Game asset acquisition method and device and electronic equipment

By displaying virtual assets collections in the game's graphical user interface and providing corresponding controls, the problem of cumbersome operations when acquiring virtual items is solved, and the game experience is improved.

CN119587970AActive Publication Date: 2025-03-11NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411758655.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-02
Publication Date
2025-03-11
Estimated Expiration
2044-12-02

AI Technical Summary

Technical Problem

When players obtain virtual items in the game, they need to frequently jump to different acquisition pages, which leads to cumbersome operations and reduces the player's gaming experience.

Method used

By providing a display page in the graphical user interface, displaying a set of specified virtual assets, and providing controls on the same page to respond to player actions, obtaining a set of specified virtual assets or a single virtual assets.

Benefits of technology

It simplifies players' operation of obtaining virtual assets, reduces the number of page jumps, and improves players' gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a game asset acquisition method and apparatus, and an electronic device. The method comprises the steps of displaying a first display page corresponding to a specified virtual asset set in a game on a graphical user interface; respectively displaying a first asset identifier corresponding to a first virtual asset and a second asset identifier corresponding to at least one second virtual asset included in the specified virtual asset set in a first display page; a first control and a second control are provided in the first display page, the first control is configured to respond to the first trigger operation to trigger and obtain a specified virtual asset set, and the second control is configured to respond to the second trigger operation to trigger and obtain a first virtual asset corresponding to the first asset identifier or a second virtual asset corresponding to the second asset identifier. In the mode, the player can acquire the virtual asset set on the same page or acquire the single virtual asset in the virtual asset set, so that the operation of acquiring the virtual assets by the player is simplified, and the game experience of the player is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a method, device and electronic device for acquiring game assets. Background Art

[0002] In the game, players often need to obtain some virtual items that can enhance the attributes or aesthetics of the virtual characters. Players can use virtual tokens to purchase virtual items. In order to increase the game players' activeness in acquiring certain virtual items, usually, these virtual items are provided with both a separate acquisition method and an acquisition method that acquires them together with other virtual items. That is, players can obtain a certain virtual item individually, or they can obtain a virtual item set that includes the virtual item and other virtual items. A certain discount is usually set for the virtual item set, and the cost is less than the total cost of purchasing each virtual item in the virtual item set individually.

[0003] In the game, players usually need to jump between the acquisition page of the desired virtual item and the acquisition page of the virtual item set including the desired virtual item to select which acquisition method to use to obtain the desired virtual item. This method is relatively cumbersome to operate, resulting in a poor gaming experience for players and reducing the players' desire to obtain virtual items. Summary of the invention

[0004] In view of this, the purpose of the present disclosure is to provide a method, device and electronic device for obtaining game assets, so as to simplify the operation of users obtaining virtual items, facilitate players to obtain virtual items according to their needs, and improve the game experience of players.

[0005] In a first aspect, an embodiment of the present disclosure provides a method for obtaining game assets, providing a graphical user interface through a terminal device, the method comprising: displaying a first display page corresponding to a specified virtual asset set in a game on the graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; displaying a first asset identifier corresponding to the first virtual asset included in the specified virtual asset set and a second asset identifier corresponding to the at least one second virtual asset on the first display page; providing a first control and a second control on the first display page, wherein the first control is configured to trigger the acquisition of the specified virtual asset set in response to a first trigger operation, and the second control is configured to trigger the acquisition of the first virtual asset corresponding to the first asset identifier or the second virtual asset corresponding to the second asset identifier in response to a second trigger operation.

[0006] In a second aspect, an embodiment of the present disclosure provides a device for acquiring game assets, which provides a graphical user interface through a terminal device, and the device includes: a display page display module, which is used to display a first display page corresponding to a specified virtual asset set in the game in the graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; an asset identification display module, which is used to display a first asset identification corresponding to the first virtual asset included in the specified virtual asset set and a second asset identification corresponding to the at least one second virtual asset in the first display page; a control providing module, which is used to provide a first control and a second control in the first display page, wherein the first control is configured to trigger the acquisition of the specified virtual asset set in response to a first trigger operation, and the second control is configured to trigger the acquisition of the first virtual asset corresponding to the first asset identification or the second virtual asset corresponding to the second asset identification in response to a second trigger operation.

[0007] In a third aspect, an embodiment of the present invention provides an electronic device including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method for acquiring game assets.

[0008] In a fourth aspect, an embodiment of the present invention provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the above-mentioned method for obtaining game assets.

