A method and device for realizing dynamic skin of input method
An input method and skin technology, applied in the field of input methods, can solve problems such as monotonous and inflexible implementation of input method skins, achieve visual and psychological enrichment, realize dynamic changes, and increase animation effects
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Embodiment 1
[0066] Example One: In this example, the skin strategy is skin replacement. Usually, the change of user input behavior corresponding to the skin replacement strategy is discrete (for example, the user's emotion may only have limited states such as happiness, depression, and annoyance, so the change of this behavior is called discrete). A variety of input method skins can be preset on the client, and when the skin policy is triggered, the corresponding skin is selected according to the trigger conditions. At this time, the skin strategy can exist in the form of a keyword table, and which keyword corresponds to which input method skin can be saved in the keyword table. Among them, multiple keywords may correspond to one skin, and each keyword corresponding to the same skin may be a synonym or near-synonym, for example, happy, happy, etc. correspond to the same skin; depressed, sad, etc. correspond to another skin, and so on.
[0067] Among them, the multiple input method skins ...
Embodiment 2
[0069] Embodiment 2: In this embodiment, the skin strategy is for skin image attributes (including image color, brightness, contrast, transparency, size, position of graphic elements, distance between graphic elements, etc.), animation effects (whether to play or add animation, etc.), animation playback speed, etc. to modify. Usually, the change of the user input behavior corresponding to such a modified strategy is continuous (for example, the typing speed of the user may change continuously, so the change of this behavior is called continuous). At this time, the mapping relationship between the input behavior information and the skin state can also be saved in the skin policy. For example, if the user's typing speed is displayed through the image attribute of the color of the input method skin, the mapping relationship between typing speed and color depth can be saved, and when the user inputs characters, the user's typing speed can be tracked and based on the The saved map...
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