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Method and system for chess and card games

A chess and card game and game technology, applied in the field of data processing, can solve problems affecting health, resource consumption, environmental impact, etc.

Inactive Publication Date: 2017-07-07
解用海
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the prior art, chess and card games are played based on real objects of chess and cards. For example, when playing mahjong and other activities, they are all in a specific space, such as a chess and card room. If there is a shortage of people, it is easy to have three missing one, or more people missing, resulting in the failure of playing cards or the inability to start playing immediately, resulting in the inability to enjoy the game, and the user experience is very bad; in addition , since playing cards is face-to-face and relatively close contact, there may be behaviors such as cheating and cheating, resulting in the inability to play the game fairly; and personal habits are different, such as smoking, etc. may occur, causing other People are forced to absorb second-hand smoke, which affects their health; furthermore, taking mahjong as an example, the production of mahjong needs to consume resources, and mahjong itself may not be clean enough due to cleaning, touching with hands and the surrounding environment. This one has an impact on the environment, consumes resources, and will further affect the health of users

Method used

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  • Method and system for chess and card games
  • Method and system for chess and card games
  • Method and system for chess and card games

Examples

Experimental program
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Embodiment 1

[0066] Embodiment 1 of the present invention discloses a method for playing chess and card games, such as figure 1 , Figure 2A as well as Figure 2B shown, including:

[0067] Step 101, receiving a login request from a user, and verifying the login information in the login request;

[0068] Specifically, the user needs to download the software corresponding to the platform for playing chess and card games in advance, and register. Specifically, a new account can be registered based on the input user information (such as mobile phone number, name, email, etc.); It can be used to log in directly after authorization and binding for accounts that use other existing network platforms, such as WeChat and QQ. After successful registration, the user's registration information, that is, the login information when logging in, will be stored.

[0069] Specifically, when the user logs in, he will log in information, that is, input an account number and a password, and verify this (th...

Embodiment 2

[0106] Embodiment 2 of the present invention also discloses a system for playing chess and card games, such as image 3 shown, including:

[0107] A verification module 201, configured to receive a login request from a user, and verify the login information in the login request;

[0108] An execution module 202, configured to execute the login request when the login information is verified;

[0109] The allocation module 203 is configured to obtain the user's game request including game information in the login state, and allocate a game space for the user to play games with other users based on the game request;

[0110] The sorting module 204 is used to sort the users who are game players when the number of users entering the game space reaches the number required in the game information, so that each user can perform game operations according to the sorted results ;

[0111] The recording module 205 is configured to record the data of each user's game operation in real t...

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Abstract

The invention discloses a method and system for chess and card games. The system itself can be a data platform which stores data of multiple chess and card games and has all functions of real chess and cards, the system is obtained through electronization and integration of real chess and cards like playing cards, mahjong tiles and Chinese dominoes to replace traditional real mahjong tiles, playing cards, Chinese dominoes, Chinese chess, go chess pieces and the like with a digitized mode, so that raw material waste caused by producing real entertainment tools can be reduced, and environment pollution caused by discarding after use can be reduced. Specifically, the system can be made into various forms like a set top box or a case. The system has a wireless transmission function, and can be used in families or public entertainment venues or a local space. Recreational activities can be conducted after a mobile phone, a tablet computer, a laptop or a desktop of a user is connected with the system in a wireless or wired mode, or after the system has access to the Internet.

Description

technical field [0001] The invention relates to the field of data processing, in particular to a method and system for playing chess and card games. Background technique [0002] In the prior art, chess and card games are played based on real objects of chess and cards. For example, when playing mahjong and other activities, they are all in a specific space, such as a chess and card room. If there is a shortage of people, it is easy to have three missing one, or more people missing, resulting in the failure of playing cards or the inability to start playing immediately, resulting in the inability to enjoy the game, and the user experience is very bad; in addition , since playing cards is face-to-face and relatively close contact, there may be behaviors such as cheating and cheating, resulting in the inability to play the game fairly; and personal habits are different, such as smoking, etc. may occur, causing other People are forced to absorb second-hand smoke, which affects...

Claims

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Application Information

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IPC IPC(8): A63F13/71A63F13/77A63F13/795A63F13/798G06F17/30
CPCA63F13/71A63F13/77A63F13/795A63F13/798A63F2300/401A63F2300/5566G06F16/90
Inventor 解用海
Owner 解用海
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