[0009] The embodiments of the present invention bring the following beneficial effects:

[0010] The above-mentioned method, device and electronic device for obtaining game assets display a first display page corresponding to a specified virtual asset set in a game on a graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; the first asset identifier corresponding to the first virtual asset included in the specified virtual asset set and the second asset identifier corresponding to the at least one second virtual asset are respectively displayed on the first display page; a first control and a second control are provided on the first display page, wherein the first control is configured to trigger the acquisition of the specified virtual asset set in response to a first trigger operation, and the second control is configured to trigger the acquisition of the first virtual asset corresponding to the first asset identifier or the second virtual asset corresponding to the second asset identifier in response to a second trigger operation. In this way, players can obtain a virtual asset set or a single virtual asset in a virtual asset set on the same page, which simplifies the player's operation of obtaining virtual assets and improves the player's gaming experience.

[0011] Other features and advantages of the present disclosure will be described in the following description, and partly become apparent from the description, or understood by practicing the present disclosure. The purpose and other advantages of the present disclosure are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0012] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0014] Figure 1 A flowchart of a method for acquiring game assets provided by an embodiment of the present disclosure;

[0015] Figure 2 A schematic diagram of a graphical user interface provided in an embodiment of the present disclosure;

[0016] Figure 3 Another graphical user interface schematic diagram provided for an embodiment of the present disclosure;

[0017] Figure 4 Another graphical user interface schematic diagram provided for an embodiment of the present disclosure;

[0018] Figure 5 Another graphical user interface schematic diagram provided for an embodiment of the present disclosure;

[0019] Figure 6 Another graphical user interface schematic diagram provided for an embodiment of the present disclosure;

[0020] Figure 7 Another graphical user interface schematic diagram provided for an embodiment of the present disclosure;

[0021] Figure 8 A schematic diagram of the structure of a device for acquiring game assets provided by an embodiment of the present disclosure;

[0022] Fig. 9 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0023] In order to make the purpose, technical solution and advantages of the embodiments of the present disclosure clearer, the technical solution of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present disclosure.

[0024] In the game, the acquisition of individual virtual assets (also called "single items") and virtual asset collections (also called "gift packs") is usually achieved on different detail pages. Players need to jump multiple times when purchasing virtual assets or collections of virtual assets, and the purchase process is cumbersome, which reduces payment efficiency and purchase desire. In addition, when players make purchases, the secondary confirmation pop-up window for single items and gift packs is not integrated into the details column, causing a sense of interruption and a poor gaming experience for players.

[0025] Based on this, the embodiments of the present disclosure provide a method, device and electronic device for obtaining game assets. This technology can be applied to the process of obtaining virtual items in the game.

[0026] In one embodiment of the present invention, the method for obtaining game assets can be run on a local terminal device or a server. When the method for obtaining game assets is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0027] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the method for acquiring game assets are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the user operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0028] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the user through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the user through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0029] See also Figure 1 First, a method for obtaining game assets provided by an embodiment of the present invention is introduced, and a graphical user interface is provided through a terminal device.

[0030] The method comprises the following steps:

[0031] Step S102: displaying a first display page corresponding to a specified virtual asset set in the game on a graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset.

[0032] The first virtual asset can be any virtual asset in the game that can be obtained individually or with a virtual asset set. The designated virtual asset set includes the first virtual asset and at least one second virtual asset. The second virtual asset can be the same virtual asset as the first virtual asset or a virtual asset different from the first virtual asset. For example, if the first virtual asset is a gem, the designated virtual asset set can include 10 gems, i.e., the second virtual asset is also a gem; if the first virtual asset is a certain skin, the designated virtual asset set can include this skin and other types of skin.

[0033] The above-mentioned first display page can be displayed on the graphical user interface after the player triggers the designated interface element displayed on the graphical user interface. The designated interface element can be a window, such as a floating window, or an identifier in the interface. The designated interface element can correspond to the first virtual asset, or can correspond to a designated virtual asset set, or can correspond to both the first virtual asset and the designated virtual asset set. For example, the designated interface element is a window, and the window displays an image of the first virtual asset and an image corresponding to the designated virtual asset set. The above-mentioned designated interface element can also include multiple elements, for example, the designated interface element includes the asset identifier of the first virtual asset, and also includes a collection identifier corresponding to the designated virtual asset set.

[0034] Step S104, displaying a first asset identifier corresponding to a first virtual asset and a second asset identifier corresponding to at least one second virtual asset included in the specified virtual asset set on the first display page.

