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Virtual character position verification method and device, electronic equipment and storage medium

A technology of a virtual character and a verification method, which is applied in the field of electronic equipment, storage media, and virtual character position verification devices, and can solve problems such as player cheating, virtual character position regression, and unreasonable position data verification methods.

Pending Publication Date: 2020-10-16
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Among them, if the server directly trusts the location data uploaded by the client without any verification, the player will easily cheat on the client, such as modifying the location data of the virtual character in the game through a plug-in program, making the virtual character move abnormally in the game, For example, Scud or Dungeon, etc., so the server needs to verify the location data uploaded by the client
However, if the verification method of the location data uploaded by the server is unreasonable, it may reject the normal movement of the avatar in the game, resulting in the avatar’s position being rolled back, and the player’s game experience is not good

Method used

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  • Virtual character position verification method and device, electronic equipment and storage medium
  • Virtual character position verification method and device, electronic equipment and storage medium
  • Virtual character position verification method and device, electronic equipment and storage medium

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Embodiment Construction

[0045] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0046] The method for verifying the location of a virtual character in the embodiment of the present application can be run on a terminal device or a server. Wherein, the terminal device may be a local terminal device. When the method for verifying the position of the virtual character runs on a server, it can be a cloud game.

[0047] In an optional implementation, the cloud game refers to a game method based on cloud computing. In the running mode of cloud games, the running subject of the game program and the presenting subject of the game screen are separated, the storage and operation of the virtual character position verification method are completed on the cloud game server, and the function of the cloud game client is use...

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Abstract

The embodiment of the invention provides a virtual character position verification method and device, electronic equipment and a storage medium, and the method comprises the steps: obtaining the current server time of a server when a current position data package transmitted by a client is received, wherein the current position data packet comprises the current client time corresponding to the current position of the virtual character in the game; acquiring reference client time and reference server time; obtaining a difference value between the current client time and the reference client time as a current client time difference value, and obtaining a difference value between the current server time and the reference server time as a current server time difference value; and when the current client time difference value is greater than or equal to the current server time difference value, determining that the position verification of the virtual character fails. According to the embodiment of the invention, the position of the virtual character in the game is verified, so that a cheating player can be effectively identified, and the game experience of a normal player is ensured.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to a method for verifying the position of a virtual character, a device for verifying the position of a virtual character, electronic equipment and a storage medium. Background technique [0002] For games where multiple clients participate at the same time, such as Moba (Multiplayer Online BattleArena, multiplayer online tactical arena), players can manipulate virtual characters on the client side to move in the game, and the client side sends the location data of the virtual characters to the server After checking, the server verifies that the position data of the avatar is reasonable, and then broadcasts it to the clients of other players, so that other players in the game can see the movement of the avatar controlled by the player. [0003] Among them, if the server directly trusts the location data uploaded by the client without any verification, the player will easily che...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/426A63F13/55A63F13/60
CPCA63F13/426A63F13/55A63F13/60
Inventor 李增坤
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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