Internet game contest method and service system thereof

A networked game and service system technology, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve problems such as low efficiency, gang cheating, disconnection, etc.

Inactive Publication Date: 2006-11-15
HUAWEI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0013] Since the server in the online game competition does not know the game player at the beginning, the player is allowed to freely choose the opponent for the game, and the system does not intervene in the combination of the opponent, which makes the choice of the opponent completely independent. This method has a lot of blindness Sex and randomness make the confrontation between players uneven in each game, and the confrontation efficiency is low. For example, there may be a huge difference in strength between players. From a certain point of view, such a game is meaningless, and the efficiency of distinguishing player strength is low.
[0014] In addition, since the independent selection of opponents is completely in accordance with the subjective tendency of the players, another disadvantage is that it is impossible to prevent players from cheating. There are tendentious choices in the combination. Strong opponents, so as to improve their own competition results; more serious is gang cheating, such as multi-person partnership deliberately losing to a certain party in a competition, deliberately disconnecting, etc.
[0015] From these two perspectives, due to the two disadvantages of random selection and tendency selection brought about by players' independent selection of opponents, it not only reduces the efficiency of the game, but also has room for cheating, which seriously affects the fairness and efficiency of the game and reduces the The fun and challenge of the competition discourages the enthusiasm of gamers

Method used

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  • Internet game contest method and service system thereof
  • Internet game contest method and service system thereof
  • Internet game contest method and service system thereof

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Embodiment Construction

[0096] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0097] The main idea of ​​the present invention is to cancel the player's right to independently choose a combination to participate in the game, and let the system choose the opponent for the player. At the same time, the system should take into account the difference in the player's level of strength and try to choose players with similar strength to compete, and at the same time limit the possibility of repeated games between players. frequency. The present invention also queues up and waits to participate in the competition by setting up a plurality of queues, and the system selects and combines players with equal strength in each queue to compete. In order to ensure the accuracy of the combination, a dynamically adjusted queue length is set, and only when the ...

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Abstract

The present invention relates to an interconnection network game service correlation technique, and discloses an interconnection network game competition method and its service system. It can make interconnection game competition more have fairness, more can reflect real level of players and can effectively prevent players from adopting cheat act. Said invention also provides its game method and concrete competition rule, and also provides the composition portions of said game service system.

Description

technical field [0001] The invention relates to the technology related to the online game service, in particular to the online game contest service system and its realization method. Background technique [0002] Networked games refer to a form of entertainment in which people participate in online games through communication means such as the Internet or mobile communications. Due to the use of modern convenient and fast communication methods, the promotion and holding of online games are very easy and fast. People all over the country and even around the world can enjoy the fun of participating in the game together only through the communication terminals at their side or in their hands. Moreover, through the Internet and other influential and rapid media as a carrier, people can understand the game intentionally or unintentionally through the Internet, so that the promotion of the game becomes extremely convenient and rapid. [0003] Due to its convenience and universal...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
Inventor 刘乾钟杰萍何航
Owner HUAWEI TECH CO LTD
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