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214 results about "Game management" patented technology

Methods and devices for authentication and licensing in a gaming network

Methods and devices are provided for managing licenses in gaming networks. Some aspects of the invention are provided as a license manager module that operates as part of a server-based system for provisioning and configuring gaming machines. Security and authentication techniques are provided to prevent unauthorized gaming software usage. Such gaming software may be, for example, downloaded to gaming machines in the network under the control of a gaming establishment's game management server that is in communication with a license manager device. In preferred implementations, a gaming machine is prevented from executing software for a game of chance unless the license for that game is valid and has not expired.
Owner:IGT

Poker game managing method

A method for managing a card game supported by a poker dealing device and central management unit, a computerized-information-processing center includes the following steps. Read the playing card that is being dispensed from the poker dealing device to generate a card signal representing a card value of the playing card in such a manner that the other playing cards, which have not been dispensed from the poker dealing device, remain in secret. Send the card signal to the central management unit by means of remote communication. Receive the card signal with a signal receiving link of the central management unit. Process the card signal to record the card values of the playing cards that have been dispensed from the poker dealing device with the central management unit, such that the central management unit is capable of tracking the card values of each hand for a card game, thereby reducing a risking of cheating with reference to the recorded card values.
Owner:TAIN LIU GUI

Game control method and recording medium

InactiveUS20140295958A1Lower staminaReduced stamenVideo gamesSpecial data processing applicationsComputer terminalTouchscreen
A method of controlling a fighting game is provided by a controller of a game terminal including the controller and a touch screen panel. The controller receives a selection of any one from among a plurality of avatars through the touch screen panel, receives, from a game management server, information on an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar, and starts a match-up between a character corresponding to a player of the game terminal and the selected avatar. The controller repeatedly performs a process including selecting any one technique from among the plurality of techniques included in the avatar technique set and actuating the selected technique on the character.
Owner:CRAFTS MEISTER

Game management system

A game management system includes a plurality of game cards, a game card containing unit, a contained card reading unit, an extracted card reading unit, and a fraud detecting unit. Different pieces of identification information are provided to the respective game media, and the game media are configured to output signals concerning the pieces of identification information. The contained card reading unit reads the signals from the game cards contained in the game card containing unit. The extracted card reading unit reads the piece of identification information of the card which is taken out of the game card containing unit. The fraud detecting unit detects a fraud on the basis of the signals read by the contained card reading unit and the piece of identification information read by the extracted card reading unit.
Owner:UNIVERSAL ENTERTAINMENT CORP

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:BALLY GAMING INC

Multi-player regulated gaming with consolidated accounting

A system and method for enabling a new generation of captivating multiplayer casino slot machine games with naught or little changes to the applicable regulatory game standards. In one embodiment thereof, the present invention is a 2-player / 1-game casino slot machine wherein (a) a two-seater slot machine allows two players to share in primary game play by providing two seats, two sets of betting controls, and two sets of onscreen meters to track each player's performance, wins and losses, and wherein (b) back end control logic within each two-seater slot machine consolidates all game performance meters in such a way that the slot machine mimics a traditional single seat slot machine (i.e. 1-player / 1-game) from accounting and regulatory points of view, thus requiring no changes to the accounting procedures and to the central casino management system. This 2-player / 1-game paradigm may be extended to N-player / 1-game wherein (a) N single seat slot machines each having individual player performance meters are joined together via secure peer-to-peer network and wherein (b) appropriate peer-to-peer software balances back-end account meters such as each slot machine appears as independent 1-player / 1-game from an accounting, central game management and regulatory point of view.
Owner:IGT

Control of Mobile Game Play on a Mobile Vessel

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.
Owner:ARISTOCRAT TECH INC ATI

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:BALLY GAMING INC

Game system and gaming management method

A game system includes gaming machines and a server that is connected thereto. The server includes an award determination unit that determines, based on sales information of the gaming machines in a first predetermined time period, an award of the amount of the game medium to be paid out from the gaming machines in a second predetermined time period that is later than the first predetermined time period. Each of the gaming machines includes: a payout determination unit that determines to pay out an amount of game medium in accordance with a result of the game; a communication unit that communicates with the server to transmit a request for information concerning the award and to receive the information concerning the award; and a gaming media payout unit that pays out the amount of the game medium corresponding to the award at a predetermined timing.
Owner:UNIVERSAL ENTERTAINMENT CORP

Game system and gaming management method

A game system includes: a plurality of gaming machines; and a server. The server includes: an award determination unit that determines, based on sales information of the gaming machines in a first predetermined time period, an award of an amount of the game medium to be paid out from the gaming machines in a second predetermined time period that is later than the first predetermined time period; a payout determination unit that determines a selected gaming machine out of the gaming machines for paying out the award. Each of the gaming machines includes: an information receiving unit that receives information concerning the award and the selected gaming machine from the server, and a gaming media payout unit that pays out the amount of the game medium corresponding to the award at a predetermined timing when the gaming machine corresponds to the selected gaming machine.
Owner:UNIVERSAL ENTERTAINMENT CORP

