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112 results about "Behavior modification" patented technology

Behavior modification refers to behavior-change procedures that were employed during the 1970s and early 1980s. Based on methodological behaviorism, overt behavior was modified with presumed consequences, including artificial positive and negative reinforcement contingencies to increase desirable behavior, or administering positive and negative punishment and/or extinction to reduce problematic behavior. For the treatment of phobias, habituation and punishment were the basic principles used in flooding, a subcategory of desensitization.

Computational method and system to perform empirical induction

The present invention is an improved computational method and system of empirical induction that can be used to arrive at generalized conclusions and make predictions involving longitudinal associations between and among variables and events. Empirical induction is used to gain scientific knowledge, to develop and evaluate treatments and other interventions, and to help make predictions and decisions. The invention, which is distinct from and often complementary to the statistical method, is applied to repeated measures and multiple time-series data and can be used to quantify, discover, analyze, and describe longitudinal associations for individual real and conceptual entities. Major improvements include provisions to define Boolean independent events and Boolean dependent events and to apply analysis parameters such as episode length and episode criterion for both independent and dependent variables, persistence after independent events, and delay and persistence after Boolean independent events. These improvements are in addition to levels of independent and dependent variables, delay after independent events, and provision to quantify benefit and harm across two or more dependent variables. Additional improvements include provisions to quantify longitudinal associations as functions of period or time and to compute values of predictive indices when there are two or more independent variables. Major applications and uses of the invention include data mining, the conduct of clinical trials of treatments for the management or control of chronic disorders, health-effect monitoring, the quantification and analysis internal control in adaptive systems, analyses of serial functional images, analyses of behavior and behavior modification, and use to create computerized devices and systems whose behavior can be modified by experience. The present invention is best implemented on the Internet.
Owner:BAGNE MILLER ENTERPRISES INC

System and method that facilitates computer desktop use via scaling of displayed objects with shifts to the periphery

The present invention relates to a system that facilitates multi-tasking in a computing environment. A focus area component defines a focus area within a display space—the focus area occupying a subset area of the display space area. A scaling component scales display objects as a function of proximity to the focus area, and a behavior modification component modifies respective behavior of the display objects as a function their location of the display space. Thus, and more particularly the subject invention provides for interaction technique(s) and user interface(s) in connection with managing display objects on a display surface. One aspect of the invention defines a central focus area where the display objects are displayed and behave as usual, and a periphery outside the focus area where the display objects are reduced in size based on their location, getting smaller as they near an edge of the display surface so that many more objects can remain visible. In addition or alternatively, the objects can fade as they move toward an edge, fading increasing as a function of distance from the focus area and/or use of the object and/or priority of the object. Objects in the periphery can also be modified to have different interaction behavior (e.g., lower refresh rate, fading, reconfigured to display sub-objects based on relevance and/or visibility, static, etc.) as they may be too small for standard rendering. The methods can provide a flexible, scalable surface when coupled with automated policies for moving objects into the periphery, in response to the introduction of new objects or the resizing of pre-existing objects by a user or autonomous process.
Owner:MICROSOFT TECH LICENSING LLC

Active symbolic self design method and apparatus

A method for behavior modification and memory enhancement utilizing a central processing unit, comprising compiling a symbolic profile of a subject participant, interpreting the subject participant's stored symbolic constructs, instructing the subject participant using virtual reality means, evaluating and recording physiological parameters of the participant and delivering symbolic containers to the participant; and delivering symbolic prescriptions to the subject participant for behavior modification and memory enhancement. The methodology allows for accessing and recognition of stored memory symbolic constructs by isolating symbolic quests embodied within multiple multimedia virtual reality events, and delivering the multimedia virtual reality events to a user by artificial intelligence and multi-media means, applying the symbolic constructs to the user. Apparatuses for behavior modification and memory enhancement, comprising devices for evaluating and constructing a symbolic profile of a subject participant, interpretative apparatus, virtual reality instruction apparatus for instructing the participant in behavior and memory modification, apparatus for evaluating and recording physiologic parameters of the subject participant and delivering symbolic containers to the participant and delivery apparatus for delivering symbolic prescriptions to the participant are included.
Owner:SYMBIX

Active symbolic self design method and apparatus

A method for behavior modification and memory enhancement utilizing a central processing unit, comprising compiling a symbolic profile of a subject participant, interpreting the subject participant's stored symbolic constructs, instructing the subject participant using virtual reality means, evaluating and recording physiological parameters of the participant and delivering symbolic containers to the participant; and delivering symbolic prescriptions to the subject participant for behavior modification and memory enhancement. The methodology allows for accessing and recognition of stored memory symbolic constructs by isolating symbolic quests embodied within multiple multimedia virtual reality events, and delivering the multimedia virtual reality events to a user by artificial intelligence and multi-media means, applying the symbolic constructs to the user. Apparatuses for behavior modification and memory enhancement, comprising devices for evaluating and constructing a symbolic profile of a subject participant, interpretative apparatus, virtual reality instruction apparatus for instructing the participant in behavior and memory modification, apparatus for evaluating and recording physiologic parameters of the subject participant and delivering symbolic containers to the participant and delivery apparatus for delivering symbolic prescriptions to the participant are included.
Owner:SYMBIX

System and method that facilitates computer desktop use via scaling of displayed objects with shifts to the periphery

The present invention relates to a system that facilitates multi-tasking in a computing environment. A focus area component defines a focus area within a display space—the focus area occupying a subset area of the display space area. A scaling component scales display objects as a function of proximity to the focus area, and a behavior modification component modifies respective behavior of the display objects as a function their location of the display space. Thus, and more particularly the subject invention provides for interaction technique(s) and user interface(s) in connection with managing display objects on a display surface. One aspect of the invention defines a central focus area where the display objects are displayed and behave as usual, and a periphery outside the focus area where the display objects are reduced in size based on their location, getting smaller as they near an edge of the display surface so that many more objects can remain visible. In addition or alternatively, the objects can fade as they move toward an edge, fading increasing as a function of distance from the focus area and/or use of the object and/or priority of the object. Objects in the periphery can also be modified to have different interaction behavior (e.g., lower refresh rate, fading, reconfigured to display sub-objects based on relevance and/or visibility, static, etc.) as they may be too small for standard rendering. The methods can provide a flexible, scalable surface when coupled with automated policies for moving objects into the periphery, in response to the introduction of new objects or the resizing of pre-existing objects by a user or autonomous process.
Owner:MICROSOFT TECH LICENSING LLC
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