module, a game pattern module, a game UI (User Interface) module, a game animation module and a game interface module, wherein the game picture module is connected with the game pattern module, the game pattern module is connected with the game UI module, the game UI module is connected with the game animation module, and the game picture module, the game pattern module, the game UI module and the game animation module are connected with the game interface module.
Owner:冉十科技(北京)有限公司

Game implementation method and system based on augmented reality

The invention discloses a game implementation method and system based on augmented reality. The system comprises a main control server, a game server, an augmented reality individual terminal and an augmented reality scene terminal, wherein the augmented reality individual terminal comprises a perception individual terminal and a feedback individual terminal. The method comprises the following steps that: the perception individual terminal transmits acquired perception information to the main control server; the main control server converts the received perception information into game information, and transmits the game information to the game server; the game server generates a game command according to the game information through a game engine, and transmits the game command to the main control server; and the main control server generates a control command according to the game command, and controls the working states of the feedback individual terminal and the augmented reality scene terminal through the control command. Through adoption of the game implementation method and system, the interactivity and game experience of a user can be improved.
Owner:江西中业光文化科技有限公司

Mobile game running method and system and game terminal

The invention belongs to the technical field of mobile games, and discloses a mobile game running method and system and a game terminal. The method comprises the steps: in a game terminal, in responseto a starting request of a game application program, obtaining current running memory occupation information of the game terminal , wherein the current running memory occupation information comprisesa current background running program of the game terminal, the running memory occupation amount of the current background running program and the remaining running memory amount of the game terminal;determining whether the remaining running memory amount meets the starting and running requirements of the game application program or not; if so, starting and running the game application program; if not, performing optimal sorting on the current background running programs, and executing automatic quitting of part of the current background running programs based on the optimal sorting. In conclusion, stable and rapid running of the game application program can be effectively guaranteed, lagging and quitting caused by insufficient running memory are avoided, and game experience is improved.
Owner:BEIJING ELEX TECH

Method and system for enhancing stability of mobile phone online game

ActiveCN112717376AAddress reliabilitySolve time transfer issuesVideo gamesDistributed cacheEngineering
The invention provides a method and system for enhancing the stability of a mobile phone online game. The method comprises the steps that a client transmits a handshake request to a server through a reliable user datagram protocol (RUDP), and builds the connection with the server; in response to the fact that the server receives the data of the client, the fixed data is cached by using a memory, and the variable data and a large amount of data are cached by using a distributed caching service; the load of the server is periodically detected, and load balancing processing is performed in response to the fact that the load of the current server is greater than a first threshold; and the server sends operation instruction data including the current moment and the previous moment to the client. By means of the method and system, it can be guaranteed that good game experience is achieved in the game peak period or in the relatively poor network environment.
Owner:厦门梦加网络科技股份有限公司

Game difficulty adjustment method and device

The present application provides a game difficulty adjustment method and device, which are applied to a game management server. The method includes: monitoring the target account in real time to complete the game completion status of the current game stage according to the current game difficulty, and obtaining the game data of the target account when the completion is detected; calculating the corresponding game data of the target account according to the game data of the target account Target comprehensive strength score; obtain the historical comprehensive strength scores corresponding to all game accounts within the preset time period, and compare the target comprehensive strength score with the obtained historical comprehensive strength score to obtain the ranking result corresponding to the target comprehensive strength score; The obtained ranking result adjusts the difficulty of the current game, and provides game content matching the adjusted difficulty of the game in the next game stage. The method can flexibly adjust the game difficulty, balance the player's game strength and game difficulty, and ensure the player's game experience and the player's attractiveness of the game.
Owner:HANGZHOU SHAOZI NETWORK TECH CO LTD

Processing method and device for props in game, electronic equipment and readable medium

