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Closable-type electronic game grid box with digital display for strategic word pattern engagement

Inactive Publication Date: 2008-10-30
BENEDICT MILNER
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0017]It is accordingly an object of the present invention to provide a game of skill which avoids the aforementioned problems of the prior art games—these being to combine salvo and word discovery into a single invention which allows increasing difficulty through player intellect as well as a change of grid identification and language type in a physical apparatus joined with an electronic / digital environment.
[0018]The object of the present invention is further to provide a closable-type electronic game grid box with digital display as presented in an apparatus which opens to a ninety degree angle from its bottom interior, enabling two or more players to connect each apparatus via wire cables for the purpose of digitally sensing and tracking attempts to locate, identify and eliminate letters of words in coordinates which are arranged on a player's bottom interior grid prior to competition, with each letter occupying individual coordinates, and, through initially arbitrary but increasingly strategic and calculating guesses, to enable a player to be the first to capture all of the opponent's letters, or in the case of having three or more players, to be the last remaining contestant with uncaptured letters on his or her game grid.
[0021]spelling and vocabulary skills are strengthened as these knowledge tools better enable player's odds of winning;
[0024]logic and sequencing skills are enhanced through critically realizing what words are in fact on the opponent's grid given the patterns which emerge as letters are captured within the grid;
[0025]the placement of the apparatuses within an electronic / digital environment adds an element to the game that makes it modern for participants, while increasing the degree of critical thinking involved.

Problems solved by technology

However, said games are individualized in scope and no protection exists regarding the injection of letters and words, instead of military or naval units, into an electronic game grid coordinate system where attempts are further engaged by the inclusion of digital display screens where players can get instant feedback on their efforts, as well as follow up on other opponent's attempts against prior targets in competitions involving three or more contestants.
In fact, military / naval style games of the prior art, while developing skills important for tracking dispersal of attacks over a coordinate system, engage players on mere hit-or-miss cues, limiting assessments to success:failure ratios between opponent's progress against one another's targets.
What adds complexity to the game is level of knowledge players bring to the game.
In theory, the level of difficulty would only be limited by degree of scholarship; college graduates with complex word knowledge could increase the level of challenge.
Since the rules remain somewhat straight forward, the said game can be as easy or as difficult depending on the sophistication of the players, whose talents ultimately govern the complexity of the competition itself.

Method used

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  • Closable-type electronic game grid box with digital display for strategic word pattern engagement
  • Closable-type electronic game grid box with digital display for strategic word pattern engagement
  • Closable-type electronic game grid box with digital display for strategic word pattern engagement

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Experimental program
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Embodiment Construction

[0057]As can be seen from the above figures, the game comprises a box-type apparatus (FIG. 5, FIG. 6), with digital display located at the center of connection between the upper lid and lower box portion. There are rotating dials at either end of the display which can be pressed inward for information selection. The batteries are stored within the digital display mechanism.

[0058]The apparatus opens to a ninety degree angle (FIG. 7). There are two grids located on the inside of the apparatus (FIG. 5), as well as one located on the outside lid (FIG. 6) which are to be utilized during competition of three or more players.

[0059]The interior grids are intended to be visible only to an individual participant during competition.

[0060]The upper grid (FIG. 5 (e)), whose height measures a varying size of approximately between 0.1 and 40 inches (FIG. 5 (e)) and whose length measures a varying size of approximately between 0.1 and 40 inches (FIG. 5 (f)), is the region of coordinates which a par...

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PUM

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Abstract

My child educational board game, “Electronic Word Battle”, requires players to approach word learning, sequencing, and construction from a naval / military strategist point of view in that instead of targeting objectives in a mere hit-or-miss salvo situation, where the goal in and of itself is to reach and eliminate occupied coordinates, he / she must locate and actually identify, through the support of computerized digital displays that connect opponents and which keep track of dispersal and success or failure of attacks, the quality of the opponents' pieces (these being letters) before the other competitors capture or eliminate out of play all his / her own word patterns.

Description

CROSS-REFERENCED TO RELATED APPLICATIONS[0001]Closable-Type Game Grid Box for Strategic Word Pattern EngagementSTATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT[0002]Not ApplicableTHE NAMES OF THE PARTIES TO A JOINT RESEARCH AGREEMENT[0003]Not ApplicableINCORPORATION-BY-REFERENCE OF MATERIAL SUBMITTED ON A COMPACT DISC[0004]Not ApplicableBACKGROUND OF THE INVENTION[0005](1) Field of the Invention[0006]This invention involves a game of skill and requires a demonstration of vocabulary knowledge, logical reasoning and sequencing abilities within a semi-physical / semi-digital environment that itself enhances these during play. More specifically, the present invention concerns, but is not restricted to, the area of child educational development. Further, it is at once adaptable to any of the related Indo-European languages, and can be further adapted to the Asian languages.[0007]The said child educational board game comprises an electronic closable-type box apparatus imprint...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F3/00694A63F3/0421A63F9/34A63F2003/0063A63F2009/2486
Inventor BENEDICT, MILNER
Owner BENEDICT MILNER
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