[0035] The content displayed in the first display page assets needs to make the player understand which virtual assets are included in the specified virtual asset set. Therefore, the first asset identifier corresponding to the first virtual asset and the second asset identifier corresponding to the second virtual asset can be displayed on the first display page. When the first virtual asset and the second virtual asset are of the same type, as described above, such as "gems", the asset identifier corresponding to the virtual asset of that type can be displayed, and the number of the virtual asset in the specified virtual asset set can be marked. In actual application, the asset identifier can be one or more of a name, an asset image, a number, etc.

[0036] In order to let players know how many virtual resources are needed to obtain a specified set of virtual assets, the types and quantities of virtual resources can be displayed on the first display page, such as "100 gems", "300" gold coins, etc. In order to make it easier for players to compare whether it is more cost-effective to obtain a specified set of virtual assets or to obtain a single virtual asset, the virtual resources required to obtain a single virtual asset in the specified set of virtual assets can also be displayed. The types and quantities of virtual resources required to obtain a single virtual asset can be displayed directly on the first display page, or they can be displayed on the first display page after the player triggers the asset identifier of a virtual asset.

[0037] Step S106, providing a first control and a second control in the first display page, wherein the first control is configured to respond to a first trigger operation to trigger acquisition of a specified virtual asset set, and the second control is configured to respond to a second trigger operation to trigger acquisition of a first virtual asset corresponding to a first asset identifier or a second virtual asset corresponding to a second asset identifier.

[0038] The first control usually corresponds to a specified set of virtual assets, and triggering the first control can obtain the specified set of virtual assets. When the first virtual asset and the second virtual asset are different, the second control is usually multiple, corresponding to the first virtual asset and the second virtual asset respectively. When the first virtual asset and the second virtual asset are the same, the second control can be only one, but is usually editable, and the number of first virtual assets obtained can be selected by editing the second control.

[0039] The first trigger operation and the second trigger operation may be one of the following operations: a click operation, a long press operation, a sliding operation, etc. For example, a space identifier of a virtual storage space of a game account may be displayed on a graphical user interface, and a player may perform a sliding operation with a starting point being the first control or the second control and an end point being the space identifier, indicating that the player wants to obtain a virtual asset corresponding to the first control or the virtual asset corresponding to the second control.

[0040] The first touch operation acts on the first control, which means that the player wants to obtain a specified virtual asset set, and then the virtual resources required to obtain the specified virtual asset set can be deducted from the game account controlled by the terminal device, and the virtual assets in the specified virtual asset set can be allocated to the game account.

[0041] The above-mentioned second touch operation acts on the second control, indicating that the player wants to obtain the virtual assets corresponding to the second control, and can deduct the virtual resources of the virtual assets corresponding to the second control from the game account controlled by the terminal device, and allocate the corresponding virtual assets to the game account.

[0042] When players acquire a specified virtual asset set or any virtual asset, they usually want to know the virtual resources corresponding to the asset set or the individual virtual asset. In specific implementation, the virtual resources required to acquire the specified virtual asset set can be displayed on the first display page, and the type and quantity of the virtual resources corresponding to each virtual asset can be displayed at the specified position of the asset identifier of the virtual asset, such as Figure 2 As shown, below the asset identifier corresponding to each virtual asset is displayed the type and quantity of virtual resources required to obtain the corresponding virtual asset, so that players can know the information when obtaining it.

[0043] The above-mentioned method for obtaining game assets includes displaying a first display page corresponding to a specified virtual asset set in a game on a graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; displaying a first asset identifier corresponding to the first virtual asset and a second asset identifier corresponding to at least one second virtual asset included in the specified virtual asset set on the first display page; providing a first control and a second control on the first display page, wherein the first control is configured to trigger the acquisition of the specified virtual asset set in response to a first trigger operation, and the second control is configured to trigger the acquisition of the first virtual asset corresponding to the first asset identifier or the second virtual asset corresponding to the second asset identifier in response to a second trigger operation. In this method, players can obtain a virtual asset set or a single virtual asset in a virtual asset set on the same page, which simplifies the player's operation of obtaining virtual assets and improves the player's gaming experience.

[0044] The following embodiments provide a specific method for displaying a first display page corresponding to a specified set of virtual assets in a game on the graphical user interface.

[0045] In a specific embodiment, the first virtual asset information corresponding to the first virtual asset is displayed on the graphical user interface, and the first virtual asset information can be represented by an asset identifier of the first virtual asset, or a window corresponding to the first virtual asset. The asset identifier of the first virtual asset can be displayed as an image, name, etc. of a virtual item. The window indicates that the first virtual asset is in an available state, for example, "Welcome to purchase XXXX" can be displayed in the second window, where XXXX represents the first virtual asset.

