Game image refreshing control method and relative device

A control method and game technology, applied in the field of data processing, can solve the problems of high power consumption, reduce game experience, power consumption, etc., and achieve the effect of reducing power consumption and ensuring game experience

Inactive Publication Date: 2016-12-14
GUANGDONG XIAOTIANCAI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, when users play games with game applications installed on user devices such as smart phones and tablet computers, the game screen will be refreshed continuously, and the refresh of the game screen is the most power-consuming part of the game, which will cause a lot of power consumption.
In game development, in order to minimize the power consumption caused by the game screen refresh, a common processing method is to reduce the frame rate of the game screen refresh to the specified frame rate, but reducing the frame rate of the game screen refresh to the specified frame rate may There will be game screen jitter, not smooth, etc., which will reduce the quality of the game screen, thereby reducing the game experience

Method used

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  • Game image refreshing control method and relative device
  • Game image refreshing control method and relative device
  • Game image refreshing control method and relative device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0051] see figure 1 , figure 1 It is a schematic flowchart of a method for controlling game screen refresh disclosed by an embodiment of the present invention. in, figure 1 The illustrated method for controlling the refresh of the game screen is described from the perspective of a game application client (also called a game application or game software). In practical applications, the game application client can be installed on user devices such as smartphones and tablet computers. Such as figure 1 As shown, the method for controlling refresh of the game screen may include the following steps.

[0052] 101. The game application client obtains the total weight of the game screen corresponding to the current time point; wherein, when the game screen has neither animation nor object movement, the total weight of the game screen is equal to the preset basic weight; When there is animation and / or object movement on the game screen, the total weight of the game screen is greate...

Embodiment 2

[0061] see figure 2 , figure 2 It is a schematic flowchart of another control method for refreshing game screens disclosed in the embodiment of the present invention. in, figure 2 The illustrated method for controlling refresh of the game screen can be described from the perspective of the game application client. In practical applications, the game application client can be installed on user devices such as smartphones and tablet computers. Such as figure 2 As shown, the method for controlling refresh of the game screen may include the following steps.

[0062] 201. The game application client identifies the game screen corresponding to the current time point, and obtains the recognition result. If the recognition result indicates that neither animation nor object movement exists in the game screen corresponding to the current time point, execute step 202; if the recognition result It means that there is only animation on the game screen corresponding to the current ...

Embodiment 3

[0077] see image 3 , image 3 It is a structural schematic diagram of a game screen refresh control device disclosed in an embodiment of the present invention. in, image 3 The device for controlling refresh of the game screen as shown can be embedded in the game application client (also called game application, game software) as a plug-in or control function. In practical applications, the game application client can be installed on user devices such as smartphones and tablet computers. Such as image 3 As shown, the control device for refreshing the game screen can include:

[0078]The acquisition unit 301 is used to acquire the total weight of the game screen corresponding to the current time point; wherein, when there is neither animation nor object movement in the game screen, the total weight of the game screen is equal to the preset basic weight (such as 0 ); when there is animation and / or object movement in the game screen, the total weight of the game screen is ...

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Abstract

The invention relates to a game image refreshing control method and a relative device. The method includes: acquiring a total weight of a game image corresponding to a current time point, wherein the game image does not have an animation and a movable object, the total weight of the game image is equal to a preset basic weight, and the total weight of the game image is greater than the basic weight when the game image has the animation and / or the movable object; calculating a first specific value of the total weight to the preset maximum frame rate of game image refreshing, calculating a product of the first specific value and a preset basic frame rate of game image refreshing, acquiring the adding frame rate, accumulating the adding frame rate and the basic frame rate, and acquiring the current frame rate, wherein the maximum frame rate is higher than the basic frame rate, and the basic frame rate is the frame rate of game image refreshing when the game image does not have the animation and the movable object; and refreshing the game image corresponding to the current time point according to the current frame rate. The game image refreshing control method can decrease power consumption to the greatest extent while ensuring game experience.

Description

technical field [0001] The invention relates to the technical field of data processing, in particular to a method for controlling refreshing of game screens and related equipment. Background technique [0002] At present, when users play games with game applications installed on user devices such as smart phones and tablet computers, the game screen will be refreshed continuously, and the refresh of the game screen is the most power-consuming part of the game, which will cause a lot of power consumption. . In game development, in order to minimize the power consumption caused by the game screen refresh, a common processing method is to reduce the frame rate of the game screen refresh to the specified frame rate, but reducing the frame rate of the game screen refresh to the specified frame rate may There will be phenomena such as game screen jitter and unsmoothness, which will reduce the quality of the game screen and thereby reduce the game experience. Contents of the inv...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/14G06F1/32
CPCG06F1/3265G06F3/14
Inventor 王文欢
Owner GUANGDONG XIAOTIANCAI TECH CO LTD
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