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Network game acceleration method, device, electronic device and storage medium

A technology for online game acceleration and gaming, which is used in indoor games, video games, sports accessories, etc.

Active Publication Date: 2019-01-18
KINGSOFT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the speed of online games in this way still has room for further improvement

Method used

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  • Network game acceleration method, device, electronic device and storage medium
  • Network game acceleration method, device, electronic device and storage medium
  • Network game acceleration method, device, electronic device and storage medium

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Embodiment Construction

[0038] Embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.

[0039] It should be clear that the described embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0040] On the one hand, the embodiment of the present invention provides an online game acceleration method, which is applied to a game server, such as figure 1 shown, including:

[0041] Step 101: Obtain first user information, wherein the first user information includes user level information;

[0042] In this step, the first user information is obtained from the client. The first user information at least includes information that uniquely identifies the user identity such as user name or ID. On this basis, it al...

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PUM

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Abstract

The embodiment of the invention discloses a network game acceleration method, a device, an electronic device and a storage medium, which relate to the network technical field and are used for improving the speed of the network game. The network game acceleration method includes: acquiring first user information, wherein the first user information includes user level information; Determining a priority of a first user according to the user level information; According to the priority of the first user, a first proxy server is configured for the first user so that the first user connects to thegame server through the first proxy server.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to an online game acceleration method, device, electronic equipment and storage medium. Background technique [0002] There are a large number of interactions between clients and servers in global online games. Since clients exist in various countries around the world, and the central server is in a fixed place, allowing clients to directly connect to the central server will cause network problems due to the location being too far away. The packet loss rate and delay are very high, and a good game experience cannot be obtained, so a proxy server appeared for this reason. [0003] In this way, the client needs to first connect to the proxy server when playing games. The prior art mainly returns the nearest proxy server ip address through localdns (Local Domain Name System, local domain name system), then connects to the proxy server, and then the proxy server passes through ngin...

Claims

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Application Information

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IPC IPC(8): A63F13/358A63F13/79
CPCA63F2300/534A63F2300/5546A63F13/358A63F13/79
Inventor 金淼
Owner KINGSOFT
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