[0046] At this time, the player can trigger the first virtual asset information by clicking, long pressing, and other triggering operations. For the convenience of writing, this triggering operation is referred to as the third triggering operation. In response to the third triggering operation for the first virtual asset information, the first display page corresponding to the specified virtual asset set is displayed in the graphical user interface. In this process, it is necessary to determine whether there is an asset set that includes the first virtual asset and can be obtained. If so, the asset set can be determined as the specified asset set, so that the asset identifiers of the virtual assets in the specified asset set are displayed in the first display page.

[0047] In actual applications, there may be multiple virtual asset sets that include the first virtual asset. For the convenience of writing, these virtual asset sets are referred to as first virtual asset sets. When the first virtual asset information corresponding to the first virtual asset is displayed on the graphical user interface, in response to a trigger operation on the first virtual asset information, the first virtual asset set in the multiple first virtual asset sets that is in an obtainable state can be determined as the target virtual asset set. The target virtual set can be one or more. Then, the first display page is displayed on the graphical user interface. At this time, the first display page includes: the asset identification of the virtual asset in the target virtual asset set, and a first control for obtaining the target virtual asset set. When the target virtual asset set includes multiple, the first display page usually displays the asset identification of the virtual asset of each target virtual asset set, and a first control for obtaining the target virtual asset set.

[0048] In another specific embodiment, the asset collection information corresponding to the specified virtual asset set is displayed on the graphical user interface. The above-mentioned asset collection information can be a collection identifier of the specified virtual asset set, and the collection identifier can be composed of the asset identifiers of the virtual assets in the virtual asset set, and can also display the names of the virtual assets in the set, etc., and can also display the name of the set, which is not limited here. The asset collection information can also be displayed through a window. The display content in the window indicates that the specified virtual asset set is in an available state. For example, "Asset Set 1 includes 100 gems, which is very cost-effective" can be displayed in the window to prompt the player that the asset set can be purchased. At this time, the player can trigger the asset collection information through trigger operations such as clicking and long pressing, and in response to the trigger operation, the first display page corresponding to the specified virtual asset set is displayed in the graphical user interface.

[0049] In a specific implementation, the first virtual asset information corresponding to the first virtual asset and the asset collection information corresponding to the specified virtual asset collection can be displayed simultaneously in the graphical user interface. Regardless of whether the player triggers the first virtual asset information or the asset collection information through a touch operation, the first display page corresponding to the specified virtual asset collection can be displayed in the graphical user interface in response to the touch operation.

[0050] The following embodiments provide specific methods for providing a first control and a second control in a first display page.

[0051] In order to make the screen simple, only the first control can be provided on the first display page, and then the second control can be displayed when the player triggers the asset identifier of a virtual asset in the specified virtual asset set through a trigger operation. For the convenience of writing, the trigger operation is called the "second trigger operation", and the asset identifier triggered by the player is called the "target virtual asset". The target asset identifier can be the first asset identifier or the second asset identifier. Specifically, in response to the second trigger operation acting on the target asset identifier, the second control is displayed on the first display page. If the player triggers the second control, the player can obtain the virtual asset corresponding to the target asset identifier. Figure 3 As shown, asset identification 1 is gray, indicating that asset identification 1 is selected, and a second control is displayed in the details window of asset identification 1.

[0052] Before obtaining a virtual asset, a player usually wants to know the virtual resources required to obtain the virtual asset. In actual applications, the first control can be used to display the virtual resources required to obtain a specified set of virtual assets, and the second control can be used to display the virtual resources required to obtain the first virtual asset or the virtual resources required to obtain the second virtual asset. Specifically, the virtual resources required to obtain the specified set of virtual assets can be displayed in the display area of ​​the first control, and the type and quantity of the virtual resources required to obtain the first virtual asset can be displayed in the display area of ​​the second control. Figure 3 As shown, a rectangular mark showing 500 gold coins represents a first control, and a rectangular mark showing 100 gold coins represents a second control.

[0053] In actual applications, when players obtain virtual resources, in order to reduce the occurrence of accidental touches by players, players are often required to confirm the acquisition of virtual resources twice. When the player triggers the first control, in response to the first trigger operation on the first control, the first confirmation control and the first cancel control are displayed. In specific implementation, the first control can be directly replaced with the first confirmation control and the first cancel control, such as Figure 4 As shown; the first confirmation control and the first cancel control can also be displayed while retaining the first control, which is not limited here. If the player triggers the first confirmation control, in response to the triggering operation on the first confirmation control, the virtual resources required to obtain the specified virtual asset set are deducted from the game account controlled by the terminal device, and the virtual assets in the specified virtual asset set are allocated to the game account. If the player triggers the second cancel control, in response to the triggering operation on the first cancel control, the acquisition of the specified virtual asset set is canceled. At the same time, the first confirmation control and the first cancel control need to be canceled. If the first control is replaced by the first confirmation control and the first cancel control, the first control needs to be redisplayed while canceling the display of the first confirmation control and the first cancel control.

