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Method for realizing anti-external hanging of online game

An implementation method and technology of online games, which are applied in special data processing applications, instruments, electrical digital data processing, etc., can solve problems affecting normal user experience, affecting game reputation and revenue, etc., to ensure normal game experience and maintain fairness , increase the effect of spending

Active Publication Date: 2009-10-14
厦门吉比特网络技术股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

From the perspective of server-side load capacity, plug-ins occupy a large amount of server-side load resources; from the perspective of normal user experience, due to the large amount of server-side load resources occupied by plug-ins, normal user experience is seriously affected; from the perspective of game companies, plug-ins sometimes Will seriously affect the reputation and revenue of the game

Method used

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  • Method for realizing anti-external hanging of online game
  • Method for realizing anti-external hanging of online game
  • Method for realizing anti-external hanging of online game

Examples

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Comparison scheme
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Embodiment Construction

[0031] What the present invention discloses is a kind of implementation method of online game anti-cheat, such as Figure 3 to Figure 5 shown.

[0032] The present invention divides the network game system into a game server and a game client, and the client and the server can realize data communication through remote calls (with figure 2 shown). When the client connects to the server, the server will send a challenge message to the client at regular intervals to verify the validity of the client. After receiving the challenge message, the client will respond to the challenge to the server. The response result will be compared with the expected result of the server. If the result meets the expectation, the client is considered legal or trustworthy. If the challenge response from the client is not received for a certain number of times in a row or the correct response is not received , the client is considered to be illegal, and correspondingly do some illegal client process...

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PUM

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Abstract

The invention discloses a method for realizing anti-external hanging of online games, and the method comprises the following steps: 1) a server end sends challenge information to a client randomly and waits for the client to respond; (2) after receiving the challenge information, the client runs script codes of the challenge information which is sent by the server end in a virtual machine, and sends the result to the server end; 3) after receiving challenge response returned by the client, the server end compares the challenge response with an expected result at the server end, if the result is in accordance with the expected result, the game client is thought to be legal and trustable; if not, the game client is thought to be illegal and not trustable. By using the method, the existing or potential external hanging can be attacked effectively so as to reliably safeguard the interests of normal users and game companies.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to a method for realizing anti-cheating of online games. Background technique [0002] The structure of online games can be generally divided into two parts: the server side and the client side (such as figure 1 shown). The client is a client program running locally, and the server is a service program running remotely. The two communicate with each other through the network, such as figure 2 shown. [0003] In reality, most online games generally encounter problems with cheating. From the perspective of server-side load capacity, plug-ins occupy a large amount of server-side load resources; from the perspective of normal user experience, due to the large amount of server-side load resources occupied by plug-ins, normal user experience is seriously affected; from the perspective of game companies, plug-ins sometimes It will seriously affect the reputation and revenue of th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06G06F19/00
Inventor 蔡伟陈秋树徐军
Owner 厦门吉比特网络技术股份有限公司
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