Contact-center routing based on games or contests involving the agents

InactiveUS20060182258A1Reduce shift fatigueGreat sense of autonomyManual exchangesAutomatic exchangesContact centerComputer science
A new routing protocol for routing service requests in a contact center is provided that takes into account the results of games played by the agents and the game actions of the agents. The system communicates the game to the agent. Agents in turn select game actions. The results of the agent games and the agent actions in these games help determine which agents handle the different types of service requests. The routing protocol takes account of those game results and actions while still routing calls in a systematic, coordinated and efficient manner. Additionally, by dynamically restructuring the game, management may communicate incentives dynamically to agents to incentivize agents to change their game actions in ways that lead to call routing following management priorities. Management may further influence routing by adjusting management preferences, which may be taken into account along with agent game results and game actions when routing calls. By incorporating agent game results and game actions in the routing scheme, agents are engaged and entertained, so that their work is less boring and monotonous. The agents are also given more control over their work, thus tending to increase job satisfaction and therefore agent retention and contact-center performance.
Owner:SEATLINK

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:BALLY GAMING INC

Game management system for comprehensively managing histories in various games

It is disclosed the game management system comprising: the bet board 32 having a plurality of bet areas allotted corresponding stop positions of the roulette ball 28 in the roulette wheel 26; the chip information recording device 34 in which information connecting with the chip 30 is recorded; the stop position detecting device 36 for detecting the stop position of the roulette ball 28 in the roulette wheel 26 and types of bet value in the roulette game; the bet information detecting device 38 for detecting the bet position and bet value of the chip 30 by reading the information connecting with the chip 30 recorded in the chip information recording device 34 when the chip 30 is betted on the bet area; the payout calculating device 62A for calculating payout in the roulette game based on the position of the roulette ball 28 in the roulette wheel 26, the bet position and bet value of the chip 30; and the PTS server 56 for managing the history of the roulette game based on the detected result detected by the stop position detecting device 36, the detected result detected by the bet information detecting device 38 and the payout calculated by the payout calculating device 62A.
Owner:UNIVERSAL ENTERTAINMENT CORP

Trusted information management system for virtual environment

Methods and apparatuses for managing anonymized character profile information and scheduling in-game activities for online virtual game environments. The disclosure describes a trusted method for automatic synchronization of character profile information with a trusted information management system that minimizes the possibility of fraudulent character profile information and allows for the efficient coordination of in-game activities by the users of the online virtual environment. Methods are described for interacting with a trusted information management system in both in-game and out-of-game settings. According to one embodiment of the invention, an in-game module of the virtual environment allow for automatically synchronization of virtual environment state information with a trusted information management system at periodic intervals. According to another embodiment of the invention, access to the trusted information management system via a web browser application allows for out-of-game management and scheduling of in-game activities by the user of the online virtual environment.
Owner:SIOUFI FILHO ALFRED HABIB

Customizable, adaptable, multiuser computer-based role-playing method and apparatus therefor

Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS / STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire.
Owner:YUAN RYAN LUENCHEEN

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:LNW GAMING INC

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:LNW GAMING INC

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:LNW GAMING INC

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:BALLY GAMING INC

Game device, game control method, program, recording medium and game management device

Provided is a game device with strong entertainment value which realizes a sensory input operation (sign operations for a baseball game, or the like) while reducing the processing load. The game device includes instructing character display unit (31) for displaying the instructing character on a screen, selectable parts setting unit (32) for setting, as selectable parts, a plurality of predetermined areas of the instructing character, instruction storage unit for storing, in a storage device, associated information related to a selected order and an instruction; and a sign identification unit (36) for identifying an instruction corresponding to a selected order or a combination of the selectable parts based on the associated information when a plurality of selectable parts of the instructing character are selectively operated, and a game advancement unit (50) for advancing the game by reflecting the instruction identified by the sign
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Method and system for realizing on-line game invitation

A method for realizing invitation of on-line game includes starting up each own game management client end by inviting party and invited party to wait game server to select game position, informing game management client ends of inviting and invited parties after game position is selected by game server, entering into selected game position separately by game management client ends of inviting and invited parties. The system used for realizing said method is also disclosed.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method and system for managing non-game tasks with a game

The method and system includes selecting via an application one or more non-game tasks that need to be completed during a pre-determined amount of time. The one or more selected non-game tasks are associated with one or more graphical game entities. Events are periodically provided encouraging completion of the one or more selected non-game tasks via the one or more graphical game entities. Game points for completing all or a portion of the one or more selected non-game tasks. The game points include a measure of productivity for completing all or a portion of the one or more selected non-game tasks. Game points are displayed indicating how time spent on the one or more selected non-game tasks was utilized. The method and system functions as a time management tool for business objectives, business practices, personal objectives or activities or student objectives, etc. but is interactively played as a game.
Owner:DOLLENS JOSEPH R

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:BALLY GAMING INC

Loading method of web games and web browser

The invention discloses a loading method of web games and a web browser. The method comprises the steps of triggering and starting a game management program on a web browser side, loading inlet information of the web games based on the web browser in the game management program, generating a corresponding web tag window in the game management program according to the selection to the inlet information of the web games by a user, so as to load the selected web games, generating a web tag window list for each selected web game on the browser side, ensuring that each web tag window list saves the relevant information of an identical web game, displaying the identical tag of the web tag window of the identical web game in the game management program according to the web tag window list, and correspondingly invoking COOKIE information in the web tag window list. The method realizes the centralized display of a plurality of web tag windows of the same identical web game, thereby optimizing the display effect of the web tag windows in the browser and being convenient for users to operate.
Owner:BEIJING QIHOO TECH CO LTD
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