[0054] While displaying the first confirmation control and the first cancellation control, a first window may also be displayed; the first window includes collection information of the specified virtual asset set. The collection information is used to describe which assets are included in the specified virtual asset set, and also to describe the type and quantity of virtual resources required to obtain the specified virtual asset set, such as Figure 4 shown.

[0055] Similarly, when the player obtains the virtual resources corresponding to the second control, he also needs to confirm again. After the player triggers the second control, in response to the second trigger operation for the second control, the second confirmation control and the second cancel control are displayed. Similar to the above method, the second control can also be replaced with the second confirmation control and the second cancel control, or the second confirmation control and the second cancel control can be displayed while retaining the second control, which is not limited here. After the player triggers the second confirmation control, in response to the trigger operation for the second confirmation control, the virtual resources required to obtain the target virtual assets corresponding to the second control are deducted from the game account controlled by the terminal device, and the virtual assets in the specified virtual asset set are allocated to the game account; the target virtual asset is the first virtual asset or the second virtual asset. After the player triggers the second cancel control, in response to the trigger operation for the second cancel control, the acquisition of the target virtual asset corresponding to the second control is canceled, and the second confirmation control and the second cancel control need to be canceled.

[0056] The disclosed embodiment also provides another method for obtaining game assets. Figure 1 In this method, the acquisition design of virtual asset collection (also called "gift package") and individual virtual assets (also called "single item") are integrated into the same page, and players can use Figure 5 The left details box in the graphical user interface shown completes all operations of single product purchase, gift package purchase, and secondary confirmation, reducing user operation difficulty and purchase threshold. Figure 5 In the example, taking the virtual asset of skin as an example, a display page of a skin collection including multiple skins is displayed; the page displays the purchase control corresponding to the skin collection (equivalent to the above-mentioned "first control"), and the purchase price corresponding to the skin collection is marked on the control (equivalent to the above-mentioned "virtual asset"). For each skin in the skin collection, you can click the logo of the skin to display the purchase control corresponding to the skin (equivalent to the above-mentioned "second control"). Figure 5 The right side of the window shows a preview of the skin.

[0057] The graphical user interface can display windows or logos for mall gift packages and mall items. After the player clicks on the above window or logo, the graphical user interface displays the same details page, which displays the price control (also called "price button") of the gift package and the logo of the item in the gift package. When the player clicks on the price control, a secondary confirmation pop-up window will pop up above the price, and the price button will be transformed into a confirmation control (labeled with the required virtual resources) and a cancel control (displayed as an X), such as Figure 6 As shown; if you click the logo of a single product, the price control of the single product will pop up. Clicking the price control of the single product will pop up a secondary confirmation pop-up window above the price control of the single product. The price button of the single product changes to a confirmation control (marked with the required virtual resources) and a cancel control (displayed as X), as shown Figure 7 shown.

[0058] This method integrates the gift pack and single item purchase designs into the same module. This collapsed design module can reduce the frequent screen switching when players compare products, helps players compare gift packs and single items, and completes all operations of single item purchase, gift pack purchase, and secondary confirmation through the details box on the left, which helps to reduce user operation difficulty and purchase threshold, and increase product transaction volume.

[0059] For the above method embodiments, see Figure 8 The device for obtaining game assets shown provides a graphical user interface through a terminal device. The device includes:

[0060] A display page display module 802, configured to display a first display page corresponding to a specified virtual asset set in the game on a graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset;

[0061] The asset identification display module 804 is used to display, on the first display page, a first asset identification corresponding to a first virtual asset and a second asset identification corresponding to at least one second virtual asset included in the specified virtual asset set;

[0062] The control providing module 806 is used to provide a first control and a second control in a first display page, wherein the first control is configured to respond to a first trigger operation to trigger the acquisition of a specified virtual asset set, and the second control is configured to respond to a second trigger operation to trigger the acquisition of a first virtual asset corresponding to a first asset identifier or a second virtual asset corresponding to a second asset identifier.