PendingCN114159783AImprove the efficiency of organizing virtual backpacksGet the most out of your usageVideo gamesGraphical user interfaceHuman–computer interaction
The embodiment of the invention provides a processing method and device for props in a game, electronic equipment and a readable medium, and the method comprises the steps that a player character in the game can configure a corresponding virtual backpack, and in the game process, a terminal can respond to a first prop arrangement operation, so that the virtual backpack can be configured; idle game props are determined from the game props in the virtual package, the game props are idle in the graphical user interface, then a prop discarding instruction for the idle game props can be responded, the player role is controlled to discard the idle game props, and therefore the game performance of the player is improved in the game process. According to the technical scheme, the player can arrange the idle game props in the virtual knapsack of the player character, the idle game props in the virtual knapsack of the player character can be rapidly discarded, the efficiency of arranging the virtual knapsack by the player is greatly improved, the utilization rate of the virtual knapsack can be fully exerted, and the game experience of the player is guaranteed.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Data processing method, data processing device and vehicle

The invention provides a data processing method, a data processing device and a vehicle, and the data processing method comprises the steps: obtaining vehicle operation data and game scene data of the vehicle in a game mode; obtaining user operation data according to the vehicle operation data; combining the user operation data with the game scene data according to the time axis to obtain comprehensive data; and analyzing the comprehensive data to obtain an analysis result. The data processing method provided by the embodiment of the invention is suitable for acquiring the user operation data of the game special vehicle, and more user attributes are analyzed.
Owner:BYD CO LTD

A method for controlling game screen refresh and related equipment

The invention relates to a game image refreshing control method and a relative device. The method includes: acquiring a total weight of a game image corresponding to a current time point, wherein the game image does not have an animation and a movable object, the total weight of the game image is equal to a preset basic weight, and the total weight of the game image is greater than the basic weight when the game image has the animation and / or the movable object; calculating a first specific value of the total weight to the preset maximum frame rate of game image refreshing, calculating a product of the first specific value and a preset basic frame rate of game image refreshing, acquiring the adding frame rate, accumulating the adding frame rate and the basic frame rate, and acquiring the current frame rate, wherein the maximum frame rate is higher than the basic frame rate, and the basic frame rate is the frame rate of game image refreshing when the game image does not have the animation and the movable object; and refreshing the game image corresponding to the current time point according to the current frame rate. The game image refreshing control method can decrease power consumption to the greatest extent while ensuring game experience.
Owner:GUANGDONG XIAOTIANCAI TECH CO LTD

Method, system for obtaining game rewards based on reward task and server

The invention belongs to the technical field of mobile phone games, and discloses a method and system for obtaining game rewards based on a reward task and a server. The method comprises the steps: obtaining a reward request of a first game terminal in a plurality of game terminals in the server; according to the reward request, randomly extracting the game rewards linked with the reward task fromthe target game, and obtaining a first game reward; acquiring game data of the first game terminal, and identifying game preferences of the first game terminal; calculating an ontology reference value of the first game reward relative to the first game terminal based on the game preferences; when the ontology reference value is lower than 50%, sending game reward exchange verification to the first game terminal; obtaining exchange verification feedback sent by the first game terminal in the server; and when the feedback is acceptance, recommending exchangeable game rewards to the first game terminal, and executing the exchange of the first game rewards so as to improve the probability that the player obtains the required game rewards.
Owner:BEIJING ELEX TECH

Interface element adjusting method and device, storage medium and electronic equipment

The disclosure belongs to the technical field of computers and relates to an interface element adjusting method and device, a computer readable storage medium and electronic equipment. The method comprises the following steps: determining at least one first interface element of a graphical user interface; in response to a touch operation on the graphical user interface, controlling the movement ofa game scene according to the touch operation; and acquiring a movement parameter of the touch operation, and controlling the first display state of the first interface element according to the movement parameter. According to the interface element adjusting method and device, the computer readable storage medium and the electronic equipment in the disclosure, on the one hand, the first display state of the first interface element is controlled only according to the movement parameter, and the display state of other interface elements is not adjusted, so that players can conveniently view game information in time while the immersion feeling of the players is improved, , the game experience of the players is ensured, and the interaction process of the players is not influenced; and on theother hand, the movement parameter is determined through the touch operation, so that the hysteresis feeling of the first interface element following a lens to move can be created, and the fusion feeling of the first interface element and the game scene is enhanced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Low-noise mahjong tile

