Method and device for optimizing number of special-effect particles
A technology of special effects and particles, applied in the field of games, can solve problems such as control and the number of special effect particles that cannot be realized
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Embodiment 1
[0028] figure 1 It is a flowchart of a method for optimizing the number of special effect particles provided by an embodiment of the present invention. refer to figure 1 , a method for optimizing the number of special effect particles provided by an embodiment of the present invention may include the following steps:
[0029] Step S100, obtaining special effect information of the special effect selected by the game player, and creating target special effect particles based on the special effect information.
[0030] In the embodiment of the present invention, different special effects correspond to different special effect information. The target special effect particle is a special effect particle corresponding to a special effect created based on the special effect information. In the embodiment of the present invention, a particle manager class (ParticleManager, PM for short) can be used to create or destroy target special effect particles. Create two queues in the part...
Embodiment 2
[0058] image 3 It is a flowchart of an apparatus for optimizing the number of special effect particles provided by an embodiment of the present invention. refer to image 3 , the device can include the following modules:
[0059] Obtain and create module 11, for obtaining the special effect information of the special effect selected by the game player, and create target special effect particles based on the special effect information;
[0060] Acquisition marking module 12 is used to obtain the role information of the game player, and carry out priority marking to the target special effect particles based on the role information; the target special effect particles include: high priority special effect particles and low priority special effect particles;
[0061] The first judging module 13 is used for judging whether the first queue storing high-priority special effect particles contains a vacancy if the target special effect particle is a high priority special effect part...
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