[0063] The above-mentioned device for acquiring game assets displays a first display page corresponding to a specified virtual asset set in a game on a graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; displays a first asset identifier corresponding to the first virtual asset included in the specified virtual asset set and a second asset identifier corresponding to at least one second virtual asset on the first display page; provides a first control and a second control on the first display page, wherein the first control is configured to trigger acquisition of the specified virtual asset set in response to a first trigger operation, and the second control is configured to trigger acquisition of the first virtual asset corresponding to the first asset identifier or the second virtual asset corresponding to the second asset identifier in response to a second trigger operation. In this way, players can acquire a virtual asset set or a single virtual asset in a virtual asset set on the same page, which simplifies the player's operation of acquiring virtual assets and improves the player's gaming experience.

[0064] The control providing module is further used to: display a second control in the first display page in response to a second trigger operation acting on a target asset identifier, wherein the target asset identifier is the first asset identifier or the second asset identifier.

[0065] The above device also includes: a virtual resource display module, which is used to display the virtual resources required to obtain the specified virtual asset set through the first control, and to display the virtual resources required to obtain the first virtual asset or the virtual resources required to obtain the second virtual asset through the second control.

[0066] The above-mentioned device also includes: an information display module, which is used to display the first virtual asset information corresponding to the first virtual asset and / or the asset collection information corresponding to the specified virtual asset collection on the graphical user interface; the display page display module is also used to: respond to the third trigger operation for the first virtual asset information or the asset collection information, and display the first display page corresponding to the specified virtual asset collection on the graphical user interface.

[0067] The above-mentioned second controls include multiple ones; each virtual asset included in the specified virtual asset set has a corresponding second control.

[0068] The above-mentioned device also includes: a first control display module, which is used to respond to the first trigger operation on the first control and display the first confirmation control and the first cancel control; a first trigger module, which is used to respond to the trigger operation on the first confirmation control, deduct the virtual resources required to obtain the specified virtual asset set from the game account controlled by the terminal device, and allocate the virtual assets in the specified virtual asset set to the game account; a second trigger module, which is used to respond to the trigger operation on the first cancel control and cancel the acquisition of the specified virtual asset set.

[0069] The first control display module is further used to: respond to a first trigger operation on the first control, display a first window, a first confirmation control and a first cancellation control; the first window includes collection information of a specified virtual asset collection.

[0070] The above-mentioned device also includes: a second control display module, which is used to respond to the second trigger operation on the second control and display the second confirmation control and the second cancel control; a third trigger module, which is used to respond to the trigger operation on the second confirmation control, deduct the virtual resources required to obtain the target virtual assets corresponding to the second control from the game account controlled by the terminal device, and allocate the virtual assets in the specified virtual asset set to the game account; the target virtual asset is the first virtual asset or the second virtual asset; and a fourth trigger module, which is used to respond to the trigger operation on the second cancel control and cancel the acquisition of the target virtual asset corresponding to the second control.

[0071] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method for obtaining game assets, for example:

[0072] A first display page corresponding to a specified virtual asset set in a game is displayed on a graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; a first asset identifier corresponding to the first virtual asset included in the specified virtual asset set and a second asset identifier corresponding to the at least one second virtual asset are respectively displayed on the first display page; a first control and a second control are provided on the first display page, wherein the first control is configured to trigger acquisition of the specified virtual asset set in response to a first trigger operation, and the second control is configured to trigger acquisition of the first virtual asset corresponding to the first asset identifier or the second virtual asset corresponding to the second asset identifier in response to a second trigger operation.

[0073] In the above method, players can obtain a collection of virtual assets on the same page, or obtain a single virtual asset in the collection of virtual assets, which simplifies the player's operation of obtaining virtual assets and improves the player's gaming experience.

[0074] Optionally, providing the second control in the first display page includes: displaying the second control in the first display page in response to a second trigger operation acting on a target asset identifier, wherein the target asset identifier is the first asset identifier or the second asset identifier.

[0075] The above method also includes: displaying virtual resources required to obtain the specified virtual asset set through the first control, and displaying virtual resources required to obtain the first virtual asset or the second virtual asset through the second control.

[0076] Optionally, before displaying the first display page corresponding to the specified virtual asset set in the game on the graphical user interface, the method further includes: displaying first virtual asset information corresponding to the first virtual asset and / or asset collection information corresponding to the specified virtual asset set on the graphical user interface; displaying the first display page corresponding to the specified virtual asset set in the game on the graphical user interface includes: responding to a third trigger operation for the first virtual asset information or the asset collection information, and displaying the first display page corresponding to the specified virtual asset set on the graphical user interface.