The invention provides a low-noise mahjong tile. The low-noise mahjong tile solves the problems in the prior art that noise of tile shuffling is large, the hand feeling of tile drawing is bad, the game experience is poor, the resistance between two layers of mahjong tiles is too large, and tile piling is not in place. The low-noise mahjong tile comprises a soft tile body composed of a tile body, and is characterized in that the tile body of the soft tile body is provided with a through cavity running through the front and rear; openings in the two sides of the through cavity are provided witha hard tile back face combination body and a tile word face combination body respectively; the opposite ends, of the tile word face combination body and tile back face combination body are connected in the through cavity of the soft tile body; the tile word face combination body is internally provided with a word face magnet used for automatic turn-over of the mahjong tile. The low-noise mahjong tile has the advantages that the design is reasonable, the structure is compact, the noise during tile shuffling and tile arranging of an automatic mahjong machine can be effectively reduced, the resistance of tile piling is small, and the hand feeling of tile drawing of a player is not affected.
Owner:陈铁夫

Method and device for optimizing number of special-effect particles

The invention provides a method and device for optimizing the number of special-effect particles, and relates to the technical field of games, and the method comprises the following steps: obtaining the special-effect information of a special effect selected by a game player, and creating target special-effect particles based on the special-effect information; obtaining role information of a gameplayer, and performing priority marking on the target special effect particles based on the role information; if the target special-effect particles are high-priority special-effect particles, judgingwhether a first queue for storing the high-priority special-effect particles contains vacancies or not; if not, judging whether special-effect particles exist in a second queue for storing the low-priority special-effect particles or not; if yes, deleting the special effect particles at the head end in the second queue, and storing the target special effect particles at the tail end of the firstqueue, wherein the sum of the length of the first queue and the length of the second queue is smaller than or equal to the preset special-effect particle number. According to the invention, the numberof the special effect particles is controlled by limiting the sum of the length of the first queue and the length of the second queue within the preset range of the number of the special effect particles.
Owner:BEIJING PIXEL SOFTWARE TECH

Internet of Things recreational boat capable of being remotely controlled

The invention relates to an internet-of-things recreational boat capable of being remotely controlled. The internet-of-things recreational boat comprises an internet-of-things controller. The Internetof Things controller comprises a micro-control unit, a communication module, a motor driving module and a state prompting module. The micro-control unit is used for controlling the communication module to communicate and generating output signals for controlling the motor driving module and the state prompting module; the communication module is used for data communication between the Internet ofThings controller and an entertainment boat management server; the motor driving module is used for controlling a motor of the entertainment boat to work; the state prompting module is used for prompting that the recreational boat is in a working state or an idle state. The internet of Things recreational boat has the beneficial effects of convenience in control, convenience in management and unattended operation.
Owner:上海心尔物联网科技有限公司

Network type adjustment method and system of intelligent terminal, and computer readable storage medium

PendingCN113038563AGuaranteed gaming experienceAvoid situations that slow down your internet speedWireless communicationReal-time computingDistributed computing
The invention provides a network type adjusting method and system of an intelligent terminal and a computer readable storage medium, which are used for dealing with a network switching requirement sent by an operator, not directly receiving execution; instead, judging whether to execute a network reducing requirement through delay time and a preset delay limit; therefore, the situation that the network speed is reduced due to more network switching can be avoided, and the game experience of a user can be guaranteed to the maximum extent when the method is applied to the game intelligent terminal. After switching to the 2G / 3G low network speed state, the system continues to detect and obtain the average delay of the current network, and determines whether to return to the 4G / 5G network again according to the comparison of the average delay of the low network speed with the preset delay threshold and the average delay of the high network speed.
Owner:BLACKSHARK TECH NANCHANG CO LTD
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