Game rendering updating method and device, computer equipment and storage medium

A technology for games and game characters, applied in the field of game rendering, which can solve problems such as the substantial mismatch of the world space bounding box, affecting the player's game experience, and large displacement range, so as to improve the problem of character flashing and ensure the player's game experience.

Pending Publication Date: 2022-04-29
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] But for now, the character motion of the existing game character model does not match the essence of the world space bounding box
Some game character models often enter the camera's field of view due to the large displacement after performing corresponding character actions, but the corresponding world space bounding box does not change, resulting i

Method used

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  • Game rendering updating method and device, computer equipment and storage medium
  • Game rendering updating method and device, computer equipment and storage medium
  • Game rendering updating method and device, computer equipment and storage medium

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Embodiment Construction

[0054] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0055] Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art w...

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Abstract

The invention provides a game rendering updating method and device, computer equipment and a storage medium, and relates to the technical field of game rendering. According to the application, after the current world space pose information of the target game role in the target game scene is obtained, the target local space bounding box of the target game role for realizing the action pose of the target role is correspondingly determined, and the world space pose information is combined with the target local space bounding box; calculating an expected world space bounding box of the target game role for realizing the action posture of the target role in the target game scene, and then performing camera cutting processing on the target game role by using the expected world space bounding box, therefore, it is ensured that the world space bounding box, participating in camera cutting processing, of the corresponding game role in the game scene is substantially matched with the role action posture of the game role, the role flashing problem of the game role in the camera cutting processing process is effectively solved, and the game experience of players is ensured.

Description

technical field [0001] The present application relates to the technical field of game rendering, in particular, to a method and device for updating game rendering, computer equipment, and storage media. Background technique [0002] With the continuous advancement of science and technology, three-dimensional games have been vigorously developed because they can moderately reduce people's mental stress and relieve people's mood. At present, the conventional scheme for judging whether certain game character models are to be rendered and displayed in 3D games needs to judge whether the world space bounding box of the corresponding game character model in the game scene is within the camera field of view representing the game display interface, and in the corresponding world When the spatial bounding box is not within the field of view of the camera, the corresponding game character model is cropped, and the rendering and display operation of the game character model is abandone...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/56G06T15/00
CPCA63F13/52A63F13/56G06T15/00
Inventor 吕天胜
Owner BEIJING PIXEL SOFTWARE TECH
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