[0077] Optionally, the second control comprises a plurality of second controls; each virtual asset included in the specified virtual asset set has a corresponding second control.

[0078] Optionally, the above method also includes: responding to a first trigger operation on the first control, displaying a first confirmation control and a first cancel control; responding to the trigger operation on the first confirmation control, deducting virtual resources required to obtain the specified virtual asset set from the game account controlled by the terminal device, and allocating the virtual assets in the specified virtual asset set to the game account; or, responding to the trigger operation on the first cancel control, canceling the acquisition of the specified virtual asset set.

[0079] Optionally, the above-mentioned step of displaying a first confirmation control and a first cancel control in response to the first trigger operation on the first control includes: displaying a first window, a first confirmation control and a first cancel control in response to the first trigger operation on the first control; the first window includes collection information of a specified virtual asset collection.

[0080] Optionally, the above method also includes: responding to a second trigger operation for the second control, displaying a second confirmation control and a second cancel control; responding to the trigger operation for the second confirmation control, deducting the virtual resources required to obtain the target virtual assets corresponding to the second control from the game account controlled by the terminal device, and allocating the virtual assets in the specified virtual asset set to the game account; the target virtual asset is the first virtual asset or the second virtual asset; or, responding to the trigger operation for the second cancel control, canceling the acquisition of the target virtual asset corresponding to the second control.

[0081] See also Fig. 9 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine executable instructions that can be executed by the processor 100. The processor 100 executes the machine executable instructions to implement the above-mentioned method for obtaining game assets.

[0082] Further, Fig. 9 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0083] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig. 9 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0084] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.

[0085] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the above-mentioned method for obtaining game assets.

[0086] The present disclosure provides a method, device and electronic device for obtaining game assets, including a computer-readable storage medium storing program code, wherein the program code includes instructions that can be used to execute the methods described in the previous method embodiments, for example:

[0087] A first display page corresponding to a specified virtual asset set in a game is displayed on a graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; a first asset identifier corresponding to the first virtual asset included in the specified virtual asset set and a second asset identifier corresponding to the at least one second virtual asset are respectively displayed on the first display page; a first control and a second control are provided on the first display page, wherein the first control is configured to trigger acquisition of the specified virtual asset set in response to a first trigger operation, and the second control is configured to trigger acquisition of the first virtual asset corresponding to the first asset identifier or the second virtual asset corresponding to the second asset identifier in response to a second trigger operation.

[0088] In the above method, players can obtain a collection of virtual assets on the same page, or obtain a single virtual asset in the collection of virtual assets, which simplifies the player's operation of obtaining virtual assets and improves the player's gaming experience.

[0089] Optionally, providing the second control in the first display page includes: displaying the second control in the first display page in response to a second trigger operation acting on a target asset identifier, wherein the target asset identifier is the first asset identifier or the second asset identifier.

[0090] The above method also includes: displaying virtual resources required to obtain the specified virtual asset set through the first control, and displaying virtual resources required to obtain the first virtual asset or the second virtual asset through the second control.

[0091] Optionally, before displaying the first display page corresponding to the specified virtual asset set in the game on the graphical user interface, the method further includes: displaying first virtual asset information corresponding to the first virtual asset and / or asset collection information corresponding to the specified virtual asset set on the graphical user interface; displaying the first display page corresponding to the specified virtual asset set in the game on the graphical user interface includes: responding to a third trigger operation for the first virtual asset information or the asset collection information, and displaying the first display page corresponding to the specified virtual asset set on the graphical user interface.

[0092] Optionally, the second control comprises a plurality of second controls; each virtual asset included in the specified virtual asset set has a corresponding second control.

[0093] Optionally, the above method also includes: responding to a first trigger operation on the first control, displaying a first confirmation control and a first cancel control; responding to the trigger operation on the first confirmation control, deducting virtual resources required to obtain the specified virtual asset set from the game account controlled by the terminal device, and allocating the virtual assets in the specified virtual asset set to the game account; or, responding to the trigger operation on the first cancel control, canceling the acquisition of the specified virtual asset set.

[0094] Optionally, the above-mentioned step of displaying a first confirmation control and a first cancel control in response to the first trigger operation on the first control includes: displaying a first window, a first confirmation control and a first cancel control in response to the first trigger operation on the first control; the first window includes collection information of a specified virtual asset collection.

[0095] Optionally, the above method also includes: responding to a second trigger operation for the second control, displaying a second confirmation control and a second cancel control; responding to the trigger operation for the second confirmation control, deducting the virtual resources required to obtain the target virtual assets corresponding to the second control from the game account controlled by the terminal device, and allocating the virtual assets in the specified virtual asset set to the game account; the target virtual asset is the first virtual asset or the second virtual asset; or, responding to the trigger operation for the second cancel control, canceling the acquisition of the target virtual asset corresponding to the second control.

