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Method, system for obtaining game rewards based on reward task and server

A server and game technology, applied in the field of mobile games, can solve problems such as difficulty in obtaining player game rewards, affecting player interest and game experience, and achieve the effect of improving interest and game experience, avoiding malicious exchanges, and ensuring game experience

Active Publication Date: 2020-09-29
BEIJING ELEX TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in existing games, especially in multiplayer games with character attributes, the rewards each player expects to obtain are different, and the game rewards generated by the reward task are random, so it is difficult to obtain the rewards that players expect. The required game rewards greatly affect the player's interest in performing reward tasks and game experience

Method used

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  • Method, system for obtaining game rewards based on reward task and server
  • Method, system for obtaining game rewards based on reward task and server
  • Method, system for obtaining game rewards based on reward task and server

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0048] In this embodiment, the server of the execution subject of the method for obtaining game rewards based on reward tasks;

[0049] combine figure 2 As shown, the method for obtaining game rewards based on reward tasks provided by this embodiment includes the following steps:

[0050] S1. When the target game is running, in the server, obtain a reward request from the first game terminal among the plurality of game terminals;

[0051] Wherein, the reward request is automatically triggered, and the trigger condition is that the game terminal completes the reward task.

[0052]Specifically, multiple players can participate in the target game through their respective game terminals. In the game, multiple game terminals can freely execute corresponding reward tasks, and after completing the reward tasks, they can send a reward request to the server.

[0053] Taking a player as the main perspective, the game terminal currently used by the player is the first game terminal. ...

Embodiment 2

[0092] This embodiment is a further preferred embodiment of embodiment 1, and the main steps of this embodiment are the same as those of embodiment 1, the specific differences are:

[0093] When the first priority sorting is performed on the N second game rewards, the positive displacement reference value whose value is lower than 50% is identified, and the corresponding second game rewards are deleted in the first priority ranking.

[0094] In this embodiment, the N second game rewards can be screened, so that the second game rewards that cannot be effectively applied to the first game terminal A are not sorted, thereby effectively reducing the calculation data of the above-mentioned embodiment 1, thereby ensuring efficient operation of the server.

[0095] In the above illustrations and descriptions of Embodiment 1 and Embodiment 2, although the steps are described as sequential processing, many of the steps can be implemented alternatively, in parallel, concurrently or simu...

Embodiment 3

[0097] see Figure 5 As shown, it is a structural block diagram of a system for obtaining game rewards based on reward tasks provided in this embodiment. It can be seen from the figure that the system includes:

[0098] The obtaining module 10 is used to obtain the game data of the first game terminal and the reward request sent by the first game terminal;

[0099] Random lottery drawing module 20, responding to the random lottery drawing in the reward request execution target game, obtains the first game reward relative to the first game terminal;

[0100] The identification module 30, based on the game data of the first game terminal, identifies the game preference of the first game terminal;

[0101] Calculation module 40, based on the game preference of the first game terminal, calculates the first game reward relative to the body reference value of the first game terminal;

[0102] Judging module 50, for judging whether the ontology reference value of the first game rew...

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PUM

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Abstract

The invention belongs to the technical field of mobile phone games, and discloses a method and system for obtaining game rewards based on a reward task and a server. The method comprises the steps: obtaining a reward request of a first game terminal in a plurality of game terminals in the server; according to the reward request, randomly extracting the game rewards linked with the reward task fromthe target game, and obtaining a first game reward; acquiring game data of the first game terminal, and identifying game preferences of the first game terminal; calculating an ontology reference value of the first game reward relative to the first game terminal based on the game preferences; when the ontology reference value is lower than 50%, sending game reward exchange verification to the first game terminal; obtaining exchange verification feedback sent by the first game terminal in the server; and when the feedback is acceptance, recommending exchangeable game rewards to the first game terminal, and executing the exchange of the first game rewards so as to improve the probability that the player obtains the required game rewards.

Description

technical field [0001] The invention belongs to the technical field of mobile games, and in particular relates to a method, system and server for obtaining game rewards based on reward tasks. Background technique [0002] In existing mobile games, game operators usually provide game rewards to game players to increase the attractiveness of electronic games to game players and improve the game experience of game players. [0003] Game rewards are usually linked to reward tasks, that is, game rewards can be randomly obtained after completing corresponding reward tasks. However, in existing games, especially in multiplayer games with character attributes, the rewards each player expects to obtain are different, and the game rewards generated by the reward task are random, so it is difficult to obtain the rewards that players expect. The required game rewards greatly affect the player's interest in performing reward tasks and game experience. [0004] For example: in a customs...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/79
CPCA63F13/79A63F2300/57Y02D10/00
Inventor 高运王恺
Owner BEIJING ELEX TECH
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