[0096] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.

[0097] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific circumstances.

[0098] If the function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk and other media that can store program code.

[0099] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0100] Finally, it should be noted that the above embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above embodiments, those skilled in the art should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.

Claims

1. A method for acquiring game assets, characterized in that: Providing a graphical user interface through a terminal device, the method comprising: Displaying a first display page corresponding to a specified virtual asset set in the game on the graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; Displaying, on the first display page, a first asset identifier corresponding to the first virtual asset and a second asset identifier corresponding to the at least one second virtual asset included in the specified virtual asset set; A first control and a second control are provided in the first display page, wherein the first control is configured to trigger acquisition of the specified virtual asset set in response to a first trigger operation, and the second control is configured to trigger acquisition of the first virtual asset corresponding to the first asset identifier or the second virtual asset corresponding to the second asset identifier in response to a second trigger operation.

2. The method according to claim 1, characterized in that Providing a second control in the first display page includes: In response to the second trigger operation acting on the target asset identifier, a second control is displayed in the first display page, wherein the target asset identifier is the first asset identifier or the second asset identifier.

3. The method according to claim 1 or 2, characterized in that: The method further comprises: The virtual resources required to obtain the specified virtual asset set are displayed through the first control, and the virtual resources required to obtain the first virtual asset or the virtual resources required to obtain the second virtual asset are displayed through the second control.

4. The method according to claim 1, characterized in that: Before the graphical user interface displays a first display page corresponding to a specified virtual asset set in the game, the method further includes: Displaying, on the graphical user interface, first virtual asset information corresponding to the first virtual asset and / or asset set information corresponding to the designated virtual asset set; Displaying a first display page corresponding to a specified virtual asset set in a game on the graphical user interface includes: In response to a third trigger operation on the first virtual asset information or the asset set information, the first display page corresponding to the specified virtual asset set is displayed on the graphical user interface.

5. The method according to claim 1, characterized in that The second controls include a plurality of controls; each virtual asset included in the specified virtual asset set has a corresponding second control.

6. The method according to claim 1, characterized in that The method further comprises: In response to a first trigger operation on the first control, displaying a first confirmation control and a first cancellation control; In response to a trigger operation on the first confirmation control, deducting virtual resources required to obtain the specified virtual asset set from the game account controlled by the terminal device, and allocating virtual assets in the specified virtual asset set to the game account; Alternatively, in response to a triggering operation on the first cancel control, the acquisition of the specified virtual asset set is canceled.

7. The method according to claim 6, characterized in that In response to a first trigger operation on the first control, the step of displaying a first confirmation control and a first cancellation control includes: In response to a first trigger operation on the first control, a first window, a first confirmation control and a first cancel control are displayed; the first window includes collection information of the specified virtual asset collection.

8. The method according to claim 1, characterized in that The method further comprises: In response to a second trigger operation on the second control, displaying a second confirmation control and a second cancellation control; In response to a trigger operation on the second confirmation control, virtual resources required to obtain a target virtual asset corresponding to the second control are deducted from a game account controlled by the terminal device, and virtual assets in the specified virtual asset set are allocated to the game account; the target virtual asset is the first virtual asset or the second virtual asset; Alternatively, in response to a trigger operation on the second cancel control, the acquisition of the target virtual asset corresponding to the second control is canceled.

9. A device for acquiring game assets, characterized in that: A graphical user interface is provided through a terminal device, the device comprising: A display page display module, configured to display a first display page corresponding to a specified virtual asset set in the game on the graphical user interface, wherein the specified virtual asset set includes at least a first virtual asset and at least one second virtual asset; An asset identification display module, used to display, on the first display page, a first asset identification corresponding to the first virtual asset and a second asset identification corresponding to the at least one second virtual asset included in the specified virtual asset set; A control providing module is used to provide a first control and a second control in the first display page, wherein the first control is configured to respond to a first trigger operation to trigger the acquisition of the specified virtual asset set, and the second control is configured to respond to a second trigger operation to trigger the acquisition of the first virtual asset corresponding to the first asset identifier or the second virtual asset corresponding to the second asset identifier.

10. An electronic device, characterized in that: The method comprises a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the method for obtaining game assets according to any one of claims 1 to 8.

11. A machine-readable storage medium, characterized in that: The machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the method for obtaining game assets according to any one of claims 